Merisiel's Deck Handler
Scenario 7-99C Rewards:
Deck Upgrades:
7-99C Boon: 1d20 ⇒ 2
Merisiel's Deck Handler
Off turn: Banish Charm Person to draw a new Cha/Dip ally: Formian Myrmidon (Al6).
Start of turn: The hour of Calistria's Sting
Pegg and Louie: Fail check to acquire and banish.
CotCT
Ally 5 Traits: Ghost Undead To Acquire: Wisdom Survival 13 OR Suffer The Scourge Frightened 0 When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced. Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened. Give Formian Myrmidon to Feiya. Remain at Ruin Explore: Haughty Nobles: Difficulty increased by 4 per barrier power. Reveal Evangelist, Feiya plays Coordinated Blast to add 1d12+6.
Core
Barrier 1 Traits: Cache Task Veteran To Defeat: Charisma Diplomacy 6+# If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type. Charisma 6+#+4=16: 1d8 + 1 + 1d12 + 6 ⇒ (8) + 1 + (3) + 6 = 18 defeated & banished Summon and encounter a new Item: Silver War Paint: Auto-fail with a d4 for both skills.
CotCT
Item 4 Traits: Liquid Paint To Acquire: Melee Fortitude 5 Display. While displayed: * When you suffer Combat damage, reduce it by 1. * When you would discard cards as Combat damage, you may recharge them instead. * When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead. End turn. Shuffle hand into deck to remove Dazed. Reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Evangelist, Cockroach Coat, Blessing of Zon-Kuthon, Black Marsh Spider Venom, Emerald of Dexterity Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Retconning last turn:
Merisiel's Deck Handler
Off turn: Discard BoMilani for Nok-Nok's check.
Start of turn: The hour of Erastil's Eye
Reveal Fortune-Teller and name boon to encounter: Fury's Trident: Fail with a d6 strength and banish.
CotCT
Weapon 6 Traits: Fire Magic Melee Ranged Spear To Acquire: Strength Melee Ranged Survival 16 For your combat check, reveal to use Strength, Melee, Ranged, or Survival + 2d8; you may remove 1d8 and the Fire trait. If proficient, you may discard a card to add another 1d8. On a local combat check, freely discard to add 1d8 and the Fire trait. You may use this power even if you have previously revealed this card on this check. Free explore: Kobold Sorcerer: Discard Gambeson for BA Acid damage.
Core
Story Bane 1 Type: Monster Traits: Kobold Sorcerer Veteran To Defeat: Combat 10+## Before acting, suffer 1 Acid damage. If the check to defeat does not have the Attack trait, and you succeed, reroll. After acting, suffer 1 Acid damage. Discard BoAbadar to bless, reveal Evangelist. Ask Feiya to recharge Death's Touch to reduce DC by 7. Charisma 8+#-7=7: 2d8 + 1 ⇒ (6, 1) + 1 = 8 defeated Discard Fortune-Teller for AA Acid damage. [b]Add the new location Thicket and shuffle the closing henchman Kobold Chieftain into it. All Proxy A cards are now the closing henchman Planar Rift. Attempt to close Caves by summoning and defeating the danger: Poison Dart Trap (Danger Option 3): Reveal Evangelist.
Story Bane
Type: Barrier Traits: Poison Trap To Defeat: Dexterity Acrobatics 9 OR Disable 7 If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned. Disable 7: 1d12 + 6 + 1 ⇒ (8) + 6 + 1 = 15 defeated Caves closed. Everyone moves to Thicket. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shadowless Sword, Blessing of Zon-Kuthon, Cockroach Coat Recharged: Quick-Change Mask, Emerald of Dexterity, Scabbard of Keen Edges (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
The hour of Torag's Power
Explore: Aid: Recharge Emerald of Dexterity.
Core
Spell 0 Traits: Divine Magic Veteran To Acquire: Wisdom Divine 6 On any check, freely banish to add 1d4+#. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead. Wisdom 6: 1d12 ⇒ 7 acquired Discard Heister to explore. Curse of the Worm barrier encountered, evaded and placed on the bottom of the location deck per Heister's power.
