Sabriyya Kalmeralm

Miselle's page

426 posts. Alias of JonGarrett.


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Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Hope you feel better soon.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Cast Defensively (DC 16): 1d20 + 4 ⇒ (20) + 4 = 24

Miselle moved up to Alice and slapped a patch on the back of the wounded warrior. Positive energy pulsed from the strange collection of cloth, gears and wires before it fizzled and dropped.

Cure: 1d8 + 1 ⇒ (8) + 1 = 9

"I think we should use speed and range to fight thing," Miselle said slowly, already regretting being so close.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle winced. She wasn't sure if this was helping or not. It certainly wasn't a fun noise..but it wasn't attacking either. "It seems to be stuck!" she called over to the others. "Save the papers, I'll try and keep it so." Chambering another slug or iron, the gun whirled again.

To Hit: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d10 ⇒ (8, 2) = 10


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Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Do you want Alice as a boos fight later? 'Cos that would be how you get Alice as a boss fight later.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Wincing and making a comment about how it sounded like a thousand mating cats, Miselle continued forward and fired again. Cranking a fresh round into place, the gun made a sharp hum akin to an angry bee as it powered up again.

To Hit: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d10 ⇒ (9, 1) = 10


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Wincing at the sound of the meaty thunk from the rear of the warehouse, Miselle continued moving forward and raised her gun to target the Golem, hoping to blow something important off it and help Alice.

To Hit (Touch): 1d20 + 5 ⇒ (3) + 5 = 8


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle ran to a position where she could get a clear shot if it became needed, and hoped it didn't. That Golem looked less than friendly.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I have a tazer. I'll shoot the Golem as I move towards the bad guys, then start the tazing.


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Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I don't suppose any of us have learned to make water since the last time fire was a problem?

Are we going to risk gunfire on the golem? With Miselle and Az both hampered, I'm not sure fighting a golem is going to be an option. Plus, there's already fire...


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"I wonder if I can make something that will let you do that," Miselle murmured as she worked on the lock.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"No need, I hope." Miselle moved up to the lock, pulling out some small tools. She was good with her hands, after all, and so locks had always been something she could get around. Now she had the equipment to do so. It would be faster than breaking them...she hoped.

Disable Device: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"How odd," Miselle noted mildly, wondering why the location would involve a government facility. "Best we not use lights or torches within, although I imagine there will be safety lamps somewhere."

She looked at the lock, and added, "Do we have time to go and find the carrier of the keys?"


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Did any of our spellcaster's try Gale's spell?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"I think this stuff isn't oil, or at least not oil from around here," Miselle suggested. "And a pinch there are some vegetable oils and the like you can use for machinery. Just a bit more work, but some allow a smoother action."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle simply looked for hints as to what might be going on.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"It seems likely," Miselle agreed uneasily, raising her now heavily modified weapon. No normal gun should crackle with electricity, or so she'd been told.

"Perhaps the spell Gale gave us could allow us to track down the source?" she suggested.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"Can we check the area with the feelings of unease before we go to Nevard's events?" Miselle wasn't at all certain the two were related...but she wasn't sure they weren't, and that was enough to want to get it done.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"Perhaps they are working on some industrial projects. If they are taking control of so many producers of resources then maybe they need it for some large project." What that might be, however...


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Yeah, for now I'm just holding my loot in reserve. I can't really think of anything I wanna do, beyond enchanting a few bits, but I'm not thinking well for now.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I'm afraid I'll be a little bit quiet, but yes.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

It's Emerging in Risur. Danor has more advanced firearms, but doesn't often sell them, so it's possible to find the more advanced ones...they're just expensive and shiny.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I'm gonna hold off buying anything for a moment, as I can't think of anything to buy right now.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"We should certainly be present when he reveals his prediction, both to see what it is and to make sure none attempt to stop him. There is always someone who wishes to silence another." Miselle did not approve of such, generally.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I've spent a lot on getting gear I need, so is there any supplies the party as a whole could do with?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"He will likely refuse us, but we could also offer some protection." Although that was likely a political disaster waiting to happen, what with the royal wedding and all.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"Now we know what the documents contain I see no reason why not," Miselle agreed.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle considered for a few moments. "It might be so. The leadership in Danor has...issues, hence why my family is here. Either someone high up is helping, or someone thinks they are."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Rubbing the back of her neck, Miselle neatly placed the documents down with her other hand rather than tossing them on the table. "Follow the money. Whoever wishes to own so much has a reason." Checking her notes, she tried to reason what they could be building. Something that required alkahest, apparently, as they had tried to burn Sechim's.

