You missed Milgen here. Character sheet is linked in the profile (under his HP). But I'll reproduce it here since it got missed the first time
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Due to something that has happened in another game, I'll be politely withdrawing from this game. I've had fun playing with everyone, and I hope you all have a great game. It is not anything that you have done, I just no longer feel I should continue in this game anymore. Thank you, and good game. If any of you ever see me recruiting for a game, feel free to apply, you're all good players.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 The gecko down, Milgen targets it's former rider. RTA: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen, frustrated that he had used up all his arcanist spells earlier, and had nothing to attack with with his sorcerer spells, made a mental note to buy some pages of spell knowledge when his gold was high enough. He'd almost had enough, but not quite before the battle. Picking the gecko, he launches a bolt of lightning at it, figuring it will be easier to hit. RTA: 1d20 + 5 + 1 - 4 ⇒ (13) + 5 + 1 - 4 = 15
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen also targets the caster in the back. RTA: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 That's what cannonfire is for.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen readies an action for the obvious bard in the back, hitting them as soon as they start to sing, to disrupt their song. Readied RTA: 1d20 + 5 ⇒ (14) + 5 = 19
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 There's none where we are now. Let's head back to one of the two doors I put yellow arrows to.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "Never leave unopened doors behind you. Never know what's lurking behind them to attack you from behind."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "Considering the gown and holy symbol, I'd say that's a safe bet. Let's put it away in our dwarves pack for now, and continue on. We can discuss it in town."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "My, what an incredible smell you've discovered!" :) :) :)
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen, with his darkvision, can see into the shadows as if they did not exist. Perception: 1d20 + 7 ⇒ (3) + 7 = 10 As they go along slowly, Milgen also reaches out and touches Miron's bow on his back, and speaks some words. The bow begins to glow brightly, better even than the torch. Cast Light on the bow, so Miron can have light and a weapon, no flickering, so better than a torch
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "Ok, so it wasn't a prisoner. Makes no sense to me to board up a horse."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "If it was just a horse, wouldn't they have killed an eaten it, not boarded it up in the barn?"
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen starts to point out that rabbit stew is very tasty. Then he stops as Anneka frees them. Shrugging, he continues on. "I thought the prisoner was in the boarded up building..." Milgen says, pointing back toward the building that was boarded up. "Maybe it was a centaur or something?" He says, still looking back toward the building they didn't finish investigating.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "Back where we came from, last door on the right, in front of the entrance..." Milgen wheezes. "If you allow me a moment, I can kill them from the interior wall, they won't be able to hide or dodge, much as we did for the undead." He signs as he talks. "Upstairs likely has an exit we can use."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Go ahead, Miron.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen pants, and then shakes his head, making a sign for 'No.'. Goblin Dogs though, 3 still alive, and guarding a building, there seemed to be something or someone in it, a prisoner maybe. He signs as he gets his breath back. "Dogs, 3 left, guarding building, prisoner?" He says aloud between pants.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen fires an electrical arc at the druid! RTA: 1d20 + 5 ⇒ (9) + 5 = 14
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Sighing, Milgen flings another ball of crackling lighting at the one with the blue scarf on it's head! RTA, Lightning Ball: 1d20 + 5 ⇒ (9) + 5 = 14
I would run into a dex 20 goblin in armor that didn't reduce his dex bonus, two wasted spells, and now I'm out. Can't do anything with my sorcerer spells until I get a spell page of knowledge. Oh well...
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Yep! Just confirming!
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen moves in with Miron, and takes the other corner. Moved everyone who didn't move Seeing two goblins with better equipment moving in, Milgen flings a ball of crackling lighting at the one with the blue scarf on it's head! RTA, Lightning Ball: 1d20 + 5 ⇒ (9) + 5 = 14
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Yep, I picked an angle to miss both!
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen moves in, sees the bottle neck, and grins. Moving up next to Ferocia and Drazh, he pushes out a hand and electricity flies from his fingers and explodes out in an arc! Defensive Casting, DC 17: 1d20 + 7 ⇒ (10) + 7 = 17 DC 15 reflex for half: 3d4 ⇒ (1, 2, 2) = 5 Everything within 15 ft in an arc, so back down the hallway.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Unable to hit the dogs anymore, and hearing the fighting moving inside, Milgen drops from the wall... Acrobatics: 1d20 + 4 ⇒ (20) + 4 = 24 LOL Then races down the edge of the wall, where the brush is not, turns right and races down, tapping Anneka on the shoulder as he passes. He holds up both hands to sign. They are inside now, there are 3 goblin dogs and I think a prisoner inside, we need to hurry
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen flings another snowball at a dog, as it appears the goblin in the watchtower is too afraid of being killed to show it's face to cast or shoot. RTA: 1d20 + 5 ⇒ (19) + 5 = 24
Assuming it's not dead, the dog has to make a fort save, DC 15 save or be stunned for a round. I told them I'd be around to help, but I'm not hearing anyone respond from inside the fort. I think the fort is undermanned, cleaning out the dogs will make it easier for them in the end. Besides, there's something in that building, perhaps a prisoner. They're guarding it, and if it's a prisoner, I don't want a goblin to sneak in here and kill them if they realize they're losing the fort.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 That's good enough Milgen, seeing a goblin head, points at the goblin head and casts a spell. MM: 1d4 + 1 ⇒ (4) + 1 = 5
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Can Milgen see the archers in the tower from where he is?
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Just realized I haven't updated my profile for level 3. I'll get that done this weekend. My meat game got cancelled... again... so I have the time.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 The whole loot thing got me all messed up on my sheet now. I had gained two spells, I'd taken swift girding and burning hands, with Snowball as the spell page. Instead, I'll take swift girding later.
