Zokar Elkarid

Mitchel's page

94 posts. Organized Play character for Caoilte.


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Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel stops attending to Gabby momentarily. I agree, we should head back. I'll use the last of my goddesses blessings of healing here in any event.

Mitchel channels energy positive channel: 1d6 ⇒ 4

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel notices Gabby's fall. I will heal Gsbby.

He takes a 5 ft step back and uses his rebuke death ability.

rebuke death: 1d4 + 1 ⇒ (1) + 1 = 2

This will stabalize her and give her a few hps.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel will attack with his heavy mace. Hello runt. Mitchel tries to finish the fight knowing the party is in need of healing.

Attack, Heavy Mace: 1d20 + 3 ⇒ (13) + 3 = 16 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (6) + 3 = 9 +3 Str

if AOO applies for the spell casting

Attack, Heavy Mace: 1d20 + 3 ⇒ (19) + 3 = 22 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (5) + 3 = 8 +3 Str

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel rolls his CMB

CMB: 1d20 + 3 ⇒ (20) + 3 = 23

Don't know the DC but that looks pretty high. If I'm able I'll continue the move as described.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel, rather than Caoilte rolls for his save.

will save: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Brew, I think I can make the move I did. It's hard to see on the map for sure. If you allow it then I attack.

Attack, Heavy Mace: 1d20 + 3 ⇒ (14) + 3 = 17 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (6) + 3 = 9 +3 Str

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel whispers I'll go up with D'Novan, that way I won't make noise on Tak's route.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel will cast guidance on each party member.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel does some mental calculations.
With the spells I have left I can react rather well for healing but not much else. Given our brawn I say play to our strengths and rush the priest. Whatever we do, give me half a minute to ask a blessing for each of you.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel notices Takumi's wounds. Tak, I can't heal you mid-fight. Back away and I'll cover you as best I can.

Brew, that's how I see the map. If I heal I generate one or two AOOs and risk losing the spell. If that's incorrect then let me know and I might try to heal on my next turn.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I'll put your lights out you lizard faced vermin Mitchel yells as he takes another swing.

Attack, Heavy Mace: 1d20 + 3 ⇒ (18) + 3 = 21 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (8) + 3 = 11 +3 Str

Mitchel grabs his codpiece and does his best "Hee heeee" Michael Jackson impersonation.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel swings away at the closest kobold. Here's a little something, lizard face

Attack, Heavy Mace: 1d20 + 3 ⇒ (4) + 3 = 7 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (8) + 3 = 11 +3 Str

It's the kobold at my 4 o'clock.

Remember: It's the 14 shiddy rolls that make us appreciate the one good roll.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Right, ok. Then I move toward the fight.

Make way, make way, serious prowess is coming into play.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Brew, is the map correct and I actually have two kobolds back near me?

If so I will attack the nearest in melee, if not then I'll move across the walkway as best as I can.

Attack, Heavy Mace: 1d20 + 3 ⇒ (18) + 3 = 21 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (2) + 3 = 5 +3 Str

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Ahh folks, crossing on that bit of a walkway is going to be a bit of a trick for me if there are any surprises. Mitchel says, pointing to his armor.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I'm back but right now I don't see an action I can take.

Does any one need healing? Mitch yells out feeling helpless in this fight.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel moves forward but seeing the intervening party members and the tight space, has to wait for an opportunity.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitch slides down the rope bringing his lighted shield as a light source with him.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

North looks as good as anything else to me.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

As far as I can tell he's telling the truth. Into the world of Kobold power politics.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Sorry gents for the light/non posting. I've been a bit distracted with job hunting.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Let me have a look at that guy.

Mitchel uses his sense motive skill.
skill : Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitch moves up behind Gabby, mace at the ready.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel moves down the passage and seeing the way blocked decides to use a firebolt.

Attack, Firebolt: 1d20 + 1 ⇒ (8) + 1 = 9
Damage, Firebolt: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I move up behind Takumi and cast Cure Light Wounds. Brew, I trade in my sanctuary spell for the cure. I still have remove fear.

heal: 1d8 + 1 ⇒ (3) + 1 = 4

Takumi, move and let me into the fight.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitch moves up looking for an opening to work his mace but finds none.

Brew, in case an AOO or any other chance to attack come up, I'll roll here. FYI, I think I had 5 feet left to move but all available spaces were occupied.
Attack, Heavy Mace: 1d20 + 3 ⇒ (18) + 3 = 21 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (8) + 3 = 11 +3 Str

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel moves forward and turns back to D'Novan with a smile and whispers I think there's going to be a fight

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitch chokes up on his mace. I'm afraid I don't have any spell that will help us here. I suggest a straight forward beating is our best plan.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Gents, I can't see so well in there. I'm going to brighten things up.

