Rushley son of Halum wrote:
Spikes are treated as an enchantment in Herolab. So you create a magic or master work shield and add it that way.
Also Herolab works heavy shield damage to be 2d6. Not d8's. So that's enough of that particularly broken train of thought please.
Actually change that, I just did it for a level 12 brawler and oh my god. There is no way this is as intended and just one of the many things that need to be clarified about this archtype.
That was exactly my reaction lol. That can't be right
But thank you all for your replies!
We decided to go with the term "instead" so since at that point the unarmed dmg is now being used, it replaces the shield bash dmg, which that is boosted by spikes and bashing, not the unarmed strike!
Again thank you all and have a great day!