Cheliaxian Rogue

Miera Karvanna's page

1 post. Alias of Guru_of_the_Sands.


Full Name

Miera Karvanna

About Miera Karvanna

Stat Block
Female Human Gunslinger (Musket Master) 1
NE Humanoid (Human)
Init +3; Senses: Perception +6
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 Dex, +3 Armor)
HP 13
Fort +4, Ref +4, Will +2
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OFFENSE
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Speed: 30ft

Melee:
Longsword +1 1d8 19-20 x2

Ranged:
Battered Musket +4 1d12 x4 40ft

Misc:
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STATISTICS
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Str 10, Dex 16, Con 14, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 14
Traits: Amoral Mercenary, Black Powder Bravado, Mercenary
Feats: Point-Blank Shot, Precise Shot
Skills 7 (4 Gunslinger, 2 Int, 1 Human)
ACP -1
(1) *Acrobatics +7 (+6 with ACP)
(1) *Climb +4 (+3 with ACP)
(1) Intimidate +4
(1) Knowledge:Local +6
(1) Perception +6
(1) *Stealth +4 (+3 With ACP)
(1) Sense Motive +7
Background Skills
(1)Profession:Mercenary +6
(1)Craft: Alchemy +6

*Armor Check Penalty applies to these skills

Languages: Common

Advancement:
1st: Gunslinger 10+2Con HP FC+1hp


Special Abilities:

Racial Traits
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Bonus Feat
Humans select one extra feat at 1st level.

Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Traits and Drawbacks
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Amoral Mercenary
You have always looked after yourself first, and done whatever you need to do to survive. You’ve killed before, and you’ll kill again, but you don’t lose sleep over it. If it’s you or them, you invariably choose yourself. You follow no code, unless it’s doing whatever brings you to the top. Of course, sometimes you have to work with others, and that’s fine too, as long as the pay is right—whatever it takes to get the job done. With the current unrest in Cheliax, it’s starting to look like a good deal to work with House Thrune. You know Thrune rewards those who serve it well, and there’s no one else in Cheliax who can offer the power, prestige, and money that Thrune can.

You’ve got a keen eye for what makes a good arrangement and when to walk away from a bad deal. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, as an immediate action once per day, you can shift your effective alignment so that you are considered neutral instead of evil for the purpose of good effects that target evil creatures (such as holy smite or a paladin’s smite evil ability). Your alignment does not actually change when you use this ability. You must be neutral evil to take this trait.

Black Powder Bravado
You are particularly successful when using deeds.
Benefit: Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.

Mercenary
For everything there is a price, and you are a negotiator at heart.
Benefit: You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.

Class Abilities
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Deeds:
Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Gunsmith
At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Grit (Ex)
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Feats:
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Point-Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

{Bonus} Rapid Reload: Muskets
Reloading a musket becomes a Standard Action.

{Bonus} Gunsmithing
Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.

Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).

Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).

Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.


Gear and Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light
0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 64lbs. (Some distributed to horse.)

Currency: 0gp
Studded Leather Armor 25gp 20lbs
Battered Musket - 9lbs
Longsword 15gp 4lbs
Kit, Gunslinger's Price 26 gp; Weight 31 lbs.
-backpack
-a bedroll
-a belt pouch
-a flint and steel
-a gunsmith's kit
-an iron pot
-a mess kit
-a powder horn
-rope
-torches (10)
-trail rations (5 days)
-a waterskin.

Horse, Light "Frelina" 75gp
-Riding Saddle

Magical Gear:


Appearance and Personality:

Appearance
Miera is a woman of solid yet lithe muscle. She moves with military discipline and has a stare that is cold and uncaring.
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Height 5ft 6in
Weight 130 lbs
Age 21
Hair Black
Eyes Blue
Skin Pale
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Personality
Miera is a calculating and cunning woman. Her trade has made her suspicious and business savvy at the same time. She speaks with a strict yet aloof tone and cares more for money than human life. Born and raised with the mercenary mentality of serving the highest bidder.

Background:

Growing up a mercenary brat had its privileges and its drawbacks.

I was just 10 when my father started running me through drills and training with just about every weapon he could find. One day he came with a new shipment from a land called Alkenstar.
Father was a tall and stern Chelish man it was rare that he was this excited unless it came to bringing him more money. It was he whose brigade was called in to quiet uprisings without formal military personnel being blamed. The Brigade was seen as deniable assets. Father would take almost any job if the pay was right.

“Miera! Today we train with a brand new weapon that will revolutionize our company and place the Blackboot Brigade as the most desired mercenaries in all of the inner sea!” he shouted, opening a large crate with several long metal and wood weapons. “These are muskets! They can stop a man at twice the distance of any bow and scare the daylights out of his friends!”

I had developed a knack with bows and crossbows, which made the daily target practice regimen a less trying process but I was concerned about the strange thing.

