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posternutbag wrote:

One possibility would be to simply remove the misfire mechanic from advanced firearms. You could rule that rifles, shotguns, and revolvers don't misfire, but keep the misfire mechanic for early firearms. Of course IRL all guns can hangfire or misfire, but Pathfinder doesn't deal with broken bowstrings or other major weapon failures, so I think you would be well within your rights to rule advanced firearms don't misfire.

Other than that, use the "Commonplace Guns" setting from UC for pricing and modifications to the Gunslinger Class. Gun Training at first level rocks.

You might also want to consider adding double rifles and repeating rifles to your campaign. Double guns were extremely popular during the last couple of decades of the 19th century, (In Victorian England, double barreled shotguns were very popular for fowling/wingshooting and large caliber double rifles were popular for big game hunting.) The Winchester repeating rifle was also extremely popular.

yeah, i have tought about that, but what to put in place of that in the gunslinger class? because of nothing works having anti-misfire rules in the class, maybe adding thins like scopes and silencers, and where anti-misfire mechanics are giving things like speed of changing them or things like that, toughs?


believe me, i have tons of system i prefer than Pathfinder, not to say D20 for a modern campaign, GURPS or Savage Worlds come to my mind, but i will DM for a fairly noobish people that just know this system, so i dont want to start AGAIN to explain the system to 6 peoples, and i really want to add the gunslinger because i kind of like the class, so any feedback will be good. still, in this very moment i´m reading D20 modern to fin something akin to any mechanic like that, so i´m not far of your sugestion.
thanks anyway


Hi, my first post in the forum i a wanted to ask for your help in a little thing.

in some time i will run a fairly modern setting for pathfinder, very steampunkish and western, i wanted to weapons like revolvers and rifles to be common, the campaign is planned to be fairly letal, so guns will be a commonplace but the way that the Gunslinger is build tends to work around the "suckiness" of the misfire mechanic. Quick Clear and the mechanics of the core Gunslinger really dont fit in the setting, so i come to ask for your help. what mechanics will you recommend to replace this mechanics?.

thanks for any help