Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
i also need to roll my draw not pick the allies blessing I want (I also would like spell 1 as an upgrade circle of law not detect thoughts which is level 2) 1 is my original choice So ally1d3 ⇒ 1 blessing: 1d3 ⇒ 3 So Belthis Loumis not petty thief or imp But blessing of Deskari not Mazmezz Will take spell as card feat and Sinderbos for hammer (assuming no more than 2 of us want a spell upgrade, If not spell: 1d1000 ⇒ 222 If i fail to gian a spell may go back to blessing card feat)
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
armour 2: 1d1000 ⇒ 690
blessing of Mezmass 2
If i fail both weapon armour rolls may take item as cad slot and Mezmass replaces blessing of Abaxas
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
I will add a blessing to that weapon check Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Discards ally Jheraal. Current hand Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz encounters an ambush discards blessing of archdevils and top card of his deck (chain mail) to defeat wisdom 11: 2d8 + 1 + 1d6 ⇒ (7, 8) + 1 + (5) = 21 Explores again and finds some caltrops decx 4: 1d5 ⇒ 5 He picks them up and then thows them and his scale mail away sensing the end is nigh and wanting a blessing in hand Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz will start by encountering the carrionstorm that was in the blessing deck last turn He recharges his hammer ignore the corrupted trait on his unholy asskicker combat 12: 2d8 + 7 ⇒ (3, 7) + 7 = 17 Carrion swarm is defeated he buries his torch to explore and find a cultist he swings his unholy weapon again and the cultist dies melee combat 9: 2d8 + 7 ⇒ (7, 6) + 7 = 20 finally he recharges one blessing of Asmodeus to explore again and finds a human sniffing around after the meat Urgraz scares him off
Resets hand and ends turn Urgraz wrote:
Skills and Powers:
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Technically the monster goes on top of the location deck as soon as it is is discarded from the blessings deck. It is easy to fall in to th tap of regarding the blessing deck as just a counter, especially when your own blessings are so useful to you, but we will need to keep an eye out in this game
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
In the mummys mask set the game designers thought that all those look ahead powers (such has Harsks Examine the top card of your loaction at the end of your turn) made life a little too easy They introduced Trigger key word Trigger key words mean something bad happens when you examine rather than encounter the card The keyword trigger will be on the card and a power will state what happens when you examine rather than encounter the card In case of the deathtrap Harsk has just encountered if he had examined it he would then have to make a perception check. However he encountered by exploring so the trigger on examine power does not come into play
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Normally we would each have encountered Goblin Raider:
Henchman Monster 1 Traits Goblin Check
Powers
However barrier has goblin trait so as per scenario we need a new barrier without the goblin trait. I think the first one in the list above is malfunctioning deathtrap Malfunctioning Deathtrap
Check
Powers
Ignore the examine part. Urgraz is happy to recharge a blessing of the archdevils for an extra dice to defeat Step to the discussion thread for a short discussion on trigger examine and mummys mask cards
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz has blessing of Shax in his discard pile at the start of his tun he will give his blessing of Abraxas to Gobloch Shax give two dice on a str or dex based combat check (with discard if top card of blessings discard is corrupted) (Abraxas is the same thing with divine or arcane checks both give regular 1 die to any check)
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
On the other hand I may have badly underestimated Goblochs ability to make the dex check If you give Gobloch your armour to counteract the before you act perception check He then has acidic great sword which is 1d10+2d6+4+(d10? from discard) he can then display 2 spells and a blessing to add 6 to his dc 6 dex check Add my blessing onto his combat check and he has 99pc chance of defeating owly
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Happy to contribute a blessing (1 only takes our chance to 2/3, Also happy to wait 4 turns so Harsk can add his support (and possibly find a blessing) I think myself and Gobloch are better at fighting the thing but poorer at the close check.