“But Sir, how do they work? It’s too big for me.” I asked sheepishly as I stood in tailored uniform and hat.

Father laughed and set the thing into another contraption that held it in place. “You don’t have to girl. You are going to spend the next few months studying every inch of these things until you can assemble and disassemble them blindfolded. Only then will I teach you to shoot them.”

Months went by. It was all I was allowed to do. Father didn’t accept failure. Several times I was tested and when I failed, there was always punishment. Slowly growing worse until one day…

“Take the blindfold off girl, what do you see?” Father said sternly from his stance at attention a few feet away in the courtyard.
I took it off to see that what I thought was a complete musket. I smiled and looked up. Father was not smiling. “Stupid girl you aren’t done! What is missing!?”

I panicked and went over the rifle to see that a small screw that held a piece of filigree to the stock was missing. When I looked back up Father was already in motion. The beating was severe. My hand was broken and I was sent to the company medic to be patched up and returned. I was dejected. I couldn’t do it.

A few days later I was forced to try again, though this time it was one handed as my hand was still bandaged and splinted. Father couldn’t hide his disdain at the useless girl in front of him but over the last days I had studied and finally decided that I did not care in the least about him anymore.

I was slow. Painfully for him. But this made me meticulous. I found myself almost in a meditative state as I slid each piece into place. Everything was a perfect vision in my head. Each screw and bolt. Trigger assembly and receiver. Barrel and pushrod.

I finished and slid my own blindfold off. Immediately stood and started walking away before being dismissed. He shouted at me as I went. “Where are you going. You haven’t been dismissed! How dare you disrespect me!”

That night was another beating but I was done caring.

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8 years later
It is amazing what you can learn in the company of mercenaries.

I had given up on his approval years ago but I made it a point to sneak out amongst the men. They all had hearts that yearned only for gold but they still love the commander’s daughter and the way she stuck it to him. They taught me every survival tactic and dirty trick in the book. The firearms were an expensive standard issue for the brigade now but one that she had shown incredible expertise with. Even the veterans couldn’t reload the musket with the speed or precision I had. The focus of the shot was melodious to me.

Father couldn’t stand my rapport with the men and fraternization was banned. I decided to show him though. I snuck into his room one night and made off with a contract that hadn’t been signed. I’d show him what I could do.

It was an assassination contract for a minor noble. No one of real import. I had made off with a rifle and the blacks of a brigadier’s uniform, a musket and enough ammunition to allow a few shots before retreat. It was like sniping with a crossbow she was told. Only at a much further range and bullet slid through armor like a knife through water.

I waited for the target for a few days. Word had it he frequented a local tavern. I had settled in to the bell tower of the local chapel affording me a great view.

The kill was surprisingly easy. A few slow breaths, and slight pressure on the trigger and the man in the sights fell with a hole the size of a fist in his chest. It was the first time I had killed anyone. It was so simple and I felt nothing. He was just someone who needed to die. It was a job.

My escape was the harder part. As the crack of the musket was loud enough that everyone knew where it came from. Escape and evasion was something they taught me though. And they were trained much better than the lousy guards of a local town.

Once I was back at the compound I simply slid off the clothes and put the gun under my bed. It couldn’t have been missed with the shipments they had. It was an old model already and abused in training.

The next day I awoke to the sounds of combat. Metal clashing and screams of pain from the courtyard. I leapt from bed and looked out to see men dressed in the armor, colors, and insignia of the house whose minor lord I had shot the previous day. I must’ve made a mistake. They must’ve tracked me back! I ran back to the bed and drew the musket from under it and slid on some clothes.

Father burst in to see me loading, “You! Why are you armed!?”
I did not respond and he ran to my window. Unfortunately I had forgotten to hide the contract and he spotted it on my desk. “YOU! You’re the reason they’re here! I didn’t accept this contract because I knew the repercussions! Now everyone is dying and you are to blame!”

He turned and raised his sword but was stopped short as another hole opened in his chest. The thunder of my musket was clear and the look of ambivalence on my face explained everything. “Good bye. Good riddance.” Was all I said as I turned and strode out to the man that was my father, bleeding out in my old room. As I once again utilized the evasion skills the mercenaries taught me, I made my way out the back door after spilling an oil lamp and setting the house aflame.

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Present
I never looked back. That was the day I decided that I do only what I wanted and then only if it paid enough.

I don't know if any of the Brigade lived. But they were disbanded entirely I know from contacts I had made in the years past.

For a few years I took the odd job to get by. Roughing up a merchant for protection. Eliminating small pests. I wasn’t picky, but it was on my terms. I made a small name for myself around the area before winding up in Longacre with a bunch of disgruntled old military. A few had made passes at me but that stopped the first time one lost a finger.