Minous's page

1 post. Organized Play character for Vinous.


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Liberty's Edge 4/5

I am the GM that ran Gino's game. Given the limited information that players are given, and how the handouts are worded the diplomacy option for the ship is very easy to discard. Depending on a parties build getting a DC 18/20 disable device at level 1-2 is very very difficult. Given that the PC's information, a lot of the options suggested in the back story/GM material isn't something that they would try due to actually applying logic and practicality. Given the wording of the handout I am surprised that most parties don't outright kill him and fail the secondary. Most of the scenarios that I have played, the secondary is either referenced or inferred based on the story line. This one just seems to have a few holes in regards to giving the PC's information, or in some cases a secondary method of getting that info in case they cannot make the 20+ knowledge check at level 1.