Metabaron
Goblin Squad Member
|
| 1 person marked this as a favorite. |
You have a thesis: it is more interesting to fight a worthy opponent. They have an antithesis: it is not interesting to be meaninglessly murdered. The proposition here is that there is a synthesis that can be designed that will satisfactorily solve the disagreement and result in a superior game that can eventually and gradually be good for all of us.
My objective is to try and facilitate the expression of just such a solution. I think it is in all our interests to do the same, because it could vault PvP into a new paradigm of excellence.
I find your embrace of dialectics disturbing.
If the current state of the western world is to provide a historical and empirical example then I think it is the opposite that will be true.
Nonetheless reading through the blog it seems the system of incentives and punishment in a free setting is working theoretically, this is one of the reasons I want so badly to pay in order to get into alpha to be there in game when the thesis is put to the test and will evolve into your synthesis.
The analogy to Hobbes hypethetical "state of nature" has probably been used a few times to describe a total free pvp game, then again the opposite of the carebears wet dream of a pve utopia sounds like a free mans nightmare.
No matter if the game flops or not this will certainly be interesting, and my money is literally on the hope that it will become a new paradigm of excellence.