Hi there, Even after playing for a while, I am still boggled by Magic Weapons and Armor. So, I ask you how it works with a scenario: A +1 dagger costs 2000 + Masterwork costs etc, right? So, does a +1 dagger with Flaming (cost= +1 Bonus) cost 4000 + Masterwork costs etc? I originally thought that's how it works but another player in my group has informed me otherwise. He thinks that the "+1 Bonus" cost for flaming means it is the cost of a +2 weapon. So, does that mean a +1 dagger with flaming would cost 8000 + Masterwork costs etc? Sorry if this is confusing, but I'm really confused by the whole lot of it. Thanks.
Gargs454 wrote:
More info: The sorcerer gathered that since the stable boy saw them (the party) come to the tavern together; the child would reveal that to the inquisitors, and they would make the assumption that they were all magic users, rather than just the three who entered the tavern originally. Thanks for the answer though, very insightful. A Star Wars analogy always works.
Sealbreaker wrote:
Hmm, good idea. Perhaps, they will have even more run ins with the inquisitors since they are labelled child-killers as well as magic users, thus the hunt for them will be more intense. Thanks. While I personally dislike labeling them according to alignment; the rest of the party enjoys it these days. They have large discussions about their actions and what alignment it would represent. It's just very grey, so it sometimes spawns arguments within the group, which isn't cool.
Nearyn wrote:
Sorry, our group has come to the agreement that as they act out of alignment or out of character, I would note what they did and change their alignment accordingly. I'm not sure if that's a thing that people do usually. We wanted alignment tracked to represent our characters growth and identity changing. I should rephrase the question cause I'm not sure if that's what normal groups do. Was it an evil act? Or would you consider it a Neutral act? Thanks.
Hi all, My group and I are fairly new to Dungeons and Dragons, having played about 15 sessions in total. We started a new campaign after the party was killed in the previous campaign. Now, in the previous campaign I didn't bother tracking the players alignment; however, since I'm becoming more experienced as a DM and my players are becoming more experienced as players, we decided to track alignment this time round. Now, after having read about the alignments and what they are supposed to represent, I've noticed a lot of grey and not so much black and white. In our last session, this happened: >World is anti-magic, inquisitors roam the land burning magic users at the stake.
Personally, I think the act was evil. He murdered in order to protect himself. However, he thinks he acted the way a Chaotic Neutral character would act. He argued that being Chaotic Neutral meant that he should be able to do anything which best interests HIMSELF. In this case, a lesser chance of being hunted down by the inquisitors, therefore a less likely chance of being killed. I know a lot of you will say it's my choice as a DM and I agree. But I endeavor to be a fair DM who listens to the opinions of his players. My question is: If you were DM, would you shift his alignment? How harshly would you shift his alignment if you did? and; Would you shift the alignment of the other player who witnessed the act and did nothing to stop it? If you've gotten this far, thanks for reading. Any advice would be great. Thanks. |