Corrections for your guide. You asked for spelling mistakes in your guide. Here are the only three I saw: ---Forced Reincarnation - A neat concept, but all it really does is hit the target with 2 negative levels. That and likely change it’s race, which may or may not be a cool thing. You misspelled "its." It should be "change its race..." ---Cauldron of Flying - Wait, what? The image that this provides is just...man, I can’t stop laughing. Still, it’s no less useful than the othe “of Flying” items. Misspelled "other." ---Patrons
"Partons..." misspelled Patrons in body of text. BTW, I'm a writer by profession and I must compliment you on your well-written guide. And did you watch the documentary on PBS on Woody Allen in "American Masters?" They showed script pages of his fresh from his typewriter and the spelling mistakes were numerous and basic. And he uses a freaking typewriter that he's had for forty years!
Thanks for this great guide. I especially like the bit about using a buckler. Very nice addition to AC. I'm also intrigued with prebuffing your party with Fortune and cackling away to keep them buffed for the duration of a fight. I agree that the way it reads allows you to do that. Now, as to practical matters, if you're cackling every turn, then you need to use your Standard action to move. Or your Standard action to cackle. Either way, you're losing an opportunity to take a Standard action AND also Move (cackle) every turn. So, I thought, if you're prebuffing for a fight, why not summon a Hound Archon (4th level Summon Monster) and have him change into a large canine? Then you can ride him around the fight. He has an INT of 10, so you can tell him "Keep me within 30' of X character" and he'll keep you within cackle range of that important fighter you've buffed (or whomever). The Hound Archon will be using HIS turn to move to keep you in range. In fact, he can use his action and his move so he can move you 80' a round. He can't fly, which is a pity. But a Large Bat (3rd level summon) can. It has an INT of only 2, so I don't know if that's enough for it to understand the order to keep you within 30' of your buffees. (You are the buffer, your comrades are the buffees.) Also, he doesn't speak any languages, so you need Speak With Animals, etc. and perhaps a Handle Animal check. The Hound Archon avoids all that. You really need an intelligent summoned monster for this tactic to work. As a 5th level summons, you could summon a Large Air Elemental to carry you around. With a Rod of Extend, you would have this Summoned Monster around for the duration of the fight. This is all very situational, of course. Prebuffing before a big fight doesn't happen very often, but when it does, it's usually a damned important fight so it's worth the trouble to be able to have your Move and Standard action available for the fight. Then you can Cackle AND use another Hex or cast a spell and be the Uber Witch you've always dreamed of.
fray wrote:
Thanks, Matt. No PM function? Weird. I also cannot edit or delete my post. I wish these forums had full functionality. OK, please reply to this thread if you're a GM looking for players for a game, and I'll contact you. Thanks.
Hello. We are two adult players looking for a game to join in L.A. We are experienced and enjoy a nice balance of roleplaying and combat. We're happy playing with Pathfinder only rules, or a homebrew. We're serious gamers, but have a sense of humor, too. We would like to find a group without drama or drama queens. The last group we were in had one player bossing everyone around, and the GM -- his significant other -- let him get away with it. We started at first level, yet this guy had unlimited money, a mansion, servants, and a carriage to ride around in. He also ran away from any mildly dangerous fights. He'd rather ride in his carriage than fight. Needless to say, this wasn't much fun for the rest of us, and we only lasted a few sessions with this broken group. So we're looking for a game with fun players, good storytelling, and people who want to play the game rather than running from fights. Normally, the games we're in last for a year or two. We're in it for the long haul -- to hang out and have fun. Please PM and I'll get right back to you. Thanks!
According to the rules, the Evil Eye Hex does NOT have the "a creature cannot be the target of this hex again for another 24 hours" modifier. And it doesn't say in the Hex rules anywhere that you can't stack the same hex on a creature. So, technically, that means that a Witch can cast Evil Eye on a critter multiple times and then have it stack or have a different application each time? For example, it could be -2 on saving throws the first time, then -2 on attacks the second time, -2 on AC the third, etc. And of course use Cackle to keep it going. Is anyone doing this?
Adam Ormond wrote:
Not true, In fact, it's the opposite. You simply boost the summon and you get 1d4+1 of them! And there is no added levels for boosting! You can only boost a certain number of times per day, but the summon is much more powerful since the average boosted summon will be 3-4 monsters at once! Plus, it only takes a standard action to summon them. This is EXTREMELY powerful.
Adam Ormond wrote:
Did you make this post before the final rules came out? Because there is nothing in the Ultimate Magic pdf that says using Boost adds levels. It says you can only use it a certain number of times per day, that's all. I could be wrong...
Hello all. I want to create a new spell called Phase Parrots. It's for my wizard, so it's an arcane spell. School: Conjuring. Effect: A swarm of Phase Parrots form a 5' swarm around a target (which can be a creature). The swarm follows the target whenever they move. Duration: 1 round per level. When the target speaks, the Phase Parrots repeat exactly what the target says, but invert the phase, creating total silence from the target. (Note: this is how noise canceling headphones work). This means the target cannot cast spells with verbal components or be heard by anyone. No Spell Resistance or Saving Throw from the target since it's basically an environment effect. Of course, Dispel Magic or anything that gets rid of Summoned Creatures, etc. will affect the Parrots. Of course, since they're parrots they are vulnerable to being offered crackers :) So -- what level should this spell be? I think level 2 because they are tiny creatures and only a 5' swarm instead of the normal 10'. What does everyone think? I never created a spell before. This is basically the arcane version of Silence but more specific and a much smaller radius. Thanks! |