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
dexterity dc 6: 3d6 ⇒ (2, 1, 2) = 5 Discarding cure as well 3d6 for 6 I liked those odds Dice bot did not Oh well still at least 2 henchmen in the warrens plenty of turns left Urgraz wrote:
Skills and Powers:
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Harsk did you make the dexterity acrobatics check on Ranzaks turn
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz fails the dex check buries his scale mail to prevent the damage from piggy he heads to the warrens and encounters a singing human he brandishes his asskicker at it and it runs away
No open location to place a monster on top Discards top card of his deck to try make dexterity check (blessing of the archdevils 2) dexterity 9: 2d6 ⇒ (1, 5) = 6
Avoids damage Recharges warhammer +1 to use unholyaspergillum on combat check discards blessing of shax and another card from top of his deck ( shackles of compliance) piggy combat 14: 4d8 + 1d6 + 7 ⇒ (7, 3, 5, 3) + (5) + 7 = 30 Piggy smashed now just a dex 6 check so we can celebrate with bacon sandwiches and move on to next scenario Urgraz will discard another card from the top of his deck for 2d6 what else can we add (Probably should have seen if harsk had a card to recharge to help on the combat check too)
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
I am not rushing to give my second blessing away Urgraz flips a blessing explores the farmhouse and finds another stinking cape. He cant acquire it. Ends his turn and resets hand Urgraz wrote:
Spoiler:
Skills and Powers
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4 Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Deleted my initial post and posted it here without spoilers
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Will chuck and extra blessing of abraxis for and extra d6 Well dying garden is now dead and definitely closed Is that a search until you find or search and pick one out of those found kind of instructions if the latter my vote is for the armour 2
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz explores the farmhouse some more and finds a pit trap wisdom 7: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7 He finds it by dropping his chain mail into it (discarded chain mail from top of his deck to add a d6 to check) he explores some more (free from defeat pit trap) and finds a shiny weapon melee 7: 1d8 + 4 ⇒ (5) + 4 = 9 he picks up the dogslicer and discards Jheraal to explore (buries Jheraal due to farmhouse power) and finds a ghoul melee 11: 1d8 + 4 + 2d6 ⇒ (8) + 4 + (2, 2) = 16 Urgraz skewers the ghoul and leaves the dog slicer buried into its corpse Urgraz wrote:
Skills and Powers:
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Ho hum. I discarded dogslicer as I didn't want three weapons in hand. At least with corrupted asskicker can start cycling the cards when I get into fights
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz runs and runs until he finds another farmhouse he doesn’t hear any talking pigs so he explores and finds a big cat wisdom 8: 1d8 + 1 ⇒ (2) + 1 = 3 It doesn’t look friendly so Urgraz gives it a lot of room maybe even a barn Hand unchanged turn done
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz starts in the farmhouse Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 d8+4 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 d10+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 d8+2 Charisma d4 [ ]+1 Hand Size 5 [X2] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
So we have 2 weapon 2s an ally 2 and item 2 (one apiece) Ranzak gets a shiny 2 all of his own. So we take 1 apiece of the twos after that slim pickings (have you included my cloak of rlvenkind from Belthis Didnt Harsk get a cloak too) Urgraz would like weapon 2 but he did get one last time I slightly prefer ally 2 over item 2 I will forgo weapon 1 acidic whip although magical not really a significant upgrade imho 2nd upgrade is a pass for me I think will take an extra card in hand as power feat Will start in the farmhouse as i only have one ally in my deck if not ally 2 my new ally will be jinx eater to replace the banished Belthis
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Yep that's exactly how the archdevils blessing works it funky abilities come when I have another corrupted blessing in hand The only issue is that gobloch can't play my unholy asskicker but I'm sure his great sword will do the trick the magic weapon was for the magic to defeat ghost
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz hands Gobloch his unholy aspergillum he will explore and find a goblin warchanter Urggh Wait its a goblin need to encounter draw a new monster will take next monster instead of waiting for GM A Satyr even worse I think its bury ranzaks blessing of Lamashtu time and discard a card from the top of Goblochs deck (top one of mine is a blessing) Assuming thats the plan Spoiler: dex 9: 4d6 ⇒ (1, 3, 2, 4) = 10 Satyr is defeated Play detect good to gain sneak peek at next monsterdivine recharge dc 6: 1d8 + 2 ⇒ (7) + 2 = 9
He then ends his turn drawing blessing of the archedvils and cure At the start of Goblochs turn will play cure putting cards: 1d4 + 1 ⇒ (4) + 1 = 5 back into Goblochs deck
