I share the frustration of role-play vs roll-play in the PFS scenarios. What I have found is even scenarios that scream "role-play!" many players will ignore the opportunity and roll for init instead. It's the GM's fault too, since the way that GMs set up an encounter can influence the players if it's a role-play situation or not. I have found that the more I run a scenario the more comfortable I become with introducing role-play into what would otherwise be a combat encounter. Conversely when I am not prepared to run an adventure I tend to push toward the combats where I feel more comfortable.
Even in great role-play scenarios like Decline of Glory I would see players ignore the RP hooks and roll for init. However, in their defense I will note that if you role-play your way past encounters in PFS you will get screwed on gold in the end. Decline of Glory is a perfect example. I had a party talk their way past the first act by making an arrangement with Krechmoor. They tried to circumvent the fight in the swamp but I forced them into it because they would have missed another chance to get some loot. Then I remembered that Season One would wipe the slate clean and I relaxed. I don’t want to add anymore spoilers so all I’ll say is they role-played past the final encounter and ended up with almost nothing for their troubles. With the start of Season One it was all a wash. But I do think that the way that PFS scenarios are designed, combat is expected to take place and role-players may feel like they are being punished sometimes.
I *really* hope that in future scenarios we will see a break from the linear plots that have prevailed in Season One. A matrix-style investigatory scenario would be A) a nice change of pace and B) allow players who have had a chance to get familiar with Golarion have an opportunity to explore without feeling like they’re getting dragged by the plot hook.
Really the reason I'm posting is to greet a fellow Pharasmite. I too have a cleric of Pharasma with a 7 strength who doesn’t wear armor. I played her through Season 0 and got her up to 6th level without ever getting dropped into negative HPs. Having an AC 11 just meant I played her more like a wizard than a fontline cleric. It kind of disappointed me that I never got knocked down since I took the “Stay Death’s Embrace” faction feat and never once used it. Pharasma’s clergy are concerned with not only death, but birth as well. I took Profession (Midwife) as well as Profession (Mortician) and Profession (Barrister). I really like the Profession skills since they lend to developing a PC’s interests and motivations.