Michael Klaus's page

172 posts. No reviews. No lists. 1 wishlist.



1 person marked this as a favorite.
skizzerz wrote:
Assuming Combat is not itself a skill, I would say that is not allowed. We are told that "listed" means "printed on a card", and the default Strength or Melee is printed in the rulebook, not on a card.

I still find it odd that you include all check to acquire/defeat sections of cards and any powers on cards but not the skills "listed" by the rulebook.

So if somebody wrote it on a support card that was displayed next to the adventure path Varril could use the power but since it is in the book he can not?


1 person marked this as a favorite.
Slacker2010 wrote:
Longshot11 wrote:
this still doesn't explain why I would be able to attack with a sword (Standard action) and then cast a Strength spell on myself (also Standard action).
Strength is a lower level spell and can be quickened much easier!

Well obviously you're referring to metamagic feats which would manifest in powers that allowed you to play these spells while doing other things. But not in non-casters and partial-casters being able to cast them at the same time as they engage in martial combat.

Slacker2010 wrote:
Longshot11 wrote:
I'm not saying it should be one way or the other, but I agree with Michael that it creates inconsistency between Martials and Spellcasters. Granted, this may even be desirable (if, for example, the versatility of Spellcasters is considered great enough that they have an additional limitation to balance it off), but if it's just an overlooked disbalance, maybe it's worth addressing.
I'm not sure why this is an issue. Caster can get Mirror Image, or Cloud spells, both are spells you can play in addition to your combat spell. I think this was a cool buff MENT for casters that are still fighting with a weapon.

Mirror image should be compared to armor, which casters either do not have or less than martial characters. Cloud spells are not restrictive to full casters or are you talking about the recharge checks?

We never really took the time to crunch some numbers but overall we observe that in our games martial characters are more capable in combat checks which is of course intended but unless you have examining powers for the casters, more or less all characters have to be capable of fighting their own battles regularly. WOTR has an awful lot of barriers that summon monsters, for example. Overall Casters have to at least recharge their spells and start with 3 dice (1 skill, 2 from the spell) and their inherent static bonus for a combat check. Martials have fewer dice, but generally have higher static bonusses. They could discard the weapon or a Knife for an extra die (actually they could discard any number of Knives for extra dice) and they could play one of the aforementioned spells all after they encountered a monster. A partial-caster also has a small chance at recharging the spell.
A full-caster can play... nothing that the martial could not have played AND he is limited to Buff spells that were in place before he made his combat check.
Since I still have not figured out the intent behind the mechanic, we are houseruling the buff spells as the magical equivalent of Knives. You can play the buff spell, if you played a spell with the Attack trait on the check. Maybe we break the game when we allow our casters to give themselves an extra d6 or +3 on a combat check?

The most ridiculous thing in WOTR the Knowledge checks against monsters allow Enora, Shardra and Imrijka to play Brilliance and Sagacity after they started the encounter but before the combat check.
Although you can use all of these spells perfectly on all characters during non-combat checks on other characters during their combat checks or on yourself while playing a weapon for your combat check, Brilliance, Eloquence and Sagacity are slightly less useful.


1 person marked this as a favorite.

Punctuation!

dzone wrote:
When you attempt a check, Before for you act you may use your charisma skill instead of any listed skill.
Actually the card reads:
Seelah (WOTR) wrote:
When you attempt a check before for you act, you may use your Charisma skill instead of any listed skill.

"Let's eat grandpa." and "Let's eat, grandpa." do not mean the same thing.

Thinking back to ROTR and S&S there were so many Dex/Acrobatics checks for Ranged attacks or evasion effects or Con/Fortitude checks. I think a d10 for those rolls is pretty powerful. Basically Seelah can never be caught off guard by those nasty checks.

If it was for the player to chose on every single check than the power yould be phrased as: "For your checks you may use your Charisma skill instead of any listed skill." There would be no need to focus on the before you act step since whenever you have an option on what to roll, you have to decide before you roll unless a crad specifically states you can modify it afterwards.

But I got another question: Let's say Seelah attempts a check in the Before you act step and plays a spell like Aid on the check. Then she will attempt to recharge the spell which is technically still a check before she acts. And that is IMO why her power might need reconsideration: "When a bane makes you attempt a check before you act, you may use your..." Would keep her from using her Charisma on recharge or other triggered checks.


1 person marked this as a favorite.

Can't wait. Hope it will be available soon.