Overload
You direct a powerful burst of electromagnetic energy at a specific individual or object. Time: Standard Action. Target: One person or object within line of sight. Make a Use Computer Check, the result determining the effect, if any:
DC 15 Reduce the SR of the target and all adjacent enemies by 5. Unshielded synthetics take 2d6 damage.
DC 25 As DC 15 except reduce the SR of the target and all adjacent enemies by 10. In addition ranged mass accelerator weapons carried by unshielded enemies overheat and require a move action be used to cool the weapon before firing.
Special: You may spend an Action Point when activating this power to cause any unshielded synthetics hit to be restricted to taking a single swift action on their next turn.
Rapid Recharge
Rerouting your armor’s energy you are able to give your kinetic barriers a quick boost in power.
Time: Move Action. Target: Self.
Make a Use Computer Check, the result determining the effect, if any:
DC 15 Increase the SR of your shields by 5, up to the normal maximum.
DC 30 As DC 15, but increase the SR of your shields by 10.