Paeta

Moira "Mercy" Rose's page

78 posts. Alias of Cellion.


Full Name

Mercy Rose

Race

Ifrit

Classes/Levels

Solarian 3 | SP 21/21 HP 25/25 RP 2/3 | EAC 14 KAC 16 | Resist Fire 5 | F +3 R +2 W +2 | Init +1 | Perc +6 | Status: --

Gender

Female

Size

Medium

Age

22 years

Alignment

CG

Deity

Triune

Strength 18
Dexterity 13
Constitution 10
Intelligence 10
Wisdom 8
Charisma 14

About Moira "Mercy" Rose

Mercy Rose
Female Ifrit Solarian 3
NG Medium Outsider (native)
Init +1; Senses darkvision 60ft; Perception +6
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Defense
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EAC 14 KAC 16
HP 25, SP 21, RP 3
Fort +3, Ref +2, Will +2
Resistance Fire 5
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Offense
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Base Atk +3
Speed 25 ft.
Melee
Solar Gauntlets +7 (d6+7 B +1 F) +1 dmg while photon mode
Bull Rush +11 (+2 w/ thruster heels, +2 w/ boomknuckles)
Thunderstrike Boomknuckles +7 (d4+7 So, thruster, unbalancing) +1 dmg while photon mode
Ranged
Skipshot Pistol +4 (d4+1 P; Crit = bleed 2, 60ft range, teleportive) +1 dmg while photon mode
Tracked Abilities:
Overheat 1/1 (DC13 2d8 F in cone)
Fire Affinity 1/1 (Reroll a fire based attack 1/day)
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Statistics
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Abilities:
Str 18 Dex 13 Con 10 Int 10 Wis 8 Cha 14

Feats:
Improved Combat Maneuver (bull rush) +4 to bull rush checks {SFS CRB}
Heavy Armor Proficiency

Theme:
Opportunist (+1 CHA):
Theme Knowledge: Reduce the DC to identify or recall knowledge about organizations, groups, and agencies that work across multiple systems by 5. Perception is a class skill for you. If it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks.

Skills:
(4 points/lvl, ACP -2)
~Acrobatics +5 (1 dex, 3 rank -2ACP)
~Athletics +2
~Bluff +2
Computers --
Culture +0
~Diplomacy +8 (2 cha, 3 rank)
~Disguise +2
Engineering --
~Intimidate +8 (2 cha, 3 rank)
Life Science +0
Medicine +0
~Mysticism -1
~Perception +6 (-1 wis, 3 rank, 1 theme)
~Physical Science --
Piloting +1
~Profession (?) +0
~Sense Motive -1
Sleight of Hand --
~Stealth +1
Survival +0

Languages:
Common, Ignan.

EQUIPMENT TRACKING
Racial Capabilities:
Darkvision: Ifrits have darkvision with a range of 60 feet.
Fire Affinity: Ifrits have an instinctive affinity for fire, subtly bending it to their will. Once per day, an ifrit making an attack that deals fire damage can roll a single attack roll twice and use the higher result.
Fire Resistance: The supernatural fire in ifrit blood grants them resistance 5 to fire.
Spell-Like Ability: Once per day, an ifrit can cast overheat as a spell-like ability.

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TRACKED RESOURCES
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See stat line above.
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Special Abilities
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Skill Adept Bonus Class Skills: Bluff and Disguise
Solar Manifestation (Weapon) Your solar weapon functions as a one-handed kinetic advanced melee weapon with an item level equal to your solarian level, and you’re automatically proficient with it. At 1st level, choose whether your solar weapon deals bludgeoning, piercing, or slashing damage. You can change the damage type each time you gain a new solarian level. Your solar weapon deals damage equal to 1d6 + your Strength modifier. This damage increases by 1d6 at 6th level, 9th level, 12th level, and every level thereafter. Forming or dismissing a solar weapon is a move action that takes the same amount of effort as drawing or sheathing a weapon (and can be combined with a move as a single move action or used with the Quick Draw feat).
Stellar Mode Photon vs. Graviton. Complicated. Photon grants +1 dmg, plus an additional +1 dmg every 6 levels. Graviton grants a +1 bonus to Reflex.
Revelations Known
- Black Hole (zenith)
- Supernova (zenith)
- Stellar Rush (2d6+1 Fire damage, Reflex DC13 halves)
Attunement SurgeWhile you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode’s stellar revelations as though you were fully attuned, rather than attuned. Second, you gain a benefit based on which mode you are attuned to.
- Graviton: Your insight bonus to Reflex saves applies to all your saving throws.
- Photon: The first time you deal damage to a creature, you can increase your insight bonus to damage from photon mode to 1d4, plus 1d4 for every 6 solarian levels you have. If your attack or effect damages multiple creatures, you apply this additional damage to only one target of your choice; the rest take the default photon mode damage (+1 insight bonus damage). At 12th level, you can apply this higher damage to up to two targets of your choice.
Sidereal Influence Add 1d6 insight bonus to skill checks with the chosen skills, selecting either photon or graviton.
Photon: Culture (Int), Diplomacy (Cha), Intimidate (Cha), Medicine (Int), Survival (Wis)
Graviton: Bluff (Cha), Disguise (Cha), Mysticism (Wis), Sense Motive (Wis), Stealth (Dex)

Character Fluff:
Appearance:

Background:

Personality:


[dice=Stellar Rush damage (F) DC13 Reflex halves]2d6+1[/dice]
[dice=Bull Rush (fully boosted)]d20+15[/dice]

[dice=Photon Gauntlet vs. KAC]d20+7[/dice] [dice=Damage (B, F)]d6+9[/dice]
[dice=Thunderstrike Boomknuckle vs. EAC]d20+7[/dice] [dice=Damage (So)]d4+8[/dice]
[ooc.]On a successful hit with the boomknuckles, target is flat-footed against the next attack made against them.[/ooc]
[dice=Supernova damage (F) DC13 Reflex halves]4d6+1[/dice]