Mitchel casts light on his shield.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel steps up behind Gabby and casts CLW. Hold on Gabby, let me get that wound.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel sensing the plan is pretty much over engages in depth with a firebolt. Looks like the jig is up.

Ranged touch Attack, firebolt: 1d20 + 1 ⇒ (8) + 1 = 9
Damage, firebolt: 1d6 + 1 ⇒ (2) + 1 = 3

Brew, I'm targeting the Kobold with the arrow next to it.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

So what's the gold total? I didn't buy anything because I have the rich parents trait and had everything I need and can still afford.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Why not. If it gets us closer anyway then let's do it.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Looking around at all the armor Mitchel speaks up. I'm pretty sure we're not going to be able to sneak up on them and with no real ranged attacks we may just want to consider what I think the kids call a "bumrush".

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Brew, ground rules on leveling. Is it max HPs or a set number?

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I am always interested in a bit of adventure. But I must pray for an evening or so. I have called upon my goddess quite a bit. Mitchel thinks something over for a minute and then continues Might we consider a small donation to charity? 10% of the reward perhaps, with the remainder of the reward and recovered loot split among us. Between myself and D'Novan we might find good cause and keep our deities appeased.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I'd suggest filling the mayor in on everything. This isn't our town, we don't know it and we're not connected here. I have no idea where to hide a kobold, that was shooting arrows at us just a few minutes ago. And I would really not like to find ourselves trying to explain our actions if the kobold were found out.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel speaks up. I suggest we take her back to the mayor. She would have greater insight on any situation the kobold informs us of.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel moves behind the party and fires a firebolt at the kobold archer
Attack, firebolt, ranged touch: 1d20 ⇒ 18
Damage, firebolt: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel just keeps pace with the party until an opportunity presents itself.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Brew, I'm tracking myself at -1hp from full. On 15 March you and I were both tracking me at -3HPs. I've taken no damage since then and when I channeled healing this last week I healed for 2 hps bringing me to -1 from full. On 12 April you had me at 5hps and I can't explain that*. I can lay out the 9HPs of damage I've taken and how I've healed back 8 of them if you'd like but I'm pretty positive I'm at 9HPs or -1 from full, not 5hps.

* I assume it was the redo on Takumi's trap and subsequent healing.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel moves again, prepared to either heal or cast a firebolt. He issues one warning.

Beware being lured into a trap. This fella has drawn us a good distance at his pace.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel moves to keep up with the party. He has no attack.

sorry for the delay. Also, I was tracking being down just 1hp with the channel I just cast.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Brew, with the backtrack on Takumi's near death experience, I'm not sure where everyone else is on HPs. I re-plugged my spells back in, as I wouldn't have cast them. I mention this because I'm going to channel energy to hopefully boost Kel back up, but it'll do for everyone within 30 feet of me as well.

channel :feel da' heeewing: 1d6 ⇒ 2

The 2d shiddiest roll I could have made. Caoilte got a disproportionate amount of 20's, it seems Mitchel is the bill payer for that.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Assuming you let me insert that rebuke death then I got Takumi from -7 to -3. I then cast it again for another 4, your call here, the spell says I can use it as long as the recipient is below zero HPs, but if read with kindness to characters It could heal into the positives. If you go with that then Takumi is at 1 HP and my subsequent healing gets him to 4 HPs. Myself, Kell and Gabby each also gain an HP.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Brew: Just looking at Rebuke Death at face value, I could have casted it twice on Takumi. If you'll allow me to do so then I will and then follow with the heals.

Rebuke death: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Gather round if you have any injury at all and I will attempt a prayer for healing of us all. After which I will focus a spell on Takumi. I must warn you all, with this spell on Takumi my powers of healing will be severely depleted until I can pray.

skill : channel: 1d6 ⇒ 1
CLW on Takumi: 1d8 + 1 ⇒ (2) + 1 = 3
I sacrificed my Remove Fear for the CLW on Takumi.

Ok, so that was just about the worst I could do

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

D'Novan, allow me. I can stop his bleeding and heal him for some bit.

Mitchel steps up and casts 1 of his 6 daily uses of Rebuke Death

rebuke death: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel seeing the undead thing moves forward and attacks with his mace.

Attack, Heavy Mace: 1d20 + 3 ⇒ (14) + 3 = 17 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (6) + 3 = 9 +3 Str

Undeath is here.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel speaks up. I think securing the chests here and moving on is best.