Trinia Sabor

Minodora Povalli's page

11 posts. Alias of rdknight.


Full Name

Minodora Povalli

Race

Female CG Human Bard (Studious Librarian) 1 | HP: 9/9 | AC: 13 (T: 12, F: 11) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +2 | Init: +2 | Perc: +2, SM: +0 | Speed 30' | Performance: 7/7

Size

M

Age

13

Alignment

CG

Deity

Desna

Location

Sandpoint, Varisia

Languages

Taldane, Varisian

Occupation

Brat

Homepage URL

Minodora Sketch Pastiche

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Minodora Povalli

Statistics:
Female Human Bard (Studious Librarian) 0
CG Medium Humanoid (Human)

Init +2; Senses Perception +2, Sense Motive +0
Hero Points:
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 dex)
hp 9
Fort +2, Ref +4, Will +2
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OFFENSE
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Speed 30 ft.

Melee +0
Dagger: 1d4 | 19-20/x2
Ranged +2
Sling 1d4 | x2

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STATISTICS
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Str 10, Dex 14, Con 12, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 12
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.
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TRAITS

Resilient:
Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves.

FEATS

Toughness
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Lingering Performance
The effects of your bardic performance carry on, even after you have stopped performing.
Prerequisite: Bardic performance class feature.
Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Skills (9 points; 6 class, 1 Skilled, 2 Background)
ACP -1

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +2 = DEX 2+0+0
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Appraise +0 = INT 0+0+0
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Bluff +5 = CHA 3+1+1
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Climb* +0 = STR 0+0+0
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Craft +0 = INT 0+0+0
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Diplomacy +5 = CHA 3+1+1
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Disable Device*† +2 = DEX 2+0+0
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Disguise +3 = CHA 3+0+0
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Escape Artist* +2 = DEX 2+0+0
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Fly* +2 = DEX 2+0+0
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Handle Animal† +3 = CHA 3+0+0
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Heal +0 = WIS 0+0+0
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Intimidate +3 = CHA 3+0+0
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K (Arcana)† +3 = INT 0+1+1+1
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K (Dungeoneering)† +1 = INT 0+0+0+1
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K (Engineering)† +1 = INT 0+0+0+1
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K (Geography)† +1 = INT 0+0+0+1
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K (History)† +3 = INT 0+1+1+1
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K (Local)† +3 = INT 0+1+1+1
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K (Nature)† +1 = INT 0+0+0+1
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K (Nobility)† +1 = INT 0+0+0+1
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K (Planes)† +1 = INT 0+0+0+1
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K (Religion)† +1 = INT 0+0+0+1
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Linguistics† +0 = INT 0+0+0
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Perception +2 = WIS 0+1+1
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Perform (Sing) +4 = CHA 3+1+1 Background
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Perform +7 = CHA 3+0+0
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Profession† +0 = WIS 0+0+0
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Ride +2 = DEX 2+0+0
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Sense Motive +40 = WIS 0+0+0
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Sleight of Hand*† +4 = DEX 2+1+1 (Background
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Spellcraft† +0 = INT 0+0+0
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Stealth* +4 = DEX 2+1+1
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Survival +0 = WIS 0+0+0
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Swim* +0 = STR 0+0+0
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Use Magic Device† +3 = CHA 3+0+0
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*ACP applies to these skills
Non-Standard Skill Bonuses

Bardic Knowledge: +1 to all knowledge skills. May make knowledge skill checks untrained.

Languages Common, Varisian

Special Abilities:

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SPECIAL ABILITIES
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BARD (Studious Librarian):

Performance: (7 Rounds / Day)
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Countersong (Su):
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Fascinate (Su):
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su):
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.


Spells:

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Spells
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0th (at will)

Message
Ghost Sound
Prestidigitation
Detect Magic

1st (0+1/day)

Cure Light Wounds
Grease

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-50 lb. Medium 51-100 lb. Heavy 101-150 lb.
Current Load Carried 44 lb.

Money 0 GP 0 SP 0 CP

Background:

Appearance and Personality:

Height: Weight: Hair: Sandy Blond Eyes: Hazel

Minodora is average of height and build for her age. Her hair is a sandy mixture of light brown and blonde, which she usually keeps bobbed short. She has hazel brown eyes and a lighter complexion that includes a scattering of freckles. Minodora usually has a smile on her face, and her bearing is open, friendly, and confident. She typically dresses for comfort. A well loved and fading pair of blue trousers, brown boots, and a loose linen shirt beneath a maroon doublet is a favorite outfit.

Minodora’s defining characteristics are her immense curiosity and her love of people. There are very few things about which she cannot find something interesting. But, with so many potentially interesting things around, it is easy for her attention to wander rapidly from one thing to the next.

She sees the best aspects of people and considers strangers to be friends she hasn’t made yet. Her optimism and enthusiasm win many over, but for those it doesn’t impress she can become irritating. Minodora can be stubborn about things and has a bossy streak.