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About Moergan NeptuineDOMAIN: Eastern Temple of Nesirie:
Calrie*/Aerenwe (6/0) – ETN (temple 6) Dhoenel/Aerenwe (5/0) – ETN (temple 5) Halried/Aerenwe (5/0) – ETN (temple 5) Banien's Deep/Aerenwe (1/6) – ETN (temple 0) Northvale/Aerenwe (1/6) – ETN (temple 0) Shadowgreen/Aerenwe (1/6) – ETN (temple 1) Westmarch/Aerenwe (1/6) – ETN (temple 0) Ilien/Ilien (7/0) – ETN (temple 3) Ghaele/Mieres (2/3) – ETN (temple 2) Serien/Mieres (4/3) – ETN (temple 4) ________________________________________________________ ETN = Eastern Temple of Nesirie (Moergan Neptuine) * = capital Regency Generated 26 RP
Buildings
Army & Navy
Bodyguards
APPEARANCE:
Despite his humble origins, Moergan Neptuine dresses like a prince of his church. He always wears his jewel-encrusted gold pectoral holy symbol of Nesirie over classic, elegant clothes covering his suit of fine breastplate. His shoulder-length brown hair would look comfortable beneath a ship captain’s hat and his neatly groomed beard are streaked with premature silver. His eyes are steel gray with a twinkle of mischief.
PERSONALITY:
Moergan Neptuine often asks himself, ‘how did I get here?’ His life dedicated to Nesirie and to the sea has been divinely rewarded with a life ashore leading Her church. He is a gregarious man by nature always enjoying a crowd, but over the past many months a new tenor of seriousness has come over him as he searches for the best way to grow his faith.
Neutral Male Human (Anuirean) Alternate Racial Trait:
Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. Class Cleric 2 Favored Class Cleric Age 28 Height 5-ft, 11-in Weight 170 lb. Hair Brown with silver highlights Eyes Gray GAME MECHANICS:
Initiative +0; Senses Perception +5
==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats
Traits
Skills 2x (2+1 Int +1 Human +1 Favored Class) ranks = 10
Languages Anuirean, Low Brecht SPELLS & ABILITIES:
SUPERNATURAL
Agile Feet (Su) 7 per day. As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Channel Positive Energy (Su) 5 per day, DC 13. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. EXTRAORDINARY
SPELL-LIKE ABILITY
SPELL-CASTING
Domain Spells
Spells Prepared
REALM SPELLS KNOWN:
1. Bless Land
Transmutation Level: Clr/Drd 1 Target: 1 province/2 levels Duration: One season (D) Saving Throw: None Spell Resistance: No Special Requirements: Temple (1) You can invoke a province-wide blessing. The increase in prosperity brought by this blessing temporarily increases the province level by one for the purposes of determining taxation and holding income collection. Furthermore, all temple holdings belong to you are increased by one level for the purposes of determining holding income collection. For example, a temple (4) in a province (5) would collects regency and gold as if it were a temple (5) in a province (6). Bless land lasts for one season. Regardless of the month in which it is cast, the spell effect counts during only the first collection period occurring after the spell is cast ? if the spell duration crosses a domain turn boundary, the regent effectively gets early credit for the remainder of their increased prosperity. If this spell is countered, affected regents earn 1/3 of the total additional income that they would have received for each month in which the spell was active. Bless land counters and is countered by blight land. Regency Cost: The regency cost of this spell for each province affected by the spell is equal to difference of the target province level's and the caster's temple holdings in that province. A priest that controls a temple (3) in a province (5) and a temple (3) in a province (4) must spend 3 RP to bless both provinces. Each province has a minimum cost of 1 RP. Material Components: 1 GB worth of incense, oils, sacrifices, and other expendable ritual components. 2. Blight Land
3. Bloodline Investiture
BLOODLINE:
Masela, Major, 32 MINOR POWERS
MAJOR POWERS
EQUIPMENT:
Gear
Worn (100 gp) High priest holy symbol (1,550 gp) +1 Breastplate (agile) – 25 lb. (chest slot) (2 gp) Dagger – 1 lb. (5 gp) Pickpocket’s outfit – 3 lb. (200 gp) Sleeves of Many Garments – 1 lb. (wrist slot) Weapon’s kit
Currency 21 gp Personal Load 30 lb or 46 lb with weapon’s kit
BACKGROUND:
Moergan Neptuine was born aboard a merchant ship sailing out of Calrie. While he always wanted to be a captain, he was marked and blessed by Nesirie. He grew up learning the ropes to be a sailor and priest. Several years ago, his ship happened to be in his home port when the Eastern Temple of Nesirie called a synod of all priests to replace the departed High Priestess Ursula Diem. The synod had many competing factions who could not agree on a new leader. After a week of unsuccessful negotiations, Moergan Neptuine was nominated as the amazing compromise candidate who no one believed would be elected. He was at the age of 25. For the past several years, he has surprised the church proving to be a competent leader and administrator. Now that he has consolidated his authority within the church, he looks toward his borders to expand his church.
ADVANCEMENT:
3rd – Leadership 4th – 5th – 6th – 7th – 8th – 9th – 10th – 11th – POSTING HABITS:
During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone. |