Milgen targets the dog closest to the enclosure, and fires a joltball at the dog! RTA: 1d20 + 5 ⇒ (3) + 5 = 8
But the bolt goes wide. Still, a loud CRACK TANG echoes through the area as the ball of electricity grounds out next to the dog. I don't see even a flat footed dog being hit on an 8
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Thanks Milgen nods at everyone. "Ok, you start to sneak around the corner toward the front gate. I'll sneak through the bushes here. When I see someone move around the corner, I should be able to see someone since I'm looking, I'll start climbing up the wall as sneakily as I can. When you hear yelling and scorching sounds, that means charge." He signs and whispers, then sneaks through the bushes toward the wall, stopping at the edge of the bushes. Stealth: 1d20 + 14 ⇒ (10) + 14 = 24
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "I could stealthfully climb up where there's no roof, and then fire off a bolt or two of lightning at someone inside. That would distract them at the front gate for the rest to charge. Then I drop down and race around to join you." Milgen speaks and signs as well. I'm just unclear where the 'unroofed section' actually is GM. That's why I was trying to get a clearer idea...
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Do we find a place where it looks climbable on the back side, with no sentries?
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Odd, I thought I did check after your post and didn't see anything added. I think I expected it to appear at the top instead of the bottom, sorry Once they swim out to the island, and sneak onto the small beach, Milgen whispers. "Ok, I think it might be good if Azalia and I sneak around the island and see if there's any unguarded entrances and ways up, hitting them from behind would be most effective, since they'll be expeting an assault from the direction of town. Agreed?" Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 I.. i have no idea what that means in regards to my question...
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Can we get a map that includes the island with the fort? It's hard to make plans when we can't see the island and it's surroundings.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 "In that case, we might be better off sneaking down to the beach, and climbing the old bridge up. As long as we are stealthy about it, we can get a foot hold. The two goblins making the rope portion of the bridge will be unable to do more than shoot arrows. Our stealthier group should go first in that case, with our least stealthy bringing up the rear. Unfortunately, that means myself and Azalia should go first, and Ferocia and Drazh last."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Before Thistletop: We could also get a wand of something with only 1 or 2 charges left, if ones available, it wouldn't cost much, and we'd have a backup. A 1 or 2 charge wand of fireball or some other area damage spell will be inexpensive, and if we end up not needing it, we can use it to soften up the goblins.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Before Thisteltop: "May I ask how we're getting through the front gate? If we don't blast it open, we'll have to cut it open. I don't see any axes. If nothing else, we should get some alchemical acid flasks and throw them from cover at the gate to eat a hole in it. I don't think it's a good idea to try to bash it down with your hammer while they throw things at us."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 As they all gather in the town, before heading out, Milgen stops them. "Should we try to get a scroll or two to take out the towers? A scroll of Fireball or something? It might make a difference."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Risa's Bar: Milgen shakes his head. "No, Sylph are as much human as most humans. You may notice that there are breezes around when there shouldn't be." He motions, and Miron's hair ruffles. "I can't exactly control them, but most people don't realize it because we get random breezes everywhere, even in buildings, between the cracks in walls or the fireplaces and torches causing the air to move. I do have a knack for sneaking around, as you might have noticed, the air seems to cover up my sounds and hide me. And I heal a bit from sparks, but other than that, I'm mostly just a human with a long life span."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Risa's Bar: The bar is in the Varisian section of town. There are Varisian's outside that are now obviously armed and armored, where they wouldn't have been before. Inside, the same is true, Varisians who would normally be standing around in clothes are instead in light armor with weapons on their belts. Even the young bartender girl is wearing a light leather curaiss and has a long sword on the bar behind her. Milgen is set up in one of the private rooms in the back of the bar, when Miron finds him. On sitting down, Milgen's 'cousin' nods and closes the door, giving them some privacy. "Needless to say, this is clan business, the others don't need to know. Yes, I'm a sylph. I just don't have the white and blue skin. I was here when the city was founded, I think I was 12 or 14 at the time. My parents were two of the 5 killed in the sneak attack. I even remember Ferocia being found, although she doesn't remember me. So, I assume I can count on your discretion?" He frowns. "It gets harder and harder, over the years, to remember how far back I can reasonably claim knowledge, so I'm making more mistakes. The years tend to blur after awhile."
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 @Drazh - Just as well you did not get the wayfinder, you can't afford it anymore.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 @GM - ignore my purchasing of Pages of Spell Knowledge, I now no longer have enough GP to buy equipment.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 I am done with the loot sheet, someone else keep it up from now on.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Ok, then that's fine. I thought we agreed to what Miron suggested, but I'm literally ready to quit if I have to mess with this stupid loot question anymore. The numbers above are 8,355 Divide that by 6, and you get 1,392.5 apiece, except that you and ferocia get an extra 2500 gp worth of equipment between you. When you two hit 2x what everyone else has, I'm quiting this game.
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Milgen wrote:
Adding 126 GP from selling the wand : Azalia : 465 GP
This is using the 'buy from loot' method (which we agreed on, which ironically enough, was the one I used originally).
Male 'Human' (Varisian Sylph) HP (19)
Stats: AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8 Skills: Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9 Miron: Milgen gives Miron a sideways look, and then raises an eyebrow. A sudden snap of wind races through, brushing Miron's hair into his eyes. In Varisian "This is not talk to have near outsiders." He says firmly, eyeing the dwarves and even Anneka, a short distance away. "This is for the clans only. If you wish, seek me out at Risa's."
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