Iggwilv

Midnight Star's page

No posts. Alias of Yokaiboy.


About Midnight Star

Concept: Magical Girl
Name: Tara Medows/Midnight Star
)
Gender HP: 13/13 PP: 1/1, CP:3 AC: 15/16, T: 11, FF: 14/15, Initiative: +6, Perception: +1 , Sense Motive: +0, Fort: +4, Ref: +3, Will: +2, CMB: +5/6, CMD: +17
Strength 18
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 14
About Brian Longarm
Brian Longarm
Human Vigilante(Magical child)/Aberant Aegis 1
LG Medium Humanoid (Human) Initiative +6 Senses Perception +1
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Defences
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AC 16/17 Touch 12, Flat Footed 14/15 (+4 Dex,+1Dodge +1 Armor/+1Natural)
hp 13/13 (1d10+2+1)
Fort +4 Ref +3 Will +2
Other Defences

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Offenses
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Speed 30ft
Melee +6 Morning Mist(+1 Living steel Nodachi (1d10 +6 18-20/x2)
Melee +5 Heavy mace (1d8 +5/)
Ranged +1 Chakram (1d6 +1/)
Ranged +1 Longbow (1d8 +1/) Focus, +3/+0 Wind Reader
Melee Modifiers +1 BAB, +4/+5 Str,
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Powers
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PP 1/1
Powers Known
0:Vim
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Current Magical Effects
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 14
BAB +1 CMB +5/6 CMD +16/17
Feats Power attack, Dodge
Traits

Skills (6 per level)
+1 Perception (1 rank)
K(Arcana) +5(1 rank, 3 prof, +1 atr)
K(local) +5(1 rank, 3 prof, +1 atr)
stealth +5(1 rank, 3 prof, +1 atr)
Intimidate +10(1 rank, 3 prof, +2 atr+ social grace)
Bluff +6(1 rank, 3 prof, +2 atr)
Languages Common,Aklo
Gear If selected
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TRACKED RESOURCES
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Special Abilities
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Spells:

Dual Identity
Seamless Guise
Transformation Sequence
Familiar
Staunch Ally

Social Grace(Intimidate)

Vim, astrtral armor
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Encumbrance 31lb
Light 100lb, Medium 200lb, Heavy 300lb
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Tara Fields
Age 16
Height 160 cm
Weight 50kg
Morning Mist: Morning Mist
Note
Brian also has an ornate tobacco pipe that was passed down to him from his Pa, and to him from his Pa before him. It is an ornately carved pipe made from bleached bone and has a concealed blade within its length that can spring forward with a flick of the wrist (DC 15 to notice).
Brian treasures this as his most prized posession, the only momento from his past life.
Gear Breakdown;
+1 Mithrial Musket (0gp, 9lb)
Mwk Pipeblade (255gp, 1lb)
Quilted Cloth Armor (100gp, 15lb)
Mwk Tools (Perception) (50gp, 1lb)
Gunsmithing Kit (15gp, 2lb)
Tobacco (4lb) (2gp, 0lb)
Ioun Torch (75gp, 0lb)
Bandolier (5sp, 0lb)
2 potions of CLW (100gp, 0lb)
40 Paper Cartridges (240gp, 0lb)
45 Doses of Powder (45gp, 0lb)
30 Bullets (3gp, 0.5lb)
10 Adamantine Bullets (31gp, 0lb)
5 Silver Bullets (12.5gp, 0lb)
Total: 990gp, 30.5lb
10gp left over

Background:

