Half-Orc

Mhurren's page

3 posts. Alias of Qstor.


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Liberty's Edge

here's my submission

Liberty's Edge

So there's 2 groups??

Liberty's Edge

I'd like to submit this PC. Mhurren 1/2 orc magus. I took the haunted trait.

Mhurren was an orphan who grew up near Vigil. He was raised by some goodly priests. An old eldritch knight from Qadira who was a crusader visted Mhurren in an orphanage. The knight was a member of the town's Wizard's Guild. He eventually tutored the half orc at a young age in the scimitar and arcane magic. The knight told stories Mhurren of artifacts and magic items. The stories would stick with him for years to come. A worn but well crafted scimitar hung at the knights side in a leather scabbard. The knight taught Mhurren this weapon as well.
As he grew older Mhurren turned away from the teachings of the goodly priests and the old knight and feel in with some smugglers in the outskirts of the city. They ran goods along the Path River to the orcs of Belkzen. The leader of the smugglers saw a promising career in the group for the young half orc. Mhurren killed a city guard in self defense on one of the smuggling trips. He repented in a shrine of Desna but often has thoughts of gold and resentment of the laws and stricture of martial lands he grew up in. Part of him longs for the pure unrestrained freedom from law and mortality of his orc blood.
He has heard of giants and orcs rising in the lands of Belkzen and has traveled to the Mindspin Mountains to investigate.

Full Name

Chupko

Race

Tengu

Classes/Levels

Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Gender

Male

Size

Medium

Alignment

N

Strength 10
Dexterity 18
Constitution 14
Intelligence 19
Wisdom 14
Charisma 10

About Chupko

PFS #212081-2009
Experience 72
Faction Horizon Hunter
Wealth 6.82 GP, 72 Reputation Horizon Hunter, 2 Reputation (VW, EA, RO), 4 Reputation VS
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Chupko
Rogue 7
M Medium humanoid (Tengu)
Senses Perc +15, Low-light vision

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Defense
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AC 25 (27)
HP 83
Fort +11, Ref +17, Will +13

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Offense
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Speed 25 ft.
Melee Beak +15 (1d6+2)
+1 striking Shortsword +16 (2d6+2)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak attack 2d6
Spell Attack Roll +13
Spell DC 23
Spells
. . Cantrips: Needle darts*, Telekinetic projectile*, Produce flame, Shield
. . Lvl 1: Hydraulic push, True strike*
. . Lvl 2: Resist energy, Scorching ray*

Innate spell
. . Guidance, Detect magic
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Statistics
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Str 10, Dex 18, Con 14, Int 19, Wis 14, Cha 10
Class DC 23
Background Archaeologist
Ancestry Feats Low-light vision, Sharp Beak, Skyborn, Uncanny agility (Steady Balance), Tengu Feather fan
Skill Feats Additional lore (Azlanti Lore), Arcane sense, Terrain stalker (Underbrush), Quick Repair, Fane's escape, Wary Disarmament, Slippery prey, Natural medicine
Class Feats Wizard Dedication, Nimble dodge, Magical trickster, Basic wizard spellcasting, Gang up
Languages Common, Tengu, Tien, Sylvan, Halfling, Elven
Skills Acrobatics +15, Arcana +13, Athletics +9, Crafting +15, Deception +9, Diplomacy +9, Intimidation +0, Architecture Lore +13, Azlanti Lore +17, Underworld Lore +13, Medicine +11, Nature +11, Occultism +16, Performance +0, Religion +11, Society +13, Stealth +18, Survival +11, Thievery +15
Worn items +1 shadow Leather armor, Backpack, Dueling cape, Pendant of the occult, Wayfinder, Aeon stone (Pearly white spindle)
Readied items +1 striking Shortsword with Phantasmal Doorknob spellheart attached, Repair kit, Climbing kit, Thieves tools, Playing cards, Tengu feather fan, Cold iron chunk
Other items Flint & Steel, Waterskin, Spellbook, Trail rations (2 weeks), Bedroll, Chalk, Rope, Soap, 4 Torches

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Pathfinder Training
Field commissioned : Underworld Lore

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Boons

BOONS:
Faction Boon: Horizon Hunter
Advanced Boon (or others but not faction Boon):
Boons:

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Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He tries to cast spells towards foes.