Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Mitchel will attack with his heavy mace. Hello runt. Mitchel tries to finish the fight knowing the party is in need of healing. Attack, Heavy Mace: 1d20 + 3 ⇒ (13) + 3 = 16 +0AB, +3 Str,
if AOO applies for the spell casting Attack, Heavy Mace: 1d20 + 3 ⇒ (19) + 3 = 22 +0AB, +3 Str,
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Brew, I think I can make the move I did. It's hard to see on the map for sure. If you allow it then I attack. Attack, Heavy Mace: 1d20 + 3 ⇒ (14) + 3 = 17 +0AB, +3 Str,
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Mitchel does some mental calculations.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Mitchel notices Takumi's wounds. Tak, I can't heal you mid-fight. Back away and I'll cover you as best I can. Brew, that's how I see the map. If I heal I generate one or two AOOs and risk losing the spell. If that's incorrect then let me know and I might try to heal on my next turn.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
I'll put your lights out you lizard faced vermin Mitchel yells as he takes another swing. Attack, Heavy Mace: 1d20 + 3 ⇒ (18) + 3 = 21 +0AB, +3 Str,
Mitchel grabs his codpiece and does his best "Hee heeee" Michael Jackson impersonation.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Mitchel swings away at the closest kobold. Here's a little something, lizard face Attack, Heavy Mace: 1d20 + 3 ⇒ (4) + 3 = 7 +0AB, +3 Str,
It's the kobold at my 4 o'clock. Remember: It's the 14 shiddy rolls that make us appreciate the one good roll.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Brew, is the map correct and I actually have two kobolds back near me? If so I will attack the nearest in melee, if not then I'll move across the walkway as best as I can. Attack, Heavy Mace: 1d20 + 3 ⇒ (18) + 3 = 21 +0AB, +3 Str,
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Mitch moves up looking for an opening to work his mace but finds none. Brew, in case an AOO or any other chance to attack come up, I'll roll here. FYI, I think I had 5 feet left to move but all available spaces were occupied.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Mitchel sensing the plan is pretty much over engages in depth with a firebolt. Looks like the jig is up. Ranged touch Attack, firebolt: 1d20 + 1 ⇒ (8) + 1 = 9
Brew, I'm targeting the Kobold with the arrow next to it.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
I am always interested in a bit of adventure. But I must pray for an evening or so. I have called upon my goddess quite a bit. Mitchel thinks something over for a minute and then continues Might we consider a small donation to charity? 10% of the reward perhaps, with the remainder of the reward and recovered loot split among us. Between myself and D'Novan we might find good cause and keep our deities appeased.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
I'd suggest filling the mayor in on everything. This isn't our town, we don't know it and we're not connected here. I have no idea where to hide a kobold, that was shooting arrows at us just a few minutes ago. And I would really not like to find ourselves trying to explain our actions if the kobold were found out.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Brew, I'm tracking myself at -1hp from full. On 15 March you and I were both tracking me at -3HPs. I've taken no damage since then and when I channeled healing this last week I healed for 2 hps bringing me to -1 from full. On 12 April you had me at 5hps and I can't explain that*. I can lay out the 9HPs of damage I've taken and how I've healed back 8 of them if you'd like but I'm pretty positive I'm at 9HPs or -1 from full, not 5hps. * I assume it was the redo on Takumi's trap and subsequent healing.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Brew, with the backtrack on Takumi's near death experience, I'm not sure where everyone else is on HPs. I re-plugged my spells back in, as I wouldn't have cast them. I mention this because I'm going to channel energy to hopefully boost Kel back up, but it'll do for everyone within 30 feet of me as well. channel :feel da' heeewing: 1d6 ⇒ 2 The 2d shiddiest roll I could have made. Caoilte got a disproportionate amount of 20's, it seems Mitchel is the bill payer for that.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Assuming you let me insert that rebuke death then I got Takumi from -7 to -3. I then cast it again for another 4, your call here, the spell says I can use it as long as the recipient is below zero HPs, but if read with kindness to characters It could heal into the positives. If you go with that then Takumi is at 1 HP and my subsequent healing gets him to 4 HPs. Myself, Kell and Gabby each also gain an HP.
Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6
Gather round if you have any injury at all and I will attempt a prayer for healing of us all. After which I will focus a spell on Takumi. I must warn you all, with this spell on Takumi my powers of healing will be severely depleted until I can pray. skill : channel: 1d6 ⇒ 1
Ok, so that was just about the worst I could do |