Warsworn: BA, suffer 3 combat damage for 3 weapons in hand. Discard Keen Rapier +3, Menacing Backsword +1 and Scabbard of Keen Edges.
CotCT
Monster 6 Traits: Undead To Defeat: Combat 26 Immune to Mental and Poison. Before acting, each local character suffers Combat damage equal to the number of weapons and armors in their hand and displayed cards. If undefeated, suffer the scourge Drained. Reveal Vampiric Backsword +3 and banish Aid to add 1d4+#. Combat 26: 1d12 + 5 + 2d6 + 3 + 1d4 + 6 ⇒ (4) + 5 + (1, 3) + 3 + (2) + 6 = 24 Hero Point to re-roll (0 remaining) Combat 26: 1d12 + 5 + 2d6 + 3 + 1d4 + 6 ⇒ (12) + 5 + (2, 3) + 3 + (3) + 6 = 34 defeated Reload Vampiric Backsword to recharge a random discarded card: Scabbard of Keen Edges. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Black Marsh Spider Venom, Blessing of Zon-Kuthon, Cockroach Coat, Mask of Stolen Mien, Shadowless Sword, Charm Person Recharged: Quick-Change Mask, Emerald of Dexterity, Scabbard of Keen Edges (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Slight retcon: Use Magic Spyglass to examine top 3 cards of Caves during Feiya's turn and heal: 1d4 - 1 ⇒ (1) - 1 = 0 cards per the hour power (welp, I tried).
Merisiel's Deck Handler
Off turn: Discard BoErastil for Nok-Nok's check. Start of turn: The hour of Desna's Freedom
Discard Magic Spyglass to examine the top 3 cards: Labyrinth (Ba1), Scabbard of Keen Edges (I5), Fury's Trident (W6)
Labyrinth: Automatically succeed at the Knowledge CtD per Merisiel's power, banish.Add Mark to location.
Core
Barrier 1 Traits: Obstacle Veteran To Defeat: Intelligence Knowledge 6+# OR Perception Survival 8+# Cannot be evaded. If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed. Discard BotVaultmaster to explore: Scabbard of Keen Edges: Recharge Quick-Change Mask to use Stealth.
CotCT
Item 5 Traits: Accessory Magic To Acquire: Intelligence Craft 12 On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it. Craft (Stealth) 12: 1d12 + 6 ⇒ (11) + 6 = 17 acquired End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Blessing of Abadar, Masterwork Tools, Evangelist, Mask of Stolen Mien, Shadowless Sword, Fortune-Teller, Charm Person, Black Marsh Spider Venom, Cockroach Coat, Blessing of Milani, Gambeson Recharged: Quick-Change Mask, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Keen Rapier +3 swapped in for Cornerstone Crossbow. Heister swapped in for Zealot.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shadowless Sword, Cockroach Coat, Emerald of Dexterity, Blessing of Milani, Blessing of Zon-Kuthon, Evangelist, Mask of Stolen Mien, Fortune-Teller, Gambeson, Heister, Menacing Backsword +1, Masterwork Tools, Black Marsh Spider Venom, Blessing of Abadar, Charm Person Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Scenario 7-99B Rewards:
Deck Upgrades:
Merisiel's Deck Handler
Off turn: Move to Castle when Shrine closes. Start of turn: The hour of Darb Tuttle: Feiya recharges Cloudburst to reduce DC by 6. Discard BotVaultmaster to bless.
CotCT
Ally 6 Traits: Aristocrat Human To Acquire: Charisma Diplomacy 15 OR Divine 13 On a local check to close or to guard, recharge to add 2d12. Discard to explore; if you encounter a barrier or a boon, recharge instead. Charisma 15: 2d8 + 6 ⇒ (3, 3) + 6 = 12 failed, banished Examine top card of location: Obsession of Servitude (Ba5). Remain at Castle Feiya reveals Scrying and namees Monster to examine both cards at Castle and puts the Villain on top.
Azuretzi: d4 rolls: 2d4 ⇒ (2, 1) = 3 Immune to Acid & Cold.
Story Bane
Type: Monster Traits: Outsider