Maidrayne Vox

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Goblin Squad Member. 24 posts. No reviews. No lists. No wishlists.



Goblin Squad Member

Hi,

Haven't been paying much attention of the Pathfinder Online Development for many months, so many good hopeful games under development it's hard to keep track. But even with open pvp games like Rust Alpha and Archage out, Pathfinder Online is still one of my most anticipated mmo's. Maybe because it reminds me of Warhammer Online as a sandbox with a great IP.

I don't want to start a debate about PVP, so in that spirit please refrain from posting your opinion on PVP.

So my question is what is the current state of open pvp?
Are there other PVP options outside open pvp like battlegrounds etc?
Do we know more about the plans for open pvp and pvp in general?

Thanks.

Goblin Squad Member

From what I understand we will be given attributes to help define the "path/class" we want to take with our character.

Any information on how many attribute points will we get?
I.e min/max or how much. The higher the numbers would in my opinion increase the level of customization.
Is there a way to raise attributes either through skill, som form of achievement or levels?
Or are we stuck with what we get in the beginning with maybe optional respec?

Any information on the merit badges?
More specifically if the abilities are useful or just bragging rights in the form of emotes like in old republic?

Is there any other information about player statistics beyond attributes, resistances and skills?

Thanks

Goblin Squad Member

Hey,

I have found establishing relations with pre release guild with a few dedicated people is good for creating new long term friendships and a more enjoyable game experience, so here is our idea for a new company.

Alignment: Evil and Neutral
Structure: Small but dedicated guild, quality over quantity
Focus:
* Raiding against player kingdoms supply line and other merchant guilds operations
* Assasination of player economic related NPC's to further own economic influence
* Fast and dedicated Harvesting operations and raiding valuable resource locations for short term profits
* Have a public neutral/lawful merchant guild as a front for selling stolen and crafted merchandize/resources
* A hidden secret clan with own base of operations

And of course much more as we get closer to release/alpha/beta and understand the game more. We are currently only 6 players, and we will develop both the organizational structure and style together.

In a nutshell a company of brigands and assasins with a public front as a cover. This way we can both do merchant activities and have fun raiding other players.

If you are interested in joining and help develop the company send me a email or reply and we can talk on steam/skype. We are always looking for more gaming friends, and we all have jobs/family so no stress. We play for fun and to mess things up for other players (in good spirit of course).