Mhagus's page

8 posts. Alias of delslow.


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Good luck on your project. I'll be waiting on a price drop before I consider this purchase. And I want this to be constructive, so here are some suggestions:

1) Pathfinder rules? You are on a PF board after all. =)
2) Price drop, as previously mentioned.
3) Since it is a grimore, how about a spell-book manager / spell-memorized manager?

4a) This is outside of the scope of your program, but I've always wondered why there are no "magic shop" generators out there? Especially since PF's world is so magic item heavy? Would be cool as a DM to click on a generator when players enter a city and allow them to see what items are on sale in that city? (the players have the option to try and get an item made via commission, but they should come at a very steep markup, imo) There could also be a list of "items wanted" and allow the PCs to sell their items at a higher price than normal...


I have a PC that thinks if enemies don't take AOO from being moved around, then players shouldn't have to either. Is this fair?

1) If a player grapples and then moves an enemy combatant, does the enemy take AOOs from the player's party? (If the grappling player moves out of another enemies threatened area, does the grappling player take an AOO?)

2) If a player (not being threatened) grabs another player (that IS being threatened) and drags them, does anyone take an AOO?

And finally a rule clarification: If you initiate the grapple and succeed, are both the grappler and graplee considered to be in a grappled state? Are there any penalties/bonuses for outside parties when attacking grappled combatants? Can someone that is in a grappled state break grapple as a quick action or only the person that initiated the grapple? (once again, the same player is arguing this point, because it doesn't explicitly say in the rulebook)

/frustrated.


Nylanfs wrote:

As noted here in this thread

PCGen v5.15.10 (Beta) Released! PCGen is now shipping with a almost complete dataset and gamemode for Pathfinder.

I'm creating this thread here so that people can post if they have any bugs or feedback if they didn't have a yahoo account to be able to log onto our main PCGen mailing list

So beat on it and help us improve!. :)

No druids in Pathfinder dataset?


hogarth wrote:
Mhagus wrote:
Yes, where exactly does it say that melee or ranged attacks into a grappled/grappling melee result in hitting friends half the time and foes the other?

In 3.5, it was in footnote 3 of the table of Armor Class modifiers.

http://www.d20srd.org/srd/combat/combatModifiers.htm

Ah, I see. Am I to understand that unless explicitly stated in the PF Beta manual, I am to follow all of the 3.5 rules? And "grappling" means one that is grappling and the one that is being grappled?


Yes, where exactly does it say that melee or ranged attacks into a grappled/grappling melee result in hitting friends half the time and foes the other?

And where does it say that a prone player may not withdraw?

I ask these questions so bluntly, because it's the same "bring-the-game-to-a-crawl" questions I get from my PCs. =(


OK, new option. What happens if a player decides to drag a prone player out of a threatened square?

Player A: Prone goes full Defense
Player B: Move action to grab Player A, Move action to drag Player A as far as Player B can move.
Does an opponent get an AOO against Player A because he is moving out of a threatened square?

To expand on that topic. If someone leaves a threatened square, but not on his own accord, does he provoke a AOO? A player is knocked past an opponent by some magic means, does the opponent get an AOO?

Oh, and for thoroughness sakes, why can't someone full withdraw 10' while prone? They are desperate for options to get out of being prone.


Dextro Highland wrote:

Not sure how legal this is, but what typically happens in our campaigns is:

1) Prone character takes his 5-foot step (tuck and roll?) away from creature.
2) Uses Move Action to stand up from prone, which is usually out of the creatures threat area (but not always).
3) Some Standard Action which typically involves casting a spell, drinking a potion, or throwing a missile weapon (if a hand is free)

In the following round the will likely use their 5-foot step to reenter melee, if that is what they want.

I believe its legal cause you can 5-foot step and perform a move action in the same round as long as the movement doesn't actaully involve movement. Am I correct?

1) You CANNOT take a 5-foot step if you can't move more than 5'. While you are prone, you can only move 5', hence a 5' step would be "illegal."

3) Unless you had the potion equipped, you do not have enough "actions" to quaff it.

***
I think I'm going to rule like this for my PCs.

1) 35 DC Acrobat to Stand as a swift action (taking an AOO)
2) 15 DC Acrobat + Opponent's BAB + 5 (for being prone) to crawl 5' away as a move action (without AOO)
3) Full Defense
4) Stand up as a move action (taking an AOO)
5) Play dead (Bluff vs. Sense Motive + MOD (MOD to be determined by what the DM thinks the Opponent has seen)
6) Fight with Xbow, Shuriken, Melee Weapons at -4 ATK ROLL
***

That about covers the basics?


My PCs want options... here's what they've got so far.

1. Stand up as a move action + AOO.
2. Stand up as a swift action (DC35 Acrobat), no AOO.
3. Full Defense as a full round action, no AOO.
4. 5 yard crawl as a move action + AOO.
5. 10 yard full withdraw crawl?, no AOO.

I'm not even sure some of this stuff is "legal." What about:
"Crawl away using acrobat (tumble) as a move action, then standing up as a second move action." I allowed this with a -4 penalty for being on the ground... I also considered -10 penalty or just not allow them to use their dex modifier.

It does kinda suck when you know you can't survive another hit and you are prone in front of a baddie... what ARE the choices available to PCs in Pathfinder?

-Mhagus