Goblin Stickylord

Mogmurch Goblin's page

28 posts. Alias of ginganinja.


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HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Moggy steps up and bows slightly, as he gazes upon the mighty pile of paper and wood. "Friends, we have fought bravely, each of you have been wonderfully brave and heroic allies. And Reta. Today we achieved greatness that will be remembered for the next week. I call upon each of you here to reflect upon, and enjoy, this wonderful pastime that we like to call, BURNING.

Without further ado, Moggy lights the pile, and capers about the flaming pyre with delight.

Selena is now Level 3!


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Player Name: ginganinja
Character Name (For applying credit): Selena Maya
PFS Number (include character number): 66852-1
Faction: Dark Archieve


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Noooooo my touch attack missed...drat :(


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

The Druid


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Heh, I knew that, I just got self conscious b/c my name was bolded but I couldn't do an action ^_^


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

I think I'm still waiting for my firework to hit


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

I assume its just a ranged touch attack?

BOOM: 1d20 + 4 ⇒ (11) + 4 = 15


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Or do I have the skyrocket?


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

No bombs remember, which means I need to switch to melee I think.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Oh, thats alright then!

Bomb: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Is it bad that I keep reading her name as VODKA

Also I'm fairly certain I used up all my bombs for the day, this dude has so little :(

Do you want me to use the SKYROCKET or switch to melee with mutagen.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Sneaky Sneaky

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

If at first you don't succeed....

BOOM BOOM: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Moggy springs his ambush, hurling his bomb at the enemy Fido hoping his device blows it sky high.

BOMBS AWAY: 1d20 + 6 ⇒ (4) + 6 = 10
BOOM BOOM: 1d6 + 2 ⇒ (4) + 2 = 6

I'm actually scared of dogs so this is fun!


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

"...Fine" grumbles Mogmurch, still not entirely sure how easily he would be able to gain higher ground.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

FFFF You all posted while I was sleeping :(. Its not all bad though, my bombs would have woken up all the longshanks and there goes our stealth!


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Mormurch follows suit, sneaking his way up to the tree, making excellent use of the rope to easily make the climb.

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Mormurch sneaks forward, following suit of the rest of his allies, sneaking closer.

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

If its DC 5 then I think Moggy can pass it while taking 10


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Afk for the next 32 odd hours, DMPC me as required. Having to drive up to help my sister change flats.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

@Draga

It was a response including pretty much what my Knowledge Nature spoiler told me. The implication is that longshanks ride horses, whether they did on this occasion or not.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Knowledge Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Morgmurch hisses with distaste. "Horseys, they prance prance prance here with LONGSHANKS" he growls. Puffing out his chest at knowing something his goblin friends don't know he struts up and down the line, looking important.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Mogmurch looks at the line of eggs in the pit with loathing. "Mogmurch BURN BURN?", he suggests helpfully, as he casts his eyes around the large space, searching for any treasure.

EDIT

His searching is rewarded, and he utters a cry of glee upon spotting Lotslegs stash. Tucking the pearl away, he immediately draws his allies attention to the collection of items, and starts dividing up each portion.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

I'll fix my stats asap, its ANZAC day today/tomorrow and I need to get up early for the Dawn service, so I'll handle it as soon as events allow.

Mormurch really, really wishes he could throw a BOOM BOOM at creepy legs and hitting "Talk Talk" Reta would be a bonus but Creepy Legs seemed happy munching on Reta and Mormurch was happy for this to remain the case. If he killed Reta, then Creepy Legs might turn his attention to HIM.

That said, he wasn't going to stand here like a LITTLE GIRL like Reta, roaring a battle cry ("TOADS") he charges (flavor, not the actual maneuver) into the melee, swinging his club.

Attack: 1d20 ⇒ 17
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

HA


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

"ME HIDE ME HIDE", Mogmurch yells at the top of his voice, before his small mind makes the connection that less noise = less chance of being found, as he sprints off to hide.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Yay, passable internet. Its not a stable connection, but I can at least post when I catch up. Are their any other games remaining?


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

"DID SOMEONE SAY FIRE" Mogmurch says excitedly casually tossing a bomb from hand to hand, before waving it under Poog's nose. "Me Gutwad's best friend, u two should be more like Mogmurch"