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Hey guys,

We have recently started playing pathfinder, I am considering some options for my babarian (name is Kadaverius). I've rolled the following stats:

STR: 19 (+2 human bonus)
Con: 17
Dex: 16
INT: 14
WIS: 14
CHA: 9

I took the Invulnerable Rager and Urban Barbarian archetype and the alternate human trait Heart of the Fields (ignore fatigue once a day)

The reason I want to multiclass or better put dip into another class is for flavor mostly although getting new powers is always interesting. My ideal build is the following with a level dip in Fighter:

Level 1 feats: Extra rage power x2: Superstition and Lesser Beast Totem
Level 2 RP: Witch Hunter and Invulnerability DR
Level 3 Fighter feats: Power Attack and Combat Reflexes
Level 3 Barbarian feat: extra rage power and Extreme Endurance
Level 4 RP: Reckless Abandon
Level 5 feats: Improved Sunder
Level 6: RP: Spell Sunder and Beast Totem
Level 7 feat: Combat Expertise
Level 8 RP: Strength Surge
Level 9 feat: not sure yet
Level 10 RP: Beast totem greater
Level 11 feat: not sure yet
Level 12: RP Come and get me

Our campaign will probably not go further than this but this is the general idea. My barbarian already has a Lucerne Hammer as reach weapon and claws as close range weapon. The fighter dip fits in nicely with my backstory:

I used to be a Captain in the army and had my own squad. One day we had to deal with a powerful wizard who managed to dominate me at will and forced me to kill my own squad members. I managed to escape after a while, abandoned my career and became a drifter. The pain that I experienced over time has grown into a powerful rage. Given that I've rolled a high intelligence score, a tactical fighting barbarian seems a viable option.

Another option would be, given the lack of a cleric (the party consists of a rogue, cavalier, Summoner and me the barbarian), to dip 2 levels into cleric for healing spells, selfbuffs and faster movement.

What do you think about this idea? I'm still relatively new to pathfinder, so maybe multiclassing isn't the best option but I like the variety and flavor. Is this a plausible build or perhaps too much power gaming?

Be advised I'm limited to the CRB and APG (I've managed to convince the GM that Spell sunder is awesome so I can take it).

I'm very interested in other player's opinions.


Hey everybody,

A couple of friends and I recently started playing Pathfinder. We have played 3.5 briefly but we are pretty much new to this (minus one player who has years of experience).

I'm thinking about creating a wizard but I still have a couple of questions and things I'm not sure about. My stats are as follows, we used the D6 method and throw away the lowest (I got kind of lucky):

STR: 14
DEX: 15
CON: 17
INT: 19
WIS: 15
CHA: 9

I used to play a fighter/cleric in 3.5 but my role became pretty useless later in the game. I'm considering chosin the conjuration school with the teleportation subschool (pretty standard choice I gathered) for optimal battlefield control. But the divination school with Forewarned and Prescience looks awesome. The problem is that the spells from the school itself are kinda crap.

Would it be wise and possible to choose Divination and then use mostly spells from other schools (minus the two opposing schools which will probably be necromancy and abjurarion)? Or do you have to use spells from your own school, as far as I know only spells from opposing schools would take two spell slots.

Or would choosing conjuration be a better option since my focus would mainly be on battlefield control and summoning?

Does anybody have advice on playing an elemental wizard, how does it stack up against the regular arcane schools?

Any advice would be more welcome, I spent 10 hours yesterday reading through the rules hahaha.

The GM has decided that we characters know nothing of the world, so I'm not sure about terrain and foes. The rest of the party consists of a fighter, rogue and a ranger.

Thanks!