The Yellow King

Mike Brost's page

Organized Play Member. 6 posts (7 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters.


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Rue Dickey wrote:
I've been vibrating about this for WEEKS and I'm so excited for this project! And I gently bullied my coworkers into posting Pharasma today for my birthday because she is my favorite and I love her!

Happy Birthday! :D

Grand Archive

Noticed some of Kosseruk's math is incorrect in her stats.
Main thing I would guess is that Sensate stops weapon training 2 & up, not weapon training 1, and the math all seems to be off by 1. I *suppose* Kosseruk could have weapon training in a weapon other than what she has 3 feats helping her with, but that'd be odd.
Exact math under spoiler.

If there's anything I'm missing, I'm more than happy being corrected!

Spoiler:
Attack Roll listed w/Heroism: +23 w/o Heroism: +21
Damage listed: 2d6+9
AC Listed: 24

Attack Roll w/o Heroism: +22
Base Attack: +14
Str 23: +6
Large: -1
+1 Weapon: +1
Weapon Training 1: +1
Weapon Focus: +1

Attack Roll w/Heroism: +24

Damage:2d6 +10
Strength: +6
Weapon Training: +1
Weapon Specialization: +2
+1 Weapon: +1

AC w/Shield Other benefit: 25 (Listed in text as Kosseruk having the benefit of it at battle start.)

w/Centered Senses: +1 to attack and damage.
Attack Roll +25 Damage 2d6+11

W/Combat Expertise:
Attack Roll +21 Damage 2d6+11 AC: 29

w/Power Attack:
Attack Roll +21 Damage 2d6+19

w/Power Attack & Combat Expertise:
Attack Roll +17 Damage 2d6+19 AC: 29

w/Power Attack, Combat Expertise, & Vital Strike
Attack Roll +17 Damage 4d6+19 AC: 29

Grand Archive

Alchemical Wonder wrote:
After thinking even more, I thought maybe this is an instance where the common usage of a word caused a misunderstanding of the words intended meaning. The word “take” can mean “remove from its place” rather than “gain possession of”. Interpreting the trait that way, it’s saying that you can make the disarm check with the weapon but can only apply the critical effect if you have a free hand.

I'm at an utter loss then how having a free hand when wielding a whip would help you remove the item from their hand at a 10' reach. I'd entirely understand an intention to have a free hand to end up with the item in your hand.

Grand Archive

It is an athletics trained action to disarm someone. Under its rules it says you can knock an item out of someone's hands (into their space) with a critical success, a success loosen's their grip on the item, a critical failure makes you flat-footed.

The disarm weapon description says you can use it with the athletics skill even if you don't have a free hand. The question here comes in that it says on a critical success you still need a free hand if you want to take the item.

Is this missing a step in the book, or is it a change that got made one place and not the other? The normal disarm doesn't let you suddenly hold onto the item, but instead of it drop in the enemies square.

Grand Archive

Gotcha. Thanks for the clarification. I'll know for the future.

Grand Archive

At GenCon Sunday, the module I played awarded me a spellbook, but I never learned what spells were in it. Is there anyway to find out what they would be?

(I've not included the scenario name in this initial post so as to not spoil the scenario.)