Spoiler:
Step 1 Write 5 background and concept elements that you feel are important to your image of the character.
1: Tara is a Magical girl
2:
3: Consequentially he has 2 mundane(ish) classes and his roleplaying potential, is going to have to come from me, not his mechanics. I will still try and not overload his damage :p
4: He has a big family, and is used to having a lot of people around. He is party friendly and quite protective of them.
5: Brian is a natural shot (aided by a magical gun) but he is largely not very practiced. It just comes naturally to him. Similarly Brian has very good eyes and exceptional hearing buf he just assumes everyone else can see and hear as well as him.
Step 2 List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1: I really want to see his personality develop. This is a challenge to see if I can create an interesting character without a block of crunch telling me how.
2: I want to see him turn into an actual sniper!
3: Brian wants to get back home. He wants to get back to his girl (but as soon as he gets there, he will want to leave again :p Wanderlust, and his girl will have moved on)
Step 3 List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1: hes a farmer... He HAS no secrets...
2: That gun on his farm? His grandpa invented it. His grandpa was also a master gunsmith/sharpshooter who fought for the king. He then retired to the quiet life and now no one knows about it, or that Brian has such grand blood flowing througb him.
Step 4 Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1: His Family. He has a large family and they are all close. He will talk about them from time to time.
2: His girl. The reason he wants to get home. He wants to get back to her. But...
3: Someone else. She will be with someone else when/if he gets back and for that reason he will leave again.
4: His grandpa. His grandpa was a famous Sharpshooter in the Smoke n' Smiths unit for the king. While he is retired now he still holds significant sway with the king, if ever he called upon it.
5: His cuz, Billy. Brians closest friend and confidant. He was also the last person to see Brian alive.
Step 5 Describe three memories, mannerisms, or quirks that your character has.
1: Kind and polite. He was raised up proper like by his Ma! And he is a generally kind soul.
2: I might talk in a hillbilly accent, if I think, I can pull it off.
3: He might have gotten as far as he has with minimal practice but he is going to start practicing a lot more as the game progresses as he reconizes his need and reliance on the weapon.
4: He might suck on a bullet as a kind of nervous habit. He also has a pipe with tobacco that he smokes when given the oppertunity.

: Explosives, Fire, sweet stuff and her familiar (he is family, and can't realy die)
Dislikes: Cultists, Monsters , rainy days and bitter food

wrote:
they say, those who fight monsters become monsters themselves. I don't care, as long as I am the monster standing between the other monsters and the innocent.

Creed:

Innocence is ignorance, and ignorance is a blessing. I shed my own ignorance, and fight for those that are still innocent.
I do not take credit, nor do I accept blame. Secrecy protects the innocent.
A fair fight is not a good fighting. I will take every advantage I can. No tool is beneath me.
Cold eyes, cold heart. My enemies can expect no mercy from me. Mercy is for the innocent.
Each life I take, I take so others can live.

Goals: destroy cults and destroy the things they summon

People:
Her sister(dead), her Parents
Enemys: Cult of the black sun

secrets:
hers: magical girls are actualy organised and not just sponanous occurences
other:
the cult of the black sun was much bigger than the small cell she destroyed

Memorys:
First meeting with her familiar:
One day she met a stray cat, not unusual, even if it seemed to like her. unusual was that it started talking about the power within her and keeping the world in balance. It would have been wonderful, If not for what followed.
Death of her sister:
She woke up cold and uncomfortable. and realised, to her rising panic, that she was shackled to some kind of stone slab, surrounded by hooded figures. What almost made her heart stop was the realisation that her sister was shackled to some kind of altar beside her and one of the figures was stepping up to her. As his dagger plunged down into the girl's chest , and all Tara could do was screaming and looking her sister in the eyes, their light slowly fading, something broke in the magical girl, something that shattered her shackles and sundered the altar. And the world was plunged into darkness and fire and no quarter was given.
Message to go on a journey:
Tara was wandering the streets as she did every other night, looking for hints of Cultists or other monsters as Cairath told her that she would have to leave this town soon as she will be needed elsewhere and that there where a few prospects for replacements.

Combat style:
good at melee or range (depending on situation and enemy)
prefers quick decivie kills with maximum damage, against stronger enemys she uses every trick and tactic that makes the former possible.

Plan:
Magic( focused on destruction spehere, with a bit creation and healing)
Melee (strenght based, two handed, switches weapons based on situation, medium armor)
social(pretends to be shy everygirl (no renown, prefer guise ), bluff disguise, intimidate when in vidilant identity)