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Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 21 Organized Play characters. 1 alias.




Marthinearous
Male Aasimar Paladin
SKILLS
Strength
D10 □+1 □+2 □+3 □+4
Melee: Strength +2
Dexterity D6 □+1 □+2
Constitution D8 □+1 □+2
Fort: Constitution +1
Intelligence
D6 □+1 □+2
Wisdom D4 □+1
Charisma D8 □+1 □+2 □+3 □+4
Diplomacy: Charisma +3

POWERS
Hand Size 4 □ 5
You may use your Diplomacy skill in replace of another in order to acquire blessings.
When you play a blessing you may recharge a random card from your discard pile.
You may recharge a card with the divine trait (□ or Ally) to add a 1d4 (□+1) to another character's combat check at your (□Another) location.

CARD LIST FAVORED CARD TYPE: WEAPON
Weapon 4 □ 5 □ 6
Spell – □ 1
Armor 2 □ 3
Item 2 □ 3 □ 4
Ally 3 □ 4 □ 5
Blessing 4 □ 5 □ 6

Mystery Cultist
Hand Size 4 □ 5 □ 6 □ 7
You may use your Diplomacy skill in replace of another in order to acquire blessings. (□ or Allies).
When you play a blessing you may recharge a random card from your discard pile.
You may recharge a card with the divine trait (□ or Ally) to add a 1d4 (□+1) (□ +2)to a combat check at your location.
Bury any acquired blessings that have the corruption trait.
□ Gain Divine: Wisdom +1 (□ +3) (□+5).
□ Display any number of blessings for a combat check; add 2 to the check per blessing revealed in this way. Then recharge (□Shuffle) any blessings revealed when you reset your hand.

Tactician of the Holy Light
Hand Size 4 □ 5
You may use your Diplomacy skill in replace of another in order to acquire blessings.
When you play a blessing you may recharge a random card (□ 2 cards) from your discard pile.
Bury any acquired blessings that have the corruption trait.
You may recharge (□ reveal) a card with the divine trait (□ or Weapon) to give a d4 (□+1) (□+2) (□+3) to any character at your location to help with a combat check.
□ If you would discard a weapon with the two-handed trait, you may recharge it (□Shuffle) instead.
□ Reduce combat damage taken (□ by any character at your location) by 1. (□ Any Damage type)


Hello all;
I am making a character I played through the tabletop version. She was a rather ditzy cross-blooded Brass Dragon Draconic/Celestial Sorceress. In the early levels she used her Heavenly Fire special ability from Celestial to heal party members, so I have tried to emulate that ability.

She worshiped Arshea (Empyreal Lord of Freedom, Physical Beauty and Sexuality). During a portion of her career, she multi-classed into Paladin. You are all welcome to read the Celestial Obedience of Arshea to get an idea of how I played her with this.

Wrath was rather challenging with me not really being up-to-snuff with arcane casting, so she re-trained out of Paladin. My role cards below follow along both possible paths for her.

Here is what I have.

Celestara
Female Aasimar Sorcerer
SKILLS
Strength d4 □+1
Dexterity d6 □+1 □+2 □+3
Constitution d6 □+1 □+2
Intelligence d8 □+1 □+2 □+3
Knowledge: Intelligence +2
Wisdom d6 □+1 □+2
Charisma d12 □+1 □+2 □+3 □+4
Arcane: Charisma +2
Diplomacy: Charisma +2

POWERS
Hand Size 6 □ 7
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1) and add the Attack, Fire and Magic. This counts as playing a spell.

You may reveal a spell to choose a character at your location. Shuffle 1d4-1 (□-0) (minimum 1) random cards from her discard pile into her deck, then discard (□ recharge) the spell you revealed.

You automatically succeed at your check to recharge a spell with the Arcane ad Attack trait.

CARD LIST FAVORED CARD TYPE: SPELL
Weapon 1
Spell 3 □ 4 □ 5 □ 6
Armor 1 □ 2
Item 2 □ 3 □ 4
Ally 4 □ 5 □ 6
Blessing 4 □ 5 □ 6

Celestara (Celestial Dragon Initiate)

POWERS

Hand Size 6 □ 7

For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1) (□+2) (□+5) (□+8) and add the Attack, Fire (□ or Force), and Magic traits. This counts as playing a spell.

You may reveal a spell to choose a character at your location. Shuffle 1d4-1 (□-0) (minimum 1) random cards from her discard pile into her deck, then discard (□ recharge) the spell you revealed.

You automatically succeed at your check to recharge a spell with the Arcane and Attack trait.

□ Add 2 (□ 4) to your check to acquire a boon that has the Magic trait.
□ Reduce Combat damage (□ or all damage) dealt to you by 1.

Celestara (Sorcerous Crusader)
POWERS
Hand Size 6 □ 7 □ Weapons □ Light Armor
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1) and add the Attack, Fire (□ or Force), and Magic traits. This counts as playing a spell.

You may reveal a spell to choose a character at your location. Shuffle 1d4-1 (□-0) (□+1) (□+2) (minimum 1) random cards from her discard pile into her deck, then discard (□ recharge) the spell you revealed.
You automatically succeed at your check to recharge a spell with the Arcane and Attack trait.

□ When you play Blessing of Shelyn, or you play any blessing on any check to acquire an ally (□ add a d12 instead of the normal die), you may recharge it instead of discarding it.

□ When you attempt a check before you act, you may use your Charisma skill instead of any listed skill.


28 people marked this as FAQ candidate. 2 people marked this as a favorite.

Has their ever been an official statement about how this combination works? Vicious is a +1 weapon enhancement and it seems people are all over the map as to whether the damage (to the creature struck and the wielder) is energy damage or the same type as the weapon. It seems people run the though that either the damage done always goes through despite any dr on the monster's side or the the wielder's dr allows him to get a free extra 2d6 damage. I am perfectly comfortable with the damage to the creature being an extension of weapon damage and the dame to the wielder being something that bypasses dr because it is almost the charging force behind why the weapon does what it does. You don't pay it don't work kinda thing. I would really love something official in an FAQ.

Thanks,