Mimi the Crow
Human (Varisian) slayer (bounty hunter) 4 (Pathfinder RPG Advanced Class Guide 53, 118)
CG Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +8
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +3 Dex)
hp 36 (4d10+8)
Fort +7, Ref +8, Will +4
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft.
Melee noogie +9 (1d6+1) or
unarmed strike +7 (1d3 nonlethal)
Ranged bolas +7 (1d4 nonlethal) or
lasso +7 ()
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
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Statistics
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Str 11, Dex 16, Con 14, Int 14, Wis 12, Cha 12
Base Atk +4; CMB +7 (+9 dirty trick); CMD 18 (20 vs. dirty trick)
Feats Agile Maneuvers, Extra Slayer Talent[ACG], Improved Dirty Trick[APG], Medium Armor Proficiency, Weapon Finesse, Weapon Focus (aklys)
Traits armor expert, child of the streets, indomitable faith
Skills Acrobatics +10, Bluff +8, Disable Device +14, Disguise +8, Intimidate +8, Perception +8, Perform (Close Up Magic) +5, Profession (Bounty Hunter) +6, Profession (fortune-teller) +6, Sense Motive +8, Sleight of Hand +11, Stealth +10, Survival +8
Languages Common, Gnome, Sylvan, Varisian
SQ combat style (underhanded[UI]), dirty trick, hero points, slayer talents (ranger combat style[ACG], trapfinding[ACG]), track +2, trapfinding +2
Other Gear mithral agile breastplate[APG], noogie[UC], bolas, lasso[APG], cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, harrow deck[UE], harrow mat, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 2 gp, 9 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Dirty Trick (Ex) As a free act on sneak att vs. studied target, no extra dam but dirty trick at +1 per extra dice lost.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to Survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.