Rogue

Miles the Marked's page

24 posts. Organized Play character for Suede.


Race

Active Spells:
Sickened, Defending Bone (DR 5/B for 30 hp), Resist Fire (10), Align Weapon (Good), Shield of Faith, Channel Vigor

Classes/Levels

Shad Arm - 5/6 | Spells: LvL 1 - 6/7 | Lvl 2 - 2/6 | Lvl 3 - 3/4

Gender

Male Aasimar Hellknight Signifier 6 | AC 25(27) | T 12(14) | FF 23(25) | HP: 51/51 | CMD 21 | Fort +6 | Ref +5 | Will +8 | Black Blooded | Init +4 | Perc +6 (Darkv), SM + 11 |

About Miles the Marked

Miles the Marked - 104845-11
XP: 15
Fame: 26
Prestige: 13
Male Aasimar Oracle 5/Hellknight Signifier 1
LN Medium Humanoid (Outsider)
Init +4; Senses Darkvision; Perception +6
------------------------------------------
Defense
------------------------------------------
AC 25, touch 12, flat-footed 23 (+10 armor, +1 dex, +1 natural, +1 deflection, +1 dodge)
HP 51 (6d8)
Fort +6, Ref +5, Will +8 (+2 vs Disease/Curse/Visual Effects, +1 vs Poison/Disease/Swarms)
Defensive Abilities Black Blooded, Signifier Mask, Celestial Resistance, Incorruptable; Resist acid 5, cold 5, electricity 5
------------------------------------------
Offense
------------------------------------------
Speed 30 ft. (20 ft base, +10 ft Longstrider)
Melee +1 Shadow Armament Greatsword +11 (2d6+16/19-20), Gore +6 (1d4 + 10/20)
Ranged Composite Longbow +7 (1d8+6/20)
Special Attacks
Shadow Armament - 6 minutes/day (+1 Weapon DC 18)
Alignment Channel Chaos - 1d6 (DC 15)
Corruption Resistance(Evil) 1/day
Oracle Spells (CL 6; Concentration Check +12)
3rd lvl (4/day)- Channel Vigor, Deeper Darkness, Inflict Serious Wounds, Shield of Darkness, Spotlight
2nd lvl (6/day)- Align Weapon, Defending Bone, Inflict Moderate Wounds, Invisibility, Resist Energy, Umbral Weapon
1st lvl (7/day)- Blurred Movement, Divine Favor, Inflict Light Wounds, Liberating Command, Remove Fear, Shield of Faith, Shadow Trap
Orisions (At will) - Create Water, Detect Magic, Grasp, Guidance, Mend, Purify Food and Drink, Read Magic
------------------------------------------
Statistics
------------------------------------------
Str 23, Dex 12, Con 14, Int 10, Wis 7, Cha 18
Base Atk +5; CMB +9; CMD 21
Feats Power Attack, Warrior Priest, Spirit Oni Mask
Traits Dangerously Curious, Reactionary
Skills Diplomacy +7, Intimidate +13, Knowledge(Planes) +9, Linguistics +11, Perception +6, Sense Motive +11, Spellcraft +9, Use Magic Device +14 Armor Check Penalty -5 (Hellknight Full plate)
Languages Common, Celestial, Aklo, Infernal, Abyssal, Necril, Dark Folk, Undercommon, Igni, Terran, Aquan, Auran
SQ Aura of Law, Outsider, Celestial Resistance, Truespeaker, Black Blooded, Shadow Mystery, Orisions, Dark Secrets, Shadow Armament, Catechesis, Order - Gate, Signifier Mask
Combat Gear Wand of Cure Light Wounds(49 charges), Wand of Inflict Light Wounds (43 charges), Wand of Bless (47 charges),Wand of Longstrider (44 charges), Wand of Shield (50 charges)Scrolls of Lesser Restoration x5, Scroll of Remove Blindness/Deafness, Scroll of Remove Curse, Scroll of Remove Paralysis, Scroll of Zone of Truth, Scroll of Invisibility Purge x2, Potion of Inflict Moderate Wounds, Potion of Fly, Oil of Bless Weapon x2
Other Gear Hellknight Full Plate +1, Amulet of Natural Armor +1, Ring of Protection +1, Cloak of Res +2, Cracked Pale Green Ioun Stone, Belt of Giant Strength +2, Signifier Oni Mask, Wayfinder, Alchemical Silver Heavy Flail, Composite Longbow +6, Cold Iron Great Sword, Backpack, Chalk, Bedroll, Blanket, Canteen, Mirror, Crowbar, Flint and Steel, Grappling Hook, Silk Rope - 100', Hammer, Pick Axe, Ink and Pen, Parchemnt, Scroll case, Magnet, Brush, Rations (x10), Explorer outfit, Holy Symbol of Iomedae, Alchemist Fire (x4), Smoked Goggles, Ear plugs
Carrying Capacities Light: 173 lbs, Medium: 346 lbs, Heavy: 520 lbs

Chronicle Rewards:
Heavenly Blooded: Can be an Aasimar
Venture Captain: +2 to for 1 stat
Kassen's Blessing: Free Reroll once
Trapmaker: Can make a swinging axe trap
Banish the Hag: +4 on 1 save vs Hags, or +4 to remove a curse
Leshy Token: +1 cha checks against plants or +5 once
Rosehaven Redemption: Can use Craft or Perform for 1 save
House Thrune's Favor: +3 diplomacy vs House Thrune, Chelish, Hellknights
Resisting the Gossamer King: +1 saves vs Poison/Disease
Hero of Magnimar: +2 Bluff, Diplo, Int in Magnimar and Allies
Twin Tomes: Learn Infernal or Celestial for Free
Elemental Transformation: +2 save vs bleed, paralysis, poison, sleep, or stun 2 times
Oread's Favor: Improves other boons
Master of Secrets: +4 to Int Check against named NPC once
Skillful Barterer:Can trade 300 gold of non-magical items for 300 gold of different items once.
Sight of the Cyclops: Free Reroll Once
Heaven's Redemption:Change god and alignment
Heavenly Scholar:Can roll knowledge religion untrained twice, or once with a +1d6
Fighting Off Corruption(Hellbound):+25% to cost for raise dead and similar effects.

Faction Rewards:
Hex Adept: +2 saves vs curses
Archivist: Once per adventure - +2 Linguistics or Knowledges

Chronicles
#1: Crypt of the Everflame
#2: 6-99 True Dragons of Absalom
#3: 8-06 Reaping What We Sow
#4: 4-11 The Disappeared
#5: Feast of Ravenmoor
#6: 3-06 Song of the Sea Witch
#7: 8-08 Tyranny of the Winds, Part 1: The Sandstorm Prophecy
#8: 6-22 Out of Anarchy
#9: 8-21 Champions Chalice, Part 2: Agents of the Eye
#10: 9-06 The Shores of Heaven
#11: 4-03 The Golemworks Incident
#12:
#13:
#14:
#15:

[dice=+1 Shadow Armament Great Sword(Power Attack)]1d20 + 11 - 2[/dice
[dice=Damage(Power Attack)]2d6 + 16[/dice

[dice=Gore(Power Attack)]1d20 + 6 - 2[/dice
[dice=Damage(Power Attack)]1d4 + 10[/dice