Goblin Stickylord

Mogmurch Goblin's page

28 posts. Alias of ginganinja.


Full Name

Mogmurch

Race

Goblin

Classes/Levels

Alchemist 1

Gender

HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4

About Mogmurch Goblin

Crunch:

Male goblin alchemist 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +3
Defense
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +6, Will –1
Offense
Speed 30 ft.
Melee club +0 (1d4–1)
Ranged bomb +6 (1d6+2 fire)
Special Attacks bomb 3/day (1d6+2 fire, DC 12)
Alchemist Extracts Prepared (CL 1st)
1st—cure light wounds, shield
Extracts Known detect undead, jump, reduce person, true strike
Statistics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +0; CMB –2; CMD 12
Feats Brew Potion, Great Fortitude, Throw Anything
Trait Bouncy
Skills Craft (alchemy) +6, Heal +3, Knowledge (nature) +6,
Perception +3, Ride +8, Sleight of Hand +8, Stealth +12,
Survival +3
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +1, identify potions), mutagen
(+4/–2, +2 natural, 10 minutes)
Combat Gear potions of cure light wounds (2), acid (2),
alchemist’s fire (3), smokestick, tanglefoot bag
Other Gear leather armor, club, lucky pet toad “Amfibier,”
spectacles (for show), gourd of pickled leeches just about
ready to eat (counts as 1 day’s field rations), juicy slug in a
small pot (snack), skull face mask, metal codpiece, jester’s
hat, pumpkin-head lantern, black eyepatch (with hole
cut in it to see), hard leather boot (used as belt pouch),
formula book (contains all extract formulae known)