Mogmurch

Mogmurch the Mad's page

49 posts. Organized Play character for Ythiel.


Full Name

Mogmurch

Race

Goblin

Classes/Levels

Alchemist (1) HP 10/10, AC 17/ T 15/ FF 13/ Saves: Fort +5 , Ref +6, Will -1/ Perception +3, Ini +4/ Bombs 2/3/ Extracts 0/2

Gender

M

Size

Small

Age

10

Alignment

NE

Languages

Goblin, Common, Varisian

Strength 8
Dexterity 18
Constitution 13
Intelligence 15
Wisdom 8
Charisma 10

About Mogmurch the Mad

Mogmurch

Male goblin Alchemist (1)
Alignement: Neutral Evil
Age: 10
Size: Small
Hair: Bald
Eyes: Red
Deity:
Init +4, Perception +3
Languages: Goblin, Common, Varisian

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DEFENSE
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AC: 17, touch 15, flat-flooted 13 (+2 armor, +4 Dex, +1 size)
HP: 10 (1d8+2)
Fort: +5
Ref: +6
Will: -1
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OFFENSE
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Spd: 30 feet
Melee:
Dogslicer +1 (+0/ 1d4/ 19-20 x2)
Ranged:
Bomb (+6/ 1d6+2 fire)

Special Attacks
Bomb 3/day (1d6+2 fire, DC 12)

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Equipment and Money
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Combat gear:
Defense: Leather armor
Offense: Club
Other possessions: Potions of cure light wounds (2), Smokestick, Tanglefoot bag, Acid (2), Alchemist’s fire (3), lucky pet toad “Amfibier,” spectacles (for show), gourd of pickled leeches just about ready to eat (counts as 1 day’s field rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat, pumpkin-head lantern, black eyepatch (with hole cut in it to see), hard leather boot (used as belt pouch), formula book (contains all extract formulae known)
Firework:

Spoiler:
When lit, this footlong wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving at a speed of 90 feet for 1d6 rounds before loudly exploding in a burst of light and sound, dealing 2d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). Anyone who takes damage from the explosion is either blinded or deafened (50% chance of either) for 1 round.

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Statistics:
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Str 8 Dex 18 Con 13 Int 15 Wis 8 Cha 10

Base attack: +0; CMB -2; CMD 12

Feats:
Brew Potion
Great Fortitude
Throw Anything

Special Abilities:
Darkvision (60 ft)
Alchemy (Alchemy Crafting +1, Identitfy Potions)
Mutagen (+4/–2, +2 natural, 10 minutes)

Skills :
Craft (alchemy) +6
Heal +3
Knowledge (nature) +6
Perception +3
Ride +8
Sleight of Hand +8
Stealth +12
Survival +3

Alchemist Extracts Prepared (CL 1st)
1st—Cure Light Wounds
Shield

Extracts Known: Detect Undead, Jump, Reduce Person, True Strike

Trait:
Bouncy: Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 bonus on all Reflex saves made to avoid unexpected falls.\

Backstory:
Ten-year-old Mogmurch is deranged. Mogmurch lives with his mate Rempty, who has an irritating habit of licking his face clean in public (especially when he leaves the village). She thinks his use of alchemy is very clever, and while she loves the flavor Mogmurch’s experiments leave on his face, she worries that he’ll some day blow himself up when she’s not around to watch.