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![]() Thomas Hutchins wrote:
Same here. Paths for Righteousness & Blood of the Beast look amazing, but I won't buy either until I know how much of each book will be legal for PFS. ![]()
![]() We caught the real cheat. The note telling us to arrest the person who looked like the general was an obvious clue that we were being set up for something. At the end of the scenario, we lacked enough concrete evidence to convince the General that the Captain was setting us up to fail. We were told that we were missing key clues that could have been found at the top of the climbing wall and in the Captain's office. It was impossible for any of the characters in our party to make a DC 20 climb check with our armor on. The only link we had to Aspis involvement was the banner on the market. A very weak link, at best. ![]()
![]() Steven Schopmeyer wrote: The caravan escort. Did you get fooled by the false description? We defeated the elemental beings that attacked, noticed the glyphs on them, and settled the giant snake thing down without having to fight it. I'm not sure what you're referring to as the false description, so my guess is that we were fooled by it. ![]()
![]() KingOfAnything wrote:
We were told we had to have ranks in the knowledge skill to attempt the roll - which implies a higher DC. No one had ranks in Profession (Soldier), of course. As mostly martial classes, we're really light on skill points to begin with. And no, intelligence was not anyone's dump stat, either. My INT 12 Paladin has max ranks in Diplomacy, Perception, and Knowledge (Religion). ![]()
![]() I should also mention that we played low tier. My paladin, the brawler, and fighter in our party should all make excellent soldiers, in theory. The "tests" did not bear this out whatsoever. The only character in our party who had a chance at making the knowledge checks was our bard, who consistently rolled in the single digits. ![]()
![]() Sebastian Hirsch wrote:
Played this one at U-Con this past weekend. My friends and I enjoyed the premise of the story, but the ending was a big disappointment. We noticed the Aspis banner in the beginning, but found no other evidence of their involvement. It came as a surprise to all of us that we were penalized a prestige point for obeying orders and not sneaking out of our barracks at night to spy on our CO. Most of our group have prior military service, and to a person, we all chalked up the bedroll and obstacle course shenanigans to hazing. In short, good story, poor execution. ![]()
![]() Agree with you 100%, Harold. I am a power gamer, and I have never taken or intend to take an "evil" boon. Most of my character's are good-aligned, but even the neutral ones lean toward good. Only actions that benefit the greater good should be rewarded, in my opinion. I love the idea of a boon you have to give to someone else, or a boon for staying true to your alignment/oath and the Gods noticed. ![]()
![]() Overall, I found the marshalling process and the marshals to be excellent. I had the joy of playing with some very skilled and prepared GM's. I had a great experience at my table for the Thursday night special. There were a lot of things going on, we rushed from one area/combat to another, but for the most part we finished everything. While I really enjoyed the plot and content of the Saturday and Sunday specials, there was WAY TOO MUCH content, too many encounters, and not enough time for me and the others at my tables to figure out what we were doing with the never-before-seen pregens. It was also clear that our very competent GM's couldn't push the scenarios along fast enough without skipping some encounters in their entirety. Both of these specials were incredibly unique and thematic in my opinion, and the storylines lent themselves to some outstanding roleplaying opportunities, which my Sunday GM adjusted wonderfully. Sadly, the roleplaying plus the time it took to figure out completely unfamiliar 7th level pregens (which were built wonderfully by the way) left our table with a shortage of time to complete the mandatory encounters. In my opinion, the GM's were set up to fail by exceedingly complex scenarios and inadequate time to prepare. ![]()
![]() I use them and wish more people would, especially at cons. It's a lot easier to talk to people in character when you know what to call them. Using acrylic stands is a great idea, as the tents invariably get in the way. I love the buff tents too. The buff cards are nice, but hard to read when you're not sitting next to the bard who keeps laying them down on the table. ![]()
![]() Greetings from the colonies! I hail from the not-so-far-away land called ... Ohio. I would be willing to join you on such a quest to risk all for the Decemvirate - if I were able to level myself up from level 10.1 to 12.0 in time for Gencon. It's a long shot for me, but I'll do what I can. High-level missions are few and far between in my area. ![]()
![]() My Kitsune boon says that "You may play a kitsune character (Advanced Race Guide 192 or Dragon Empires Gazetteer 9), beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Guide to Pathfinder Society Organized Play...." There is no mention of any bestiary. Hope that clears it up a bit. ![]()
![]() GenCon.Was.Awesome. Big thank you to Paizo and everyone who had a hand in a well-organized muster system and recruiting such amazing GM's. I am indebted to the kindness, patience and helpful advice afforded by these persons (especially Trevor - you are a saint) to a noob like me who has only been playing Pathfinder since U-Con last November. I played in 5 scenarios for 5 different GM's and they all were fantastic. I had planned on playing several 1-5 scenarios, but since most/all of them were sold out, played in all 3-7 and 5-9 scenarios. I quickly found that I was in over my head and had several close calls with character death - especially in a certain scenario in which I was critted 4 times... but I digress. The highlight of my weekend was joining a table of 5 experienced pros to face the peril of Bonekeep Part Deux and having the entire party survive. We had excellent party balance, exceptional tactics, and a GM who rolled like crap most of the night. I can't think of a better recipe for success - or should I say survival? Fist bumps to all of you who helped organize, muster, GM and make this the most amazing RPG experience this lousy half-orc has ever participated in. See you next year! |