HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1
Is it bad that I keep reading her name as VODKA Also I'm fairly certain I used up all my bombs for the day, this dude has so little :( Do you want me to use the SKYROCKET or switch to melee with mutagen.
HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1
Moggy springs his ambush, hurling his bomb at the enemy Fido hoping his device blows it sky high. BOMBS AWAY: 1d20 + 6 ⇒ (4) + 6 = 10
I'm actually scared of dogs so this is fun!
HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1
Knowledge Nature: 1d20 + 6 ⇒ (12) + 6 = 18 Morgmurch hisses with distaste. "Horseys, they prance prance prance here with LONGSHANKS" he growls. Puffing out his chest at knowing something his goblin friends don't know he struts up and down the line, looking important.
HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1
Perception: 1d20 + 3 ⇒ (17) + 3 = 20 Mogmurch looks at the line of eggs in the pit with loathing. "Mogmurch BURN BURN?", he suggests helpfully, as he casts his eyes around the large space, searching for any treasure. EDIT His searching is rewarded, and he utters a cry of glee upon spotting Lotslegs stash. Tucking the pearl away, he immediately draws his allies attention to the collection of items, and starts dividing up each portion.
HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1
I'll fix my stats asap, its ANZAC day today/tomorrow and I need to get up early for the Dawn service, so I'll handle it as soon as events allow. Mormurch really, really wishes he could throw a BOOM BOOM at creepy legs and hitting "Talk Talk" Reta would be a bonus but Creepy Legs seemed happy munching on Reta and Mormurch was happy for this to remain the case. If he killed Reta, then Creepy Legs might turn his attention to HIM. That said, he wasn't going to stand here like a LITTLE GIRL like Reta, roaring a battle cry ("TOADS") he charges (flavor, not the actual maneuver) into the melee, swinging his club. Attack: 1d20 ⇒ 17
HA
HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1
"ME HIDE ME HIDE", Mogmurch yells at the top of his voice, before his small mind makes the connection that less noise = less chance of being found, as he sprints off to hide. Stealth: 1d20 + 12 ⇒ (15) + 12 = 27 |