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Continuing to try get the mill closed Urgraz explores and finds some filthy rats. Oddly the seem attracted to the filthy elven cloak Recharges cloak to succeed at stealth check to beat rats Ends turn as no further explores available Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz head to the mill to sort out the shopkeeper daughter Discards a torch to add to his wisdom check wisdom dc 8: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8 He sneaks past her and spots a bottle he tries to snag it (taking explore for defeating obstacle) intelligence dc 4: 1d6 ⇒ 1 His clumsy attempt sends the potion of energy resistance smashing to the floor Having no other means to explore he ends his turn At least cleared the dodgy obstacle Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz continues to explore the shrine and finds a zombie horde He recharges his magic warhammer to bash it with his unholy asskicker melee 8/9: 1d8 + 4 + 3 + 1d8 ⇒ (5) + 4 + 3 + (8) = 20 with no way to explore further that ends his turn he draws scale mail to replace his Warhammer Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz flips a blessing of Sarerae and explores the shrine some more and finds a mercenary. He rechargesw his corroded helm to ignore the corrupted trait on his aspergillum and hits him with it warlord dc12: 2d8 + 7 ⇒ (5, 4) + 7 = 16 Discards blessing of Torag to explore again and finds a giant zombie recharges blood periapt to use his unholy asskicker again (has no divine cards in hand to recharge giant zombie dc 13: 2d8 + 7 ⇒ (7, 3) + 7 = 17 Finally displays Belthis Loumis to draw three cards a weapon an armor and an item from the box will banish 2 set aside 1 then banish Belthis to draw set aside card or bury Belthis if answer is none of the above Then will reset hand (top card is scale mail) Urgraz wrote:
Skills and Powers:
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
Hoping he ends up with 4 weapons in hand
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
In other news Belthis Loumis: Reveal this card to draw a weapon an armor and an item from the box; banish 2 and set aside one. Then banish this card and draw the card you set aside, or bury this card and banish the card you set aside. Discard this card to explore your location
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz heads away from the cave and heads for the shrine to Lamashtu Discarding blessing of Shax he tries to remember where the pit trap was wisdom 7: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7 He nearly steps into it before he remembers and explores again and finds a blessing of Torag He hates it Discards chain mail and hammer divine 5: 1d8 + 1 ⇒ (7) + 1 = 8 Nevertheless he picks it up Then plays cure on himself cure cards: 1d4 + 1 ⇒ (2) + 1 = 3 shuffles hammer, chain mail and detect good back into deck cure recharge 8: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9 She recharges the cure spell discarding another blessing from her deck (abraxas) She ends her turn and resets her hand Urgraz wrote:
Skills and Powers:
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
At the start of the next turn she displays Belthis Loumis and draws an item weapon and armour from the box (urgraz will then choose 1 and banish Belthis or bury Belthis if all are B cards probably)
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Another rules question Unholy Aspergillum +3 If this card has the corrupted trait a character at your location must discard a blessing or you may not play this card For your combat check reveal this card to use your strength or melee skill + 1d8+3 you may discard for an extra 1d4+1 aaaa
Now if i recharge a card using Urgraz's power can I play it without someone else having to discard a blessing or does that only work when i am the only characte at the location If the former Urgraz recharges his hammer and launches into the fray with his new spiky mace
Results in spoilers just in case:
combat dc 13: 2d8 + 4 + 3 + 1d6 ⇒ (8, 6) + 4 + 3 + (5) = 26 If the latter he uses his old hammer Spoiler:
combat dc 13: 1d8 + 4 + 2d6 ⇒ (4) + 4 + (4, 5) = 17 Either way using his power to discard a card from his deck (blessing of shax) to add to his check
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz attempts the fortitude check fortitude dc 8: 1d10 + 1d6 + 2 ⇒ (8) + (6) + 2 = 16 discarding shackles of compliance from the top of my deck Urgraz wrote:
Skills and Powers:
SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
Now we face the henchman fight over the shiny eye
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
The nasty writing is banished Discarded detect good from my deck Ended turn and reset hand Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none
Urgraz wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ]+1 [ ]+2 Constitution d10 [ ]+1 [ ]+2 [ ] +3 Fortitude +2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d8 [X]+1 [ ]+2 [ ]+3 Divine +1 Charisma d4 [ ]+1 Hand Size 5 [ ] 6
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