Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch will be a hero! Or fail miserabily, who knows You. Must. Die. Now Club, mutagen: 1d20 + 0 + 2 ⇒ (6) + 0 + 2 = 81d4 - 1 + 2 ⇒ (3) - 1 + 2 = 4
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch moves to Vorka, drawing his club, and tries to stamp it in Vorka´s face.
Club, mutagen: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 191d4 - 1 + 2 ⇒ (4) - 1 + 2 = 5
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch joins the search of Vorka, but not before put a bullet in the sling. I´m searching the same deck of any other goblin, don´t want to find Vorka alone and without splash weapons Stealth: 1d20 + 4 ⇒ (2) + 4 = 6
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Vorka not friend. Vorka hurts poor Mogmurch. Mogmurch don´t want Vorka to surrender, but to die, so he picks his last acid fire and throws it to Vorka. touch attack: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 231d6 + 2 ⇒ (6) + 2 = 8 Hurrah!!!
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
I thougt I couldn´t see her. But we could think of it as goblin stupidity Having reached the top, Mogmurch decides is time to continue burning Vorka. alchemist flask: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (2) + 2 = 4 At least some splash damage?
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Not wanting to risk the anger of the two goblin "heroes", Mogmurch decide to climb up the mast. Upthere he could see Vorka and throw her more flasks. ok, then going against Vorka climb: 1d20 - 1 ⇒ (17) - 1 = 16
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch picks up a flask and, he waits a moment wondering if Reta and Poog will get angry if he burns them a little. Surely not if it´s only a little. I can blow up the swarm, but it will hurt Poog and Reta. Are you ok?
I´ll wait the answer to decide what I´ll do
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
I haven´t fired a sling but an alchemist fire. Please, reread my last post and see if it lands nauseated save: 1d20 + 5 ⇒ (5) + 5 = 10
Mogmurch, feeling very bad tryes to go away from the spiders
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Not sure if Vorka is still visible, if not change the attack to Lord Frog Mogmurch moves back to keep Vorka in sight, and throws the flask to her. I´ll make you burn! Alchemist flask: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (5) + 2 = 7
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Climbing to run? Not from my fire! Shouts Mogmurch as he throws one Alchemist flask to Vorka. But not before move a little far from the mast, just in case he fails. Alchemist flask: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 2 ⇒ (5) + 2 = 7
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch move to put the mast between him and the frog, and then he drimks the potion they found in Lotslegs´lair potion of cure moderate: 2d8 + 3 ⇒ (7, 2) + 3 = 12
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch move a few feet to the southeast trying to avoid the dog, and throws a bomb to Vorka. last bomb: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 2 ⇒ (2) + 2 = 4 3 points of splash damage DC 12 to the frog, if the attack hits Meanwhile, the fire hurts the dog one last time aditional damage: 1d6 ⇒ 4 I´ll heal myslef next round if I´m still alive. I coudn´t resist to throw my last bomb to Vorka and pet, seeing the so close
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Another bad dog... shall we cook him? asks Mogmurch as he goes a few feet back. And then, he throws his Alchemist fire to the dog to start cocking it. Touch attack roll: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 2 ⇒ (5) + 2 = 7 It smells goood.
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch see the dog. See the branch in her hand,and throw it to the nearest dog. I´ll asume that either Reta or Chuffy block my vision to the dog, and that the brach acts as a club with the throw anything feat Attack: 1d20 + 5 - 4 - 2 ⇒ (6) + 5 - 4 - 2 = 51d4 - 1 ⇒ (3) - 1 = 2 Bad dog must stop barking Says Mogmurch as he throws a branch far away from the dog
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
GM Chyro posted as I was writing, so ignore completely my last posts Mogmurch goes after Reta and Chuffy, happy because the other goblins need him tomake his lifes safer. He even eats his juicy slug as a self-award.
