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As it stands, I don't really want rewrite to be the capstone. Maybe the capstone lets them use up to their wisdom modifier in runes maximized per day? or is that to much as well?

As for the Rune of Flesh and Forge,I like it, just there are few to no constructs in the world this class is going to be used in.


for runechant, It was what it was called in the 3.0 guide to faerun. and I think I will change the skills to these, thank you very much.


Thomas LeBlanc wrote:

Rune of Writing: the sunder bonus should only apply to the focus item.

Rune of Mending: needs a name change to healing, mending is for objects, which could be cool if you went for Jewish inspired golems and could fix them as well.

Inscribe Rune: seems much too cheap to me. look at adding a rune to a construct in Ultimate Magic. more expensive and the rune is useable once per day.

Rune Chant: not really worded well

Maximize Rune: BROKEN!!! Too much power for low level and Craft DC.

Look through the PRD for runes, tattoos, and other symbol magic to see the costs and power levels. Work on your wording for clarification. Since this is a class for Pathfinder, many abilities from previous editions were kept out due to poor balance.

Rune of Writing: It does, Sorry, its just the weapon, I may have worded it badly, this was only my second ever homebrewed class.

Rune of Mending: I know in 3.5 mending is associated with healing constructs or items, I took the name from the 4e skill of the same name that worked on anyone, though I don't like 4e.

Inscribe Rune: The Inscribe rune feat came from 3.5, translating it, I took the change in permanency, so the old xp cost for a permanent spell, and looked at pathfinder's cost for permanency, it was 5x the xp cost from 3.5, so I did the same with the old Inscribe rune feat.

Rune Chant: sorry, I will try and make it better.

Maximize Rune: This came from a Rune Priest PRC I believe, that or the rune smith one. Maybe I should change the DC because of the many specialization feats there are, so if you want to be successful and use this, you have to want it?


Deiros wrote:

I think someone made it a bloodline for sorcerer if I'm not mistaken, I just don't have the thread at hand to give you the link.

Good ol' warhammer dwarf player, kick as mini and powers for those special character if I do recall.

I actually was thinking of converting some of the warhammmer spells myself when I get the chance (from WFRP 2ed.)

I don't personally play WFB but I have friends who do, I'm just looking for base classes that aren't terrible.


Rune Priest and Rune Mage, think warhammer esque, priest focused on more of beneficial spells, but not without the damage, and the mage focused on damage spells, but also with wizard like utility.


First of all, thank you all for being so polite, I thought I was either dropping a lot or I was in the wrong place.

Secondly, Since posting this, I've read through all the books with prc's. I've come up with this, if you don't mind forum jumping to view it for a moment, I don't feel like it really works, http://www.giantitp.com/forums/showthread.php?t=231472


I'm currently designing a world right now for a few campaigns to take place in, and a friend wants to use it for some comics, no big deal. But there are a few things I need help with, Dwarves use rune priests that I want to be different from clerics, as well as rune mages. Mostly for the fact that they are similar to the warhammer dwarves in not trusting magic. I'm having trouble making the rune classes, because for the life of me, I can't decide what to do with class features.

So, to sum it up, I'm looking for some help creating a Rune Priest, and Rune Mage base classes for use with the pathfinder system.