| Milommiel |
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Hi guys,
today I propose this next discussion:
In a short Adventure, PCs follow a single and clear goal, with maybe a couple of ways to achieve it, but it will eventually end. This PC doest use to have long term goals, nor a deep background, we even assume they know each other.
BUT in a Campaing, this is different: each PC has their own background, long term goals and relations with family/friends/etc, apart from being part of the main plot.
So the questions are:
1. How do you present -in a campaign- a short adventure that has something to do with the background of a single PC -aside from the main plot- and AT THE SAME TIME giving the other PCs a reason to follow that PC to his personal goal (and having their players ENGAGED to that story).
And with this I'm going one step further than just say: they're friends, the same group of heroes, they are mercenaries, etc.
2. How do you combine the main plot and goal -say, defeat the dark lord- with these kind of 'character plot and goals' -say, a PC recieves a card from his father, it says he's very ill, there's not much time, he need his son's help-??
3. In movies or series, if there's already a sort of 'fellowship' of PCs, who follow a single main goal, maybe they could turn aside from there for many reasons (see Aragorn, Legolas and Gimli's parallel plot when they are heading the mountains of the dead army); BUT in a roleplaying game, this is not possible, as it would be an absolute chaos if there were many plots separately (and I'm not meaning two PCs separate from the group for a couple of hours).
Therefore, it is necessary to keep the party united, and at the same time, to offer each pc short quests to achieve their long term goals.
How would you do so?