| Merquetio |
alternatively, let the GM kill you all in the gimped ship, and then say "well, what'd you expect when you wouldn't let us upgrade it, and you knew the CRs of the ships we'd be facing. Good game though, wanna do a retcon and say we've been upgrading our ship the whole time and do it again?" (not really a good idea, but with his complaining, I think it'd at least be a good idea to broach the subject now and explain that you all WILL die in future space fights if things don't change)
But seriously though, I think the adventure REALLY should have spelled out more on "while the PCs are doing X, this is a good time to have their ship upgraded to lvl Y which they'll be once they're done exploring", considering this is a new adventure for a new system, there should have been slightly more hand holding imo in this department. I kept looking for good "downtime" options for ship retrofitting in the books, and finding none. So that's why I adopted the off-screen upgrades while the PCs are exploring. Not 100% sure how I'll be working it now that they're out in the expanse...
Rook, it also sounds like the GM in question is using a classic "n00b" GM technique: Deus Ex Machina. IOW, the GM is using their NPCs as "PCs" and "saving the day" and not allowing their players to make their own decisions and dealing with the consequences.
TBH, I despise this, both as a player and as a GM. It means the GM is being lazy and not putting in the effort and dedication to make the game enjoyable. The GM is basically saying "Look at MY characters! They're stronger, better, luckier, blah blah blah...that YOUR characters. Only THEY can save you, NOT yourselves."If the campaign "seemingly" derails because of what the PLAYERS choose to do, then it's the GMs job to bring it back, i.e. exercise some creativity...you know, use their brain and THINK of something even better than what the AP says to do. That way, the campaign is made your own, not rubber stamped. I can't tell you how many campaigns I've played from "premade" adventures from the publisher and we, the players, did something so totally off the wall, the GM was almost apoplectic. BUT, our good GMs rolled with it, changed it up (also defeating the players who also had the premade and cheated knowing what was coming up), and bam! We players had a blast, the GM was well rewarded for their ingenuity and creativity and the campaign was a success.... because we all had fun. And that's the point....the ONLY point of gaming. It should be fun. If it's not (even for one player out of 4 to 8) then the GM isn't doing it right.