Juliver

Mira Donato's page

18 posts. Alias of AlmightyTurnip.


RSS


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Cool and herolab yesssss, i should probably do that


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Oh and for record, Mira currently has 5x Inflict Light Wounds scrolls and 2x Cure light wounds scrolls.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Mira moves over to the head after her prayers, digging through her pouch she finds what she needs.

Desna I call for your aid in preserving this beasts head, Odd but a showpiece of travels taken, May your light help in this task

Mira utters as she casts Gentle Repose on the head.

Okay that should last for 2 days, I can keep doing it as needed if we wish to keep exploring. So either to the frogs we were warned about or we take this back to Oleg's and rest for a minute and come back. If we go beck to Oleg's first we can ask about the statues and check it out. Honestly it's half a dozen one, six the other. So where do we go?


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Also I am assuming that the hex with odd statues was NE of the spectures making that on map Hex B2?


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

for the 10th of desnus
Mira's spells

0 Level - 4
Create Water
Mending
Detect Magic
Read Magic

1st Level - 2 normal and 1 domain but with 18 wis a bonus spell
Inflict Light Wounds
Comprehend Languages
Shield of Faith
Domain - Longstrider

2nd Level 1 + 1 domain with bonus 2 + 1 domain

Gentle Repose
Inflict Moderate wounds
Domain - Remove Paralysis.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Mira takes note on the Map before continuing on to regular morning activities. Everything is packed right after she finishes her prayers and she is ready to go.

While traveling and seeing new sights is wonderful and I thank Desna for the opportunity to do that, if I don't come across something like this again unawares I really won't mind. Makes me wonder though.... hey maybe we could get some books in or even send a request for research on this. It's too odd to ignore. Chats Mira as she gets Susan ready.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Okay then, this whole thing is odd, but, still, nothing pops out so....

I can't spot anything weird, anybody else? Mira calls out to the party camp.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Mira moves throughout the camp looking carefully to see if anything odd has occurred.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

It's certainly interesting. I think that we should play it safe though and be prepared.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Mira rides over to Djedefre remind me to preserve the head tomorrow, okay.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

I'm good with that.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

You then.


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

With Morningstar drawn Mira charges running towards the party, seeing the calm reactions of the group she slows but still on guard

What did I miss?


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Susan, SUSAN I have to calm him before we deal with the Tatzlwyrm

Fortitude Save: 1d20 + 6 ⇒ (13) + 6 = 19

While calming the agitated Susan using coos and patting his neck, Mira yells to the party as she starts to move Susan away from the danger "We need it's head, be careful and may Lady Luck favor us".


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Standing next to Susan and looking through her pack, Mira pulls out the Map.

So East and North East need exploring. We know a little about the area directly East but nothing North East, Hmmmm.

So we can head East or North East today. East we have some idea of what is there, Giant frogs and mud ponds. North East we have no idea about though. I don't care which way we go as we'll be going to the other right after that. So vote? This being put to the entire party

Knowledge: Nature Untrained: 1d20 ⇒ 15


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Mmhmmm


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

And again for stat stuff


Female Female Half-Elf 3 Cleric HP 22/22 [AC 16] [T 10] [FF 16] , Fort +4, Ref +1, Will +7, +2 to Enchantments and Immune to Sleep. Heal +9, Knowledge (Religion) +5, Linguistics +1, Perception +6, Profession Cartographer +8, Profession Baker -20, Sense Motive +11

Testing