Kullen

Mogh's page

11 posts. Alias of Lemack the Devout.


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Sorry, took me a bit longer to put together than I thought it would. If you notice any errors please let me know and I'll fix it ASAP.

Amddiffynnydd:

Amddiffynnydd
Male neon dragon
CG Small dragon
Init +4; Senses darkvision 120 ft., low-light vision; Perception +13
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Defense
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AC 21, touch 13, flat-footed 19 (+2 Dex, +8 natural, +1 size)
hp 85 (8d12+24)
Fort +9, Ref +8, Will +8
Immune paralysis, sleep
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Offense
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Speed 40 ft., fly 100 ft. (average)
Melee bite +11 (1d6+2), 2 claws +12 (1d4+2), tail slap +6 (), wing +6 ()
Special Attacks breath weapon (30’ line, 2d6 acid), breath weapon (slow breath); DC19
Sorcerer Spells Known (CL 8th; concentration +11)
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Statistics
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Str 14, Dex 15, Con 17, Int 14, Wis 14, Cha 16
Base Atk +8; CMB +9; CMD 21 (25 vs. trip)
Feats Ability Focus (breath weapon), Ability Focus (breath weapon), Additional Traits, Weapon Focus
(claw)
Traits reactionary, talented
Skills Acrobatics +2 (+6 to jump), Bluff +14, Diplomacy +14, Fly +15, Knowledge (history) +13, Knowled
(planes) +13, Linguistics +13, Perception +13, Perform (comedy) +15, Spellcraft +13, Use Magic Device
+14
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Halfling,
Infernal, Undercommon
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Special Abilities
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Breath Weapon (Acid 30’ line, 2d6) (Su) DC 19
Breath Weapon (Slow Breath, 15' cone) (Su) Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon. DC 19
Darkvision (120 feet) You can see in the dark (black and white only).
Flight (100 feet, Average) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See 4x as far as a human in dim light, distinguishing color and detail.

Amddiffynnydd is the newly hatched neon dragon. As a descendant of copper dragons he shares in their whimsical nature, preferring to frustrate and subdue rather kill his enemies. He has a particular hatred for slavery and slavers, however, and will not hesitate to kill slavers if he believes it to be beneficial to the slaves (which is almost always.) While tasked to guide and protect humanity as a whole, he takes particular care to aid current and former slaves whenever possible. His greatest victories are those in which he can convince a former slaver or slaveholder to give up the practice.

He is extremely curious about humanoids and enjoys engaging in the celebrations and rituals of good aligned humanoids, particularly gnomes, who share his love of humor and adventure.

Unlike his parent copper dragons, he does not take great offense to his humor being misunderstood, as long as the listener is polite. He does still enjoy being the center of attention and loves learning new riddles and jokes from all the races.


ThePuppyTurtle wrote:
Mogh wrote:

I've tried to play a chaotic good opponent of slavery a few times, but it's never really panned out because of campaign direction. A protector of the enslaved/champion against slavery would really seem to fit in this game.

Personality wise, since we'll be starting as hatchlings, I can see him starting almost as a precocious child who bristles at being told what to do (he's a dragon after all). He's exceptionally curious, especially about humanity and the other good/neutral races, he wants to learn as much about them as possible, especially how they have fun and how creatures capable of such good can turn so evil they force others to their will. He will probably start out a bit too confident in his abilities as well. If he survives, well, live (I hope) and learn.

His involvement with mortals is hard to figure at this point. He will definitely be interested in joining their celebrations, particularly those that celebrate freedom from oppression. He will also be interested in living as a slave at some point, if possible, to better understand the plight of those he is tasked to protect and aid.

I'll try to come up with a build over the weekend, feel free to pm me if you have any ideas that might help better fit your idea for the game or to help with a build.

That definitely sounds good. Social progress will be a recurring theme in this game, and abolitionism is definitely a part of that. Many of your enemies will be slavers, both of the tyrant devil kind and the chaotic raider kind.

