| Miniature Hero |
Elth wrote:kyrt-ryder wrote:I could be wrong Runnetib, but I believe the Hell thing was for after a griefer dies, while jail is after he is captured. If one successfully avoids both, then he delays his sentence (which is still accumulating.)
Jail sentences could only be applied for things that are known, but things that are unknown would apply to hell trips even after jail time has been served.
I still think hell would be more of a reward. I'm not a griefing type player, but I still thoroughly enjoy world pvp, and I also find instanced PvP or battlegrounds deplorable.
I am very interested in seeing an EvE online style of policing and fully lootable PvP though. More because I enjoy the challenge that I could lose everything if I venture into untamed lands. It encourages me to travel light.
You're right that it could be. A better option might be a simple extended timeout.
@ Miniature Hero: those timeouts are rather short, given that we're talking about the kind of player who attacks other PC's who don't want to be attacked.
Voluntary PvP (wherein you issue a challenge and they accept) wouldn't count for this.
The times I provided were just an example and would need to be made into RL hours in games terms to provide some protection. So you die to that player first time and spawn. He then seen you spawn and kills you a second time this is when the timer would be activated and he could not kill you for another 2 hours. Then should he kill you again after that 2 hour period then he could not attack you for another 4 hours and so on...