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch is not a coward, I´ll teach all of them I´m as brave as any of them. Ok,ok. I´ll go too Climb: 1d20 - 1 ⇒ (15) - 1 = 14
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Kn. Nature: 1d20 + 6 ⇒ (10) + 6 = 16 Wait, there are wasps in the mudball. Let´s get ride of them first
third or last, depending on Poog actions
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Oaaahhh, Chuffy great fighter. Chuffy killed a HORSE. Says Mogmurch, more brave now that the horse has died. We should go around the boat in silence, ther could be more horses. And then he tries to hide. Stealth: 1d20 + 12 ⇒ (4) + 12 = 16
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Player knows, goblin not necesarily ;-D It´s a horse!!! It´s going to step on us!!!
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch pick a branch from the floor and moves menacingly to the shadow. Good dog. Come here little good dog... Come to be beaten. He says maliciously. And prepares herself to throw the branch to the dog if it aproaches him only if posible, with throw anything
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch cath a cure potion and put it in his pouch-bot. Reta and Chuffy can have the bows. Mogmurch have things that explode but not many, so if we encontered another one, I don´t mind to have it
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch, happy of be able to do something finally, throw another bomb to the spider. touch attack: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (1) + 2 = 3 Burn spidy, burn!!!
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
This time I´ll do better than you, Mogmurch will no lose again. shouts mogmurch, then he moves 10 feet to the est in order to not have any other goblin between the spider and he and throw a bomb to the spider. touch attack: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (5) + 2 = 7 Seeing how the fire engulf the spider Mogmurch starts jumping and laughing.
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch, trying to get advantage of being already covered in mud, and several other things throwed by the rest of the goblins, go directly to the Earbitter. He climbs up between the cheers of the Licktoad tribe: Common Mogmurch, you don´t need both ears!!!
The Rusty Earbiter: :
Escape artist: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Escape artist: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Escape artist: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 Escape artist: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Escape artist: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 Escape artist: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Escape artist: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 This is´n´t going well. At all Thinks Mogmurch as he hides in a bush, with only one feet visibly. Hide or Get Clubbed::
Stealth: 1d20 + 12 ⇒ (1) + 12 = 13 Befote going to eat the slugs, Mogmurch decide to cheat a little. He tries to gou out of the view of the other goblins and drink his mutagen, increasing his resilience. Eat a Bag of Bull Slugs Real Quick: :
First five slugs trying to spite the slime bladder:
Felling lucky, Mogmurch continue spitting the slime bladder of the slugs. Fort save: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 I think it´s not going very well for me. ;D
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
This prizes help Mogmurch to obtain fireworks. And if I impress all the goblins, the chief surely will let me burn many of the new fireworks. Unwilling to let the other goblins obtain his prizes, Mogmurch ruses to participate in, and win, every single dare Dancing with Nord Trying to compete with Reta´s skill, Mogmurch jumps over Nord and start singing Ride: 1d20 + 8 ⇒ (18) + 8 = 26
Mogmurch dance, Mogmurch ride, Mogmurch make Nord to stoooooo.... plaff His voice fades as he flys by the air until he lands in the mud. Lots of goblins laught and cheers of his bad skills, and some of them even start to throw him mudballs. Mogmurch, almost blinded due to the mud in his eyes, start throwing his own mudballs everywhere, trying to hit at least one of the offenders.
Goblin Alchemist 1 /No bombs, no alchemist fire/ HP: (6/10) | AC: 17+2 | T: 15 | FF: 13+2 | CMD: 12 | Fort: +5| Ref: +6 | Will: -1 | Init: +4| Perc: +3
Mogmurch is waiting to see the chief with his “best clothes”; his jester’s hat and skull mask worn, he has clean his armor and belt in the least muddy puddle he wasa able to find and he has even let Rempty to lick his face twice, in order to be as clean as possible. But his formulae book is at home, he´s not going to risk that any of the less smart goblins mistakes his wonderful pictures with some kind of awful words. Mogmurch here to see the chief. Mogmurch is important. Says as he trys to appear taller than he is. Magmurch knows how to burn things.Well, things explode into pieces… But then al of them burn¡¡¡ He smileys overconfidently of his own abilities. Mogmurch doesn´t know why the chief has called us, but Mogmurch is the smartest goblin of the Licktoads. Mogmurch is going to impress the chief. |
