Sorshen

Mirenia Zaitu's page

3 posts. Organized Play character for Meranthi.


About Mirenia Zaitu

Mirenia Zaitu
Human (Azlanti) wizard 1
CN Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +3; +2 trait bonus vs. emotion spells and effects
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Offense
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Speed 30 ft.
Melee cold iron dagger -2 (1d4-2/19-20) or
dagger -2 (1d4-2/19-20) or
quarterstaff -2 (1d6-2)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 1st; concentration +7)
1st—glue sealACG, infernal healingISWG, mage armor
0 (at will)—acid splash, detect magic, disrupt undead
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Statistics
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Str 7, Dex 16, Con 10, Int 20, Wis 12, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (conjuration)
Traits accidental clone, arcane temper, grief-filled
Skills Bluff +1, Craft (alchemy) +9, Diplomacy +5, Knowledge (arcana) +9, Knowledge (dungeoneering) +9,
Knowledge (local) +9, Knowledge (planes) +9, Knowledge (religion) +9, Spellcraft +12
Languages Abyssal, Azlanti, Common, Elven, Goblin, Thassilonian, Varisian
SQ arcane bond (runestone of sloth), hedonistic
Combat Gear cold iron crossbow bolts (50), acid; Other Gear cold iron dagger, crossbow bolts (10), dagger,
light crossbow, quarterstaff, runestone of sloth, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, soap,
spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 8 gp, 1 sp
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Special Abilities
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Arcane Bond (Runestone of Sloth) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it,
Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and
instantly returns.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.