Michael Leonard 392's page

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Brother Fen wrote:

Creighton Broadhurst wrote a good article about prepping for a session and the various areas that you should focus on.

When running a sandbox it is important to have materials that you can use on the fly to fill in any blanks that you did not have prepared in time. Raging Swan Press is the king at producing such works at present.

PCs want to go to the magic shop in a village you thought they would just walk through? No problem. Just flip open Urban Dressing and choose one of the sample small village shops with a sample inventory and present it to your players.

Here's a link to more info on some of their GM resources. In my opinion, if you own Urban Dressing, Dungeon Dressing and Wilderness Dressing, you are prepared for any type of sandbox situation. Creighton Broadhurst has been offering FREE PDFs of the aforementioned products in exchange for honest reviews.

Thank you very much. This was extremely helpful.


I'm DMing a sandbox campaign and I just have a couple questions really.
I don't want my campaign to feel linear or predictable and I really want them to do what they want where they want.

When exactly do I KNOW my session is ready? I always feel there's more I can add and do.

How much content should I have prepared each session?

How should I treat city and town interaction? Should I make a town layout and let them move their characters around it and discover everything on their own? Or should I just go through dialogues with them.

Since I'm doing a sandbox type campaign I need to be ready for every option they make. Is there a way I can make sure making 10 quests just so only one of them is used isn't a huge waste of time?

Thank you anyone who bothers to read or answer these questions. I'm a newbie and I was told you guys were really helpful.