Lady Andaisin

Miss Umbra's page

1 post. Alias of Rosc.


About Miss Umbra

Character Sheet:

Lady Umbra
This pale-skinned woman wears black and violet finery. She beckons you over to her display of exotic, silvery trinkets.
Female Fractured Mind Spiritualist 1
N Medium Outsider (Native)
FCB +1 HP
Init +4; Senses low-light vision, darkvision 60 ft.; Perception +0
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +1
Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee cold iron kukri +3 (1d4+1, 18-20), sap +3 (1d6+1 nonlethal)
Ranged light crossbow +3 (1d8 19-20)
Spiritualist spells known (CL 1st; concentration +6)
1st (2/day) - cure light wounds, doom
Knacks - detect magic, mage hand, mending, stabilize
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Statistics
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Str 13, Dex 16, Con 12, Int 14, Wis 8, Cha 18
Base Atk +0; CMB +3; CMD 13
Feats Enforcer
Traits (So)Friend in Every Town, (Ma)Arcane Temper, (Ra)Murky Allegiance
Skills Diplomacy +9, Intimidate +8, Knowledge (planes) +8, Spellcraft +6, Stealth +4, Use Magic Device +8
Background Skills Handle Animal +5, Profession (merchant) +3
Racial Bonuses Knowledge (planes) +2, Stealth +2
Languages Aklo, Common, Draconic
Combat Gear scroll of cure light wounds, 20 bolts
Mercantile Gear heavy wagon, heavy horse, 4 days of feed, scrivener's kit (ink vial, an ink pen, spare pen nibs, pigment for making ink, tiny knife for cutting quills into pens, blotter, small ruler), book of inventory, large chest with simple lock and key, duplicate key, 2 barrels, 4 sacks, 20g worth of ‘exotic plane of shadow jewelry’
Other Gear courier’s outfit (black and violet) without matching jewelry, 2 sets of traveler’s clothes, cold weather clothes, sorcerer’s kit (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, soap, 10 torches, 5 trail rations, waterskin.), 100 ft. of rope, gifted journal
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Special Abilities
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Darkvision Lady Umbra can see in the dark up to 60 feet.
Low-Light Vision Lady Umbra can see twice as far as humans in conditions of dim light.
Skilled +2 racial bonus on Knowledge (planes) and Stealth checks.
Shadow Blending When in dim light, attacks against Lady Umbra have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Shadowy Resistance Lady Umbra has cold resistance 5 and electricity resistance 5.
Spell-Like Abilities Lady Umbra can use disguise self once per day as a spell-like ability. She can assume the form of any humanoid creature using this spell-like ability. Her caster level for these abilities is equal to her character level.
Emotional Spellcasting Lady Umbra uses her Charisma score rather than her Wisdom score to determine the highest spell level she can cast, the saving throw DCs of spells she casts, and her bonus spells per day.
Phantom Lady Umbra has the ability to call upon her phantom Lumina. Details in the class entry
Shared Consciousness (Su) While Lumina is confined in Lady Umbra’s consciousness (but not while it’s fully manifested or banished to the Ethereal Plane), it grants the spiritualist the Skill Focus feat in Stealth and Intimidate.
Once per day, when Lady Umbra fails a saving throw against a mind-affecting effect, as an immediate action she can shunt that effect into Lumina’s section of her consciousness instead. When Lady Umbra does so, she is not affected by the mind-affecting effect, but for the normal duration of that effect, she loses the bonuses on saving throws against mind-affecting effects and the Skill Focus effects granted by her phantom, and can’t use this ability to shunt a mind-affecting effect into the phantom’s consciousness or manifest her phantom in any way. When a mind-affecting effect is shunted into the phantom’s consciousness, spells such as dispel magic and break enchantment can be cast on the spiritualist to end the effect’s duration as if the spiritualist were affected by the mind-affecting effect.
Etheric Tether (Su) (Details linked above in the Phantom entry)

Lumina the Phantom:

Lumina
Bandages cover the majority of this lanky spirit’s form, allowing a single eye and long, matted hair to hang out. She bears a dagger in one hand and a flickering, useless lamp in the other.
Despair Phantom 1
N Medium Outsider (Phantom)
Init +3; Senses darkvision 60 ft.; Perception +4
Defense
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AC 14, touch 12, flat-footed 12 (+2 natural, +2 Dex)
hp 6 (1d10+1)
Fort +3, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee 2 slams +4 (1d6+1)
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Statistics
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Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Weapon Focus (Slam)
Skills Bluff +5, Intimidate +5, Perception +4, Stealth +6
Languages Aklo, Common, Draconic
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Special Abilities
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Darkvision (Ex) The phantom has darkvision out to a range of 60 feet.
Link (Su) A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots.
Share Spells (Su) The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells.

Condition/Resource Tracker:

Spells Per Day
[/b]1st:[/b] 2/2

Special Ability
Disguise Self (SLA): 1/1