Sylgja

Milythandyr's page

81 posts. Organized Play character for qwerty1971.


Full Name

Milythandyr

Race

Kitsune

Classes/Levels

Sorcerer 5 (HP: 22/22)(AC:14/ MA 17/FF:14,T:13)(F:+4 R:+6 W:+6)(Init:+3)(Perception: +6)

Gender

Female

Special Abilities

Character Sheet

Alignment

LG

Deity

Erastil

Strength 10
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 10
Charisma 17

About Milythandyr

Milythandyr
Kitsune Sorcerer (wildblooded-Fey/Sylvan) 4 114768-25
LG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +6
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Defense:

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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 22 (4d6+4)
Fort +4, Ref +6, Will +6

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Offense:

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Speed 30 ft.
Melee Dagger +2 (1d4 /19-20 x2) or
bite 0 (1d4/x2)
Ranged sling +5 (1d4)
Lt Crossbow +5 (1d8)

[dice=Ranged Touch Spell]1d20+5[/dice]

[dice=Lt Crossbow]1d20+5[/dice]...[dice=DMG]1d8[/dice]


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Sorcerer (Wildblooded) Spells:

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Known (CL 1st; concentration +4)
2nd (4/day) Scorching Ray
1st (7/day)—mage armor, magic missile, Endure Elements, Entangle
0 (at will)—daze (DC 14), detect magic, detect poison, disrupt undead, Light, Message
Bloodline Sylvan
Spell-Like Abilities (CL 1st; concentration +4)
3/day—dancing lights

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Active Buffs:

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*
*
*
*
*

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Statistics:

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Str 10, Dex 16, Con 13, Int 14, Wis 10, Cha 17
Base Atk +0; CMB 0; CMD 13

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Feats:

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*Boon Companion
*Eschew Materials
*Combat Casting
Traits adopted, erastil's speaker, militant merchant

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Skills=20:

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Acrobatics +5,
Diplomacy 4/+11,
Knowledge (arcana) 4/+9,
Knowledge (nature) 3/+8,
Perception 3/+6 (+7 to determine if surprised),
Spellcraft 3/+8;
UMD 3/+9
Racial Modifiers +2 Acrobatics
Languages Common, Elven, Sylvan, Tien

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Combat Gear:

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Wands- Celestial Healing (50), Shield (50), sling and bullets (50), acid, alchemist's fire (4), oil (5); Other Gear silken ceremonial armor[UC], sling, dagger, Lt Crossbow, 30 bolts, animal glue[UE], backpack, bedroll, belt pouch, earplugs[APG], flint and steel, mess kit[UE], pot, saddlebags, sewing needle, soap, torch (10), trail rations (5), waterskin, 2729 gp, 9 sp, 7 cp
Cloak of Res +2

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Special Abilities:

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*SQ change shape, kitsune magic
*Animal Companion Link (Ex) You have a link with your Animal Companion.
*Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
*Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
*Erastil's Speaker You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.
*Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
*Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
*Militant Merchant You gain a +1 trait bonus to Perception checks made to determine surprise.
*Mylthandyr (Su) Assume a single human form.
*Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
*Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.

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Kharam Wolverine:

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Kharam
Wolverine
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural)
hp 34 (4d8+16)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 30 ft., burrow 10 ft.
Melee bite +5 (1d6+2), 2 claws +5 (1d4+2)
Special Attacks rage
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Statistics
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Str 15, Dex 16, Con 17, Int 3, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 18 (22 vs. trip)
Feats Light Armor Proficiency, Toughness
Tricks Air Walk, Attack, Come, Defend, Down, Fetch, Guard, Guarding, Heel, Seek, Stay, Track
Skills Acrobatics +5, Perception +5, Stealth +5, Swim +4
SQ air walk, come, fetch, guarding, heel, seek, stay, track
Other Gear lamellar (leather) armor[UC]
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Burrowing (10 feet) You have a Burrow speed.
Come [Trick] The animal will come to you on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.

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Personality:

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Magic Items Placement:

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Head:
Headband:
Shoulders:Cloak of Res +2
Torso:
Chest:
Hands:
Wrists:
Ring:
Ring:
Feet:

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Background:

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.

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Planned Progression:

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1: Sorceress all the way

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Scenarios:

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CotEF*
MM*
MotLG*
Way of Kirin
Horn of Aroden
Legacy of the Stonelord

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PP Spent:

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