Oracle

Mistur D00M's page

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So I can not find anything on this which leads me to believe my answer is no, but I can not find anything definitive.

I play in a group where you can continuously stack criticals.
Example:
Say you have a keen rapier (crits on 15-20) and you roll a 17 - crit threat
Confirmation roll comes up nat 18. confirmed. roll to continue stacking.
Confirmation roll comes up nat 14. Confirmed.

Now we would roll damage x 3 instead of damage x2 for a double crit.

Can crits stack like this if you roll in your critical threat range on the confirmations? and if not can anyone provide a link that I could show my group.

This is causing some serious balance issues as players with high crit range and damage bonuses are shredding through everything, and if I scale the enemies to their damage then no one else's damage is relevant.


So, I've decided I want to make a trick shot archer. My bread and butter will be ranged combat maneuvers (Primarily trip).

The Fighter archetype, archer, seems like a no brainer here. Gives me abilities to do what I want to do, plus being a fighter gives me the much needed feats at every level which I will need to be a master shot with my bow. For this same reason I am thinking human for the bonus feat. (Plus I want to be a somewhat conceited and self proclaimed trickshot master, which seems like a human thing)

Composite longbow is a must for the damage, so I would prioritize Dex then Strength.

My Feats/Class abilities (that are relevant to the build) im thinking would be:

Level 1 - Point Blank Shot + Deadly Aim + Weapon Focus
Level 2 - Rapid Fire
Level 3 - Trick Shooter and class ability Trick Shot - Trip
Level 4 - Improved Trip
Level 5 - Combat Reflexes
Level 6 - Relentless Shot
Level 7 - Greater Trip and class ability Trick Shot - Disarm
Level 8 - Snap Shot
Level 9 - Improved Snap Shot

Our campaigns don't often get past level 10, which is kind of a bummer for this build since it really is set up after improved snap shot.

But the idea is this - Make a trip attempt within 30 ft. and relentless shot with greater trip gives me an AoO when they fall and i get another one when they stand up. Once I have improved snap shot I can trip enemies before they approach me and get further AoO on them.

Weak spot in the build seems to be level 4-5 where improved trip doesn't help much (just need the prerequisite) and Combat Reflexes is useless for the moment (just need to get it out of the way before i get access to all the +6 BAB prerequisite feats. And an obvious weak spot in the build is that tripping an enemy makes them prone which gives them +4 AC vs ranged. But still, disrupting my enemies and get free attacks all while at a range seems pretty good for not being a caster. Let me know if you guys can think of something better/cooler or if I've made some oversight and none of this even works. (lol)

Thanks in advance.