What do the other factories make?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

No need for a PDF, just click Here


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"Ayres," Miselle replied. It was the noble area of the city, and thus where the House was. "My sister is in charge of the place, but she will welcome anyone who does not care for manners or which fork is important."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"The family home would do," Miselle suggested. "It would not be abnormal for me to house guests there, after all, and few would be willing to evoke the wrath of the Fitelle's. Upsetting a family of gunsmiths and inventors sees your enemies better armed at a bargain price."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"I vote to return to Delft," Miselle said simply. "Let those better skilled to it sift through the records."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Cool.

Also, due to a family emergency, I'll be away this weekend. Since I don't intend to take my laptop with me I likely won't post.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"Sounds smart to me. He'll be safest there." Miselle agreed.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Yup. Do you want me to pop it in my status bar as a reminder?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Cool. The Technician is a very equipment focused class, I have found, so I'll have to be careful about that. If I get stripped of my gear it's gonna remove a lot.

Also, one thing for the GM to note from this update - I have gotten the Heightened Awareness ability from the Scout Sphere as a bonus. Basically, I get a Perception check when I walk within 10ft of a trap or spell that would do me harm.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle will sadly need some time to perform some upgrades on her gear. What time of day are we at now?

Also, since we've levelled, what's out new budget for gear?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Well, now we gotta go back so I can suddenly unveil and unleash railguns on the bad folks. Screw the Doctor! We're dissolving badguys now.


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Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

*Blinks* Where did all these posts come from? Paizo really needs to frickin' tell me this stuff. Sorry about that.

Miselle swore at the rubble in her usual vicious way, trying once more to get through.

Escape Artist: 1d20 + 3 ⇒ (7) + 3 = 10

"Merde!" was heard at some volume.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle waved to the pursuers cheerfully as Alice and Corynne arrived, and then fell back with the others. "I think we should be safe now. Alas, I fear they will bolt, but we should be able to track them down later." That telekinetic spellcaster had been...unpleasant.

"Let's get to a watch-house for now, and make sure the Good Doctor is safe."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Waiting by the entrance with her weapon - and it's unpleasantly long effective range - Miselle laid down covering fire. Mostly she wished to spook the horses into fleeing, but if she got a driver and knocked him out...

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Non-Lethal Damage: 2d10 ⇒ (10, 10) = 20


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

For once regretting that she carried so much stuff, Miselle tried to follow.

Fortitude: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I think we'll arrive at the same place, it's just the path we choose to get there. Other than Corynne most of us are probably better just running since we have a +4 fortitude or higher, so a 6+ should do it, but you guys might have a better chance on the other roll.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Well, of course. One would assume that a dire spiderhornet would have a vorpal chainsaw stringer, to match the one the murder clown riding it carries.

~~~~

On a related note, now that we're bravely running away, which way do we go?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

It could be worse.

...the clowns could ride spiderhornets.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Yeah, fighting retreat is good. We can go places the carriages can't, and if we can find a choke point we have enough guns to make following very costly.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

What else would be in a carriage? Common thugs? Pfft.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

...clowns. Dozens of combat clowns!


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I always take 'heavily outnumbered' as GMspiel for 'too many for you to fight and win, but it's your character'.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle swore heavily and pointed her gun at the moving...shadow...thing. Hopefully this would be enough to discourage it.

To Hit (touch): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d10 + 1 ⇒ (2, 3) + 1 = 6

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