+Divine
+Basic
You may automatically acquire this card. If you do, and you do not have the
Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it has the same powers as the top card of the
Blessings Discard Pile.
If you hav ethe Goblin trait, after you play this card you may discard the top
card of the Blessings deck; if that card is a blessing, you may bury this card
to automatically acquire it, then recharge it.
Blessing of the Spellbound (BLESSING):
+Divine
+Arcane
+Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.
Reformarium Servant (ALLY):
+Goblin
+Hireling
+Spy
+Basic
Reveal this card and discard another card to add 1d4 to your check.
Discard this card to explore your location. During this exploration, add 1d4
to your checks to acquire.
Amfibier (ALLY):
+Animal
+Pet
+Owner: Mogmurch
Put this card on the top of another character's deck to add 1d4 to your INT Check.
Discard this card to explore your location.
Frilled Lizard (ALLY):
+Animal
+Basic
Discard this card to add 2d4 to your check against a bane that has the Veteran trait.
Discard this card to explore your location.
Potion of Beast Skin (ITEM):
+Liquid
+Alchemical
+Basic
Display this card and choose a character at your location. While displayed, reduce Combat
damage dealt to this character by 2. At the end of the turn, Banish this card.
Alchemist's Fire (ITEM):
+Liquid
+Attack
+Fire
+Ranged
+Alchemical
+Basic
For your combat check, banish this card to use your DEX or Ranged +2d6. You may additionally
discard another card to add your Craft skill; after playing that card, succeed at a Craft 9
check to recharge that card instead of discarding it.
Potion of Vision (ITEM):
+Liquid
+Alchemical
+Basic
Banish this card and choose a character at your location to automatically succeed at a PER check.
Potion of Fortitude (ITEM):
+Liquid
+Alchemical
+Basic
Banish this card and choose a character at your location to automatically succeed at a FORT check.
Leather Armor (ARMOR):
+Light Armor
+Basic
Recharge to reduce Combat Damage dealt to you by 1. Banish (bury if proficient in Light Armor)
to reduce to 0.
Cure (SPELL):
+Magic
+Divine
+Healing
+Basic
Reveal this card and choose a character at youri location. Shuffle 1d4+1 random cards from his discard
pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a
Divine 8 check to recharge instead of discarding it.
Detect Magic (SPELL):
+Magic
+Divine
+Arcane
+Basic
During your turn, discard this card to examine the top card of your location deck. If the card is a
blessing or has the Magic trait, you may immediately encounter it.
After playing this card, if you do not have either the Arcane or Divine skill, Banish it; otherwise, you
may succeed at an Arcane or Divine 4 to recharge instead.
Poisoned Sand Tube (WEAPON):
+Blowgun
+Ranged
+Poison
+Alchemical
+Elite
For your combat check, banish this card to use your INT+2d8; you may succeed at a Craft 8 check to
Bury instead. After you act, each character at this location is dealt 1 Poison Damage.
Torch (WEAPON):
+Club
+Melee
+Bludgeoning
+Fire
+Basic
For your combat check, reveal this card to use your STR or MEL +1; you may additionally discard this
card to add another 2d4.
Bury this card to explore your location.