| Race |
HP: 20/20 | AC: 17 | F: +5, R: +7, W: +6 | Perc: +4 | Stealth: +7 | |
| Classes/Levels |
Speed: 25 ft. | Senses: Low-Light Vision | Focus Points: 1/1 | 1st: 1/4 | Active Conditions: |
| Gender |
Female Shoony (Fey) Sorcerer 2 |
About Mibli
Character Name: Mibli
PFS Number: 192133 - 2007
Experience: 17
Money: 76 gp, 2 sp, 3 cp
Ancestry: Paddler Shoony
Background: Acrobat
Class: Sorcerer
Level: 2
Size: Small
Traits: Humanoid, Shoony, Rare
Languages: Common, Goblin, Halfling, Kelish, Shoony
Pathfinder Training: Spells
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Factions
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Envoy’s Alliance: 4
Grand Archive:
Horizon Hunters: 13
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
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Senses
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Perception: +4
Special Senses: Low-Light Vision
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Defenses
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Hit Points: 20
AC: 17
Fortitude: +5
Reflex: +7
Will: +6
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Offense
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Class DC: 17
Speed: 25 ft.
Melee Strikes
Dagger +7/+3/-1
(1d4; critical 2d4) [P; Versatile S, Thrown 10 ft. Agile, Finesse]
Fist +7/+3/-1
(1d4; critical 2d4) [B; Nonlethal, Agile, Finesse, Unarmed]
Longspear +4/-1/-6
(1d8; critical 2d8) [P; Reach 10 ft.]
Ranged Strikes
Sling +7/+2/-3
(1d6; critical 2d6) [B; Range 50 ft. Reload 1, Propulsive]
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Magic
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Magic Traditions: Primal
Spell Attack Roll: +7
Spell DC: 17
Focus Points: 1
Spells Known
Cantrips - Detect Magic, Electric Arc, Ghost Sound, Prestidigitation, Tanglefoot
1st - Charm, Grease, Heal, Pummeling Rubble
Focus Spells
Faerie Dust
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Skills
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Acrobatics +7 - (3 Dex, 2 Level, 2 Trained)
Arcana +6 - (2 Int, 2 Level, 2 Trained)
Athletics +0
Crafting +2
Circus Lore +6 - (2 Int, 2 Level, 2 Trained)
Deception +7 - (3 Cha, 2 Level, 2 Trained)
Diplomacy +7 - (3 Cha, 2 Level, 2 Trained)
Herbalism Lore +6 - (2 Int, 2 Level, 2 Trained)
Intimidation +3
Medicine +0
Nature +4 - (2 Level, 2 Trained)
Occultism +2
Performance +7 - (3 Cha, 2 Level, 2 Trained)
Religion +0
Society +2
Stealth +7 - (3 Dex, 2 Level, 2 Trained)
Survival +0
Thievery +3
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Ability Scores
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STR 10 (+0) DEX 16 (+3) CON 12 (+1) INT 14 (+2) WIS 10 (+0) CHA 16 (+3)
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Ancestry & Class Abilities
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Fey Bloodline - Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family’s bloodline.
Spell List: Primal
Bloodline Skills: Deception, Nature
Granted Spells
>Cantrip: ghost sound
>1st: Charm
>2nd: Hideous Laughter
>3rd: Enthrall
>4th: Suggestion
>5th: Cloak of Colors
>6th: Mislead
>7th: Visions of Danger
>8th: Uncontrollable Dance
>9th: Resplendent Mansion
Bloodline Spells
>Initial: Faerie Dust
>Advanced: Fey Disappearance
>Greater: Fey Glamour
Blood Magic: Colorful fey glamours dance around you or one target, causing them to be concealed for 1 round. Such obvious concealment can’t be used to Hide.
Blunt Snout - Your small, blunt snout and labyrinthine sinus system make you resistant to phenomena that assail the nose. When you roll a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), you get the outcome one degree of success better than the result of your roll.
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Feats
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Ancestry Feats
Scamper Underfoot
Class Feats
Reach Spell
General Feats
Skill Feats
Bon Mot
Steady Balance
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Equipment
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Combat Gear: Explorer's Clothing
Other Gear: Backpack, Bedroll, Flint & Steel, Rations (1 Week) x2, Rope (50 ft.), Torch x5, Waterskin
Magic Items:
Wayfinder
Bulk: 2
(Encumbered at: 5; Maximum at: 10)