Mithral Scarab

Merrideth "Merry" Yllanys's page

10 posts. Alias of Hu5tru.


Full Name

Merrideth Yllanys

Race

Aasimar

Classes/Levels

Cloistered Cleric/5

Gender

Female

Size

5'9"

Age

23

Special Abilities

Orisons, Domains, Channel Energy, Spontaneous Spellcasting, Diminished Spellcasting, Breadth of Knowledge, Well Read, Verbal Instruction, Scribe Scroll

Alignment

Chaotic Good

Deity

Arshea (Empyreal Lord)

Location

Absalom

Languages

Common, Varisian, Celestial, Kelesh, Osirani

Occupation

Courtesan

Strength 8
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 18
Charisma 16

About Merrideth "Merry" Yllanys

Crunch:
Merrideth “Merry” Yllanys
Female Cloistered Cleric of Arshea (Emperyal Lord)/5
CG Native Outsider (Aasimar)
Init +1, Senses Darkvision 60' Perception + 5
SQ
Aura, Spontaneous Casting, Channel Energy, Domain, Orisons, Diminished Spellcasting, Breadth of Knowledge, Well-Read, Verbal Instruction
Charm (Love) Domain
Daylight (Su): Aasimars can use daylight once per day as a spell-like ability (caster level equals the aasimar's class level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

DEFENSE:

AC 12 (10 + 1 armor, +1 Dex), touch 11, flat-footed 11
Hp 33
Fort +6, Ref +2, Will +8 (+2 vs runes, glyphs, magical symbols)
SQ
Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability function as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

OFFENSE:

Spd 30ft.
Melee light mace +2 (1d6 -1/x2)
Ranged dagger +4 (1d4 +0)
Spells Prepared (CL 5th, concentration +9)
3rd Prayer +1 Suggestion
2nd Eagle's Splendor, Grace +1 Enthrall
1st Bless, Protection from Evil +1 Charm Person
Orisons Create Water, Detect Magic, Light
Channel Energy (DC 16, 5/day) 1d6 to harm Undead, and Evil Outsiders

STATISTICS

Str 8, Dex 12, Con 14, Int 12, Wis 18, Cha 16
Base Atk +3, CMB +2, CMD 14
Traits Sacred Conduit (+1 to Channel DC), Well Dressed
Feats (hu)Selective Channel, (1)Alignment Channel, (3)Dilettante, *Scribe Scroll, (5)Spell Focus (Enchantment)
Skills Appraise +7, Craft (Alchemy) +5, Craft (Clothing) +5, Diplomacy +12, Heal +10, Knowledge (Arcana)+ 9, Knowledge (Geography) +9, Knowledge (History) +9, Knowledge (Local) +9, Knowledge (Nobility) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Linguistics +6, Profession (Courtesan) +12, Sense Motive +10, Spellcraft +9
Languages Known: Common, Celestial, Sylvan, Dwarven, Varisian, Osirani
SQ
Diminished Spellcasting A cloistered cleric chooses only one domain from her deity’s list of domains, and her number of non-domain spells per day for each spell level is one less than normal. If this reduces the number of spells per day for that level to 0, she gains only the bonus spells she would be entitled to based on her Wisdom score for that level, plus her domain spell for that level.
Breadth of Knowledge: At 1st level, a cloistered cleric gains a bonus on all knowledge skill checks equal to half her class level and can make all knowledge skill checks untrained.
Well-Read (Ex): At 2nd level a cloistered cleric gains a +2 bonus on skill checks, caster level checks, and saving throws if such rolls pertain to mundane or magical glyphs, runes, scrolls, symbols and other writings.
Verbal Instruction (Ex}: At 3rd level, a cloistered cleric can use the aid another action to assist an ally within 30 feet on a skill or ability check. The ally must be able to hear and understand the cleric’s instructions. For every three class levels beyond 3rd, the cloistered cleric can instruct one additional ally. If all allies are not engaged in the same task, using this ability is a full-round action rather than a standard action.
Scribe Scroll (Su): At fourth level, Cloistered Cleric gains Scribe Scroll as a bonus feat.

GEAR

On Person
mithral chain shirt +1 (3100gp) 15 lbs
cloak of resistance +1(1000gp)
ring of protection +1 (2000gp)
mwk light mace (325gp)
silver holy symbol (25gp)
Spell component pouch (5gp)
handy haversack (2000gp) 5 lbs

In Pack

main compartment (80 lb limit)

bedroll (2sp) 5 lbs
winter blanket (3 sp) 3 lbs
tent - large, 4 person (30gp) 20 lbs
rope - silk 50ft (10gp) 5 lbs
kit (grooming) (15sp) 1/2 lbs
soap x6 (6cp) 3 lbs
glass bowl (10gp) 5 lbs
healer's kit (50gp) 1 lbs
surgeon's tools (20gp) 5 lbs
courtier's outfit (30gp) 6 lbs
winter outfit (8 gp) 7 lbs
heatstone (20gp) 1 lbs
ink x2 (16gp)
inkpens x5 (5sp)
journal (15gp) 10 lbs
Parchment x20 (2gp)--
Stationary x20 (20gp)
Trail rations 14 days (7gp) 14 lbs