As for help with the build, I will say that that personality reminds me of a copper dragon, or, to a lesser extent, a brass dragon.

With the breath weapon, we are not committed to the breath weapon of our parent dragon? Also, with the metallic types we would not get the second breath weapon (i.e. sleep or paralyzing gas)? Just making sure I'm correct on this, trying to set it up in Hero Lab and it's going to be a project. Also is the point buy initially based on the stats of a small creature with a higher dex and lower str and con?


I've tried to play a chaotic good opponent of slavery a few times, but it's never really panned out because of campaign direction. A protector of the enslaved/champion against slavery would really seem to fit in this game.

Personality wise, since we'll be starting as hatchlings, I can see him starting almost as a precocious child who bristles at being told what to do (he's a dragon after all). He's exceptionally curious, especially about humanity and the other good/neutral races, he wants to learn as much about them as possible, especially how they have fun and how creatures capable of such good can turn so evil they force others to their will. He will probably start out a bit too confident in his abilities as well. If he survives, well, live (I hope) and learn.

His involvement with mortals is hard to figure at this point. He will definitely be interested in joining their celebrations, particularly those that celebrate freedom from oppression. He will also be interested in living as a slave at some point, if possible, to better understand the plight of those he is tasked to protect and aid.

I'll try to come up with a build over the weekend, feel free to pm me if you have any ideas that might help better fit your idea for the game or to help with a build.


Dotting for interest, since I actually have time to commit to a pbp character now.


Drejk wrote:
Champions Of Purity have accept affliction spell to complement your life oracle.

Perfect, hadn't seen that spell before. Thank you very much, makes the decision easy.


@DominusMegadeus That ability is a perfect fit, but as good a fit as it is, the inquisitor just doesn't feel right to me for John. I might be able to convince my GM to substitute it for something else though.

Thanks for pointing it out and thanks to everyone else who chimed in too. There's some really good ideas here, and I'm sorry if it seems like I'm putting a moving target out there, that's mainly because I'm still trying to figure out exactly how I see him myself. Thanks to you guys I have a much better idea of how to put him into a PF character than I did this morning.


@IHIYC: No psionics, but I may talk to the GM about it because that does look like it would fit really well.

@Grey_Mage: I love the mouse companion, and you have a good point about the wisdom, but I think John's a spontaneous caster. I can't see him preparing spells every day, I see him saying "Yeah, boss, I can do that." or "Nope. Can't do that, boss."


After thinking about it, I'm leaning towards life oracle myself. I don't need an exact mechanical match for everything, just trying to match the feel of the character. I'm thinking I could bring him in and have the rest of the PCs save him from a mob or be friends with a PC who vouches for him.

I think the bigger challenge is getting the race right. He has to be something that's big, strong and scary to the average villager. I keep coming back to half orc, but I like demon spawn Tiefling or Suli for the stat arrays.


Like the subject line says, I want to make a character based on John Coffey from The Green Mile. I'm thinking he needs to be a shunned race in Pathfinder, half orc might be best, maybe full orc. Maybe half giant if there's a conversion available for them.

For class I'm thinking paladin to represent both his good nature and his healing ability. Oracle would work too because his personality and supernatural abilities are the key to the character, as I recall he never gets into a serious fight other than to grab the warden to heal him and to show him the real killer. I'm thinking he should have high Str, Low Int, high Cha.

Any additional insight would be helpful, especially regarding feat and skill choices. The character will probably have not been arrested or facing charges, but will always be a possibility because of the combination of his race, size and low intelligence.


Sounds good, downloading the client now. The last patch must have been a beast, it's 10GB larger than it was a couple months ago.

Character's name is Maraigh, I'll be on whenever this download finishes.


I'm eastern time, can play mostly in the afternoons and early evening. Are there people playing those times? If so, think I'll boost me a DK over there and check it out. Any trade skills you need or are you pretty well covered there?