Corsair

Miloslav's page

27 posts. Organized Play character for Christopher Waterfield.


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Grand Lodge 4/5 ****

Does anyone know if PFS will have a presence this year? The convention is next weekend and they still don't have any events posted.

http://ut-bash.com/bcevents

I've been playing PFS here for the last several years, and it's the only reason I attend.

Grand Lodge 4/5 ****

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Thomas Hutchins wrote:

PFS legality is my biggest decision for purchase. I like to buy cool things that PFS allows, thinking that one day I'll use it in there. But if there's not much PFS legal in it that's cool then I wont get it.

Like right now path's of righteousness. A lot of the prestige classes and feats seem cool and interesting. Prestigious spellcaster is a game changer for PrC. But no clue if it'll be legal so I'm holding off getting excited about it, while a friend has now mapped out like 2 PFS characters using PrC from the book and planning on using this feat. If it's not legalized then some of he recent choices aren't so good.

And this sale really does make us buyers want clarification sooner to take advantage of the sale.

Same here. Paths for Righteousness & Blood of the Beast look amazing, but I won't buy either until I know how much of each book will be legal for PFS.

Grand Lodge 4/5 ****

We caught the real cheat. The note telling us to arrest the person who looked like the general was an obvious clue that we were being set up for something.

At the end of the scenario, we lacked enough concrete evidence to convince the General that the Captain was setting us up to fail. We were told that we were missing key clues that could have been found at the top of the climbing wall and in the Captain's office. It was impossible for any of the characters in our party to make a DC 20 climb check with our armor on.

The only link we had to Aspis involvement was the banner on the market. A very weak link, at best.

Grand Lodge 4/5 ****

Steven Schopmeyer wrote:
The caravan escort. Did you get fooled by the false description?

We defeated the elemental beings that attacked, noticed the glyphs on them, and settled the giant snake thing down without having to fight it.

I'm not sure what you're referring to as the false description, so my guess is that we were fooled by it.

Grand Lodge 4/5 ****

KingOfAnything wrote:
Miloslav wrote:
I should also mention that we played low tier. My paladin, the brawler, and fighter in our party should all make excellent soldiers, in theory. The "tests" did not bear this out whatsoever. The only character in our party who had a chance at making the knowledge checks was our bard, who consistently rolled in the single digits.
Everyone can make a DC 10. You just need to be lucky.

We were told we had to have ranks in the knowledge skill to attempt the roll - which implies a higher DC. No one had ranks in Profession (Soldier), of course. As mostly martial classes, we're really light on skill points to begin with. And no, intelligence was not anyone's dump stat, either. My INT 12 Paladin has max ranks in Diplomacy, Perception, and Knowledge (Religion).

Grand Lodge 4/5 ****

We figured out who the con artist was and apprehended her before she could escape the casino. Which part are you referring to as the ambush?

Grand Lodge 4/5 ****

I should also mention that we played low tier. My paladin, the brawler, and fighter in our party should all make excellent soldiers, in theory. The "tests" did not bear this out whatsoever. The only character in our party who had a chance at making the knowledge checks was our bard, who consistently rolled in the single digits.

Grand Lodge 4/5 ****

Sebastian Hirsch wrote:

I had a bad experience with this one, I need to actually read the scenario, but I am very unhappy with the ending.

This does have a lot to with the the fact, that due to poor dice rolls the party missed the fact that the Apis Consortium has a presence in that city.

Of course that didn't matter all that much, the party even joked about the fact that the Aspis Consortium is the reason why their officer didn't like them.... only to learn later that is was true (which honestly was quite disappointing to me).

Sneaking into her office, still seems like a pretty obvious trap option and I would not have expected the scenarios to want us to do this.

Thus we never learned about the connection and the ending was far less satisfying than it could have been.

Also, the scenario felt a bit short, we thought that after the caravan that scenario was getting some sort of traction, but the ending came pretty much out of the blue.

I fear/suspect, that this scenario is a lot like many older scenarios, nice premise but the flaws in the mechanical execution bother me much more than they should, and you really have to put a lot of work into it.

Really still have to read it, but it really didn't work for me.

Played this one at U-Con this past weekend. My friends and I enjoyed the premise of the story, but the ending was a big disappointment.

We noticed the Aspis banner in the beginning, but found no other evidence of their involvement. It came as a surprise to all of us that we were penalized a prestige point for obeying orders and not sneaking out of our barracks at night to spy on our CO. Most of our group have prior military service, and to a person, we all chalked up the bedroll and obstacle course shenanigans to hazing.

In short, good story, poor execution.

Grand Lodge 4/5 ****

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Agree with you 100%, Harold. I am a power gamer, and I have never taken or intend to take an "evil" boon. Most of my character's are good-aligned, but even the neutral ones lean toward good. Only actions that benefit the greater good should be rewarded, in my opinion.

I love the idea of a boon you have to give to someone else, or a boon for staying true to your alignment/oath and the Gods noticed.

Grand Lodge 4/5 ****

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Muchas Gracias!
Vielen Dank!
Domo Arigato!
Shukran!
Merci!
Thank you!

Grand Lodge 4/5 ****

1 person marked this as a favorite.

Wonderful! I hope Father Christmas left you some goodies under the tree this year, and not coal. Have a wonderful holiday.

Grand Lodge

Wow, these look cool. Can't wait to add them to my collection.

Grand Lodge 4/5 ****

Overall, I found the marshalling process and the marshals to be excellent. I had the joy of playing with some very skilled and prepared GM's. I had a great experience at my table for the Thursday night special. There were a lot of things going on, we rushed from one area/combat to another, but for the most part we finished everything.

While I really enjoyed the plot and content of the Saturday and Sunday specials, there was WAY TOO MUCH content, too many encounters, and not enough time for me and the others at my tables to figure out what we were doing with the never-before-seen pregens. It was also clear that our very competent GM's couldn't push the scenarios along fast enough without skipping some encounters in their entirety. Both of these specials were incredibly unique and thematic in my opinion, and the storylines lent themselves to some outstanding roleplaying opportunities, which my Sunday GM adjusted wonderfully. Sadly, the roleplaying plus the time it took to figure out completely unfamiliar 7th level pregens (which were built wonderfully by the way) left our table with a shortage of time to complete the mandatory encounters. In my opinion, the GM's were set up to fail by exceedingly complex scenarios and inadequate time to prepare.

Grand Lodge 4/5 ****

Price ranges between $10-24/day if memory serves correct. Convenience is excellent, provided you can somehow find an open spot within 3-4 blocks. I had to park ~ 8 blocks away last year. It was not a fun walk in the dead of night. Fortunately, I have darkvision...

Grand Lodge 4/5 ****

What could possibly have more depth than a half-orc barbarian? I beg to differ, sir!

Grand Lodge 4/5 ****

Impressive. Most impressive.

Congratulations.

Grand Lodge 4/5 ****

I use them and wish more people would, especially at cons. It's a lot easier to talk to people in character when you know what to call them. Using acrylic stands is a great idea, as the tents invariably get in the way.

I love the buff tents too. The buff cards are nice, but hard to read when you're not sitting next to the bard who keeps laying them down on the table.

Grand Lodge 4/5 ****

Greetings from the colonies! I hail from the not-so-far-away land called ... Ohio. I would be willing to join you on such a quest to risk all for the Decemvirate - if I were able to level myself up from level 10.1 to 12.0 in time for Gencon. It's a long shot for me, but I'll do what I can. High-level missions are few and far between in my area.

Grand Lodge 4/5 ****

7 people marked this as a favorite.

What a great problem to have!

Grand Lodge 4/5 ****

I won mine at AnCon last spring in Hudson, OH. Lucky nat 20 roll.

Grand Lodge 4/5 ****

My Kitsune boon says that "You may play a kitsune character (Advanced Race Guide 192 or Dragon Empires Gazetteer 9), beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Guide to Pathfinder Society Organized Play...."

There is no mention of any bestiary. Hope that clears it up a bit.

Grand Lodge

Wow, awesomely detailed report. I found it to be educational and entertaining.

Grand Lodge

+1 to spontaneous casting
+1 to druid spell list
+1 to the idea of playing a shaman WITHOUT a familiar

Great discussion, lots of different points of view = great reading.

Grand Lodge 4/5 ****

I'd prefer not to mess with the availability of Aasimar, Tiefling and Tengu. I love the additional options more races provide for experimentation, creativity and customization.

BUT - if there is a change in availability, this last suggestion is the best option I've seen so far.

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Grand Lodge

Miloslav = "favored glory" (slavic origin) - might be appropriate for a Battle Cleric. Did you choose Glory as one of your domains? I'm not familiar with Szuriel, so I'm not sure if this domain would be appropriate for your chosen deity.

Grand Lodge 4/5 ****

GenCon.Was.Awesome. Big thank you to Paizo and everyone who had a hand in a well-organized muster system and recruiting such amazing GM's. I am indebted to the kindness, patience and helpful advice afforded by these persons (especially Trevor - you are a saint) to a noob like me who has only been playing Pathfinder since U-Con last November. I played in 5 scenarios for 5 different GM's and they all were fantastic.

I had planned on playing several 1-5 scenarios, but since most/all of them were sold out, played in all 3-7 and 5-9 scenarios. I quickly found that I was in over my head and had several close calls with character death - especially in a certain scenario in which I was critted 4 times... but I digress. The highlight of my weekend was joining a table of 5 experienced pros to face the peril of Bonekeep Part Deux and having the entire party survive. We had excellent party balance, exceptional tactics, and a GM who rolled like crap most of the night. I can't think of a better recipe for success - or should I say survival?

Fist bumps to all of you who helped organize, muster, GM and make this the most amazing RPG experience this lousy half-orc has ever participated in. See you next year!

Grand Lodge

+1 Great advice for a noob like me.

Swarmbane clasp was recently recommended to me by a veteran at our LGS. He walked up to swarms and swatted them like mosquitos. Worth its weight in gold (if you have 3000 to spare).