Side pockets

holy water x12 (300gp)
tanglefoot bags x4 (200gp)
alchemist fire x10 (200gp)
mwk manacles x2 (100gp)
wand of cure light wounds w/50 charges (750gp)
scrolls of comprehend languages x2 (50gp)
scrolls of ant haul x2 (50gp)
scrolls of remove paralysis x3 (450gp)

Roughly 163 gp remaining

DESCRIPTION

Age 23 Height 5’9” Weight 115 Hair Rose Gold Eyes Gold
Carrying Capacity Light 26 lbs. Medium 53 lbs Heavy 80lbs

Though clearly lacking in martial ability, Merry appears quite healthy, and is besides exceptionally attractive. Her healthy complexion she owes to her Varisian mother, but her hair and eyes are fair, golden both, with crimson rosettes ringing her pupils.

PERSONALITY

Merry is generally friendly and obliging. She has not an excess of lust, but is exceedingly fond of social gatherings where she can present herself and her skills in the best light. Merry has a strong zeal for freedom, and preserving it in spirit and in practice, from restrictive government, fear, any manner of constraint on life, and the pursuit of happiness and love.

Wholly feminine and very much a Lady, Merry is not one to flaunt her physical beauty when the occasion does not call for it. While traveling, she keeps her silver hair bound tightly in braids and tucked under a conservative cap not unlike a bonnet. She maintains an almost exhaustive personal hygiene regimen, objectively to ward off disease, but also to prevent unseemly smells and the like. When social situations arise, however, she lets her hair down and dresses quite well.

History:

Merry is the daughter of Stavian and Grace Yllanys, a lumber merchant and innkeep by trade. Stavian recalled with pride that Merry’s mother, Iolana was a dancer with a traveling troupe that caught his eye and stole his heart. Unfortunately, her pregnancy was extremely difficult and despite the aide of magicians, Iolana died in child birth. The midwife, a devotee of Pharasma, was awed that she were present and assisted in the birth of an Aasimar child, and informed Stavian that their daughter's blood was of the angels. Stavian, recognizing the need for a positive female influence in his daughter’s life, swiftly married Grace. Their marriage was not the most passionate, perhaps, but in Merry’s formative years, she knew nothing but their love and respect for each other, and Grace bore Stavian many lusty sons with little difficulty.

When Merry became of age, Stavian, recognizing that Merry's special blood lent itself to a variety of talents his small town could not utilize sent her away to Absalom to study. Though Merry’s training consisted of many hours a day in reflection upon knowledge, her childhood conditioning in contributing to society did not allow idleness to become her. In her free hours, she volunteered to assist an alchemist and study his trade, and with more than a little passion for fashion, she oft visited the tailor as well. An attractive youth with a vibrant personality, Merry was oft courted, and her quick wit more like than not proved to be insightful, and it was quite exciting to be among “society” for a time in the evenings. She did not earn so much as some of her… more mercenary sisters, a hot meal and more than a few tankards of ale and cups of wine, but her engagements were more of a friendly and obliging social nature. And yes, there were some, strangers mostly, who misunderstood her intent, but Merry’s magics proved helpful in relieving herself from those awkward situations.

Merry first learned of her Empyreal patron during her exhaustive studies. As the child of a merchant in the lumber trade, it was always implied that she should take up the cause of Erastil, and for a time her attraction to the aspect of family and her reverence for nature satisfied, but she had the nagging feeling that it were the easy choice, and least free. In an anxious dream, her lord appeared to her, first in the guise of her mother, then in that of her secret love, and offered her freedom and his power. Merry accepted, but being devoted to her father and her family, and quite aware of the needs of the community at large as well, she retains quite a healthy respect for Old Deadeye’s faithful.

It was in her capacity as a courtesan that Merry was approached for membership in the Pathfinder society. As one who entertained many dignitaries, adventurers and world wise travelers, Merry was in a position to learn quite a bit of information the lodge might use for whatever their aims were. Merry said the words of the oath, but felt no more obliged to them than she did to any other authority. The coin they paid her for what little, at least how it appeared to her, information she did provide was fair. Occasionally she would be asked to accompany an expedition, which she did begrudgingly, providing support in her typical capacities. She watched several of her associates take the mark of the Society, but never felt the inclination. Arshea taught that her body was a temple, and hers was decorated well enough naturally not to allow for its plunder by a foreign power.

CONCEPT

A chaotic, goodly, and curious soul, Merry would be eager to pull from the deck to try something new. Her Emperyal Lord Arshea is not conventional, and neither is she. Besides, all she has to look foreword to should she return home is a quiet life tending the pedestrian aches and pains of the folk of Erastil, who are unlikely to understand the cultural flair she has gotten a taste of in her studies in Absalom. She is a support caster with several important knowledge skills, but also versatile in that she can and does cast minor enchantments well and is extremely good at social interactions. While not as effective as a bard, Merry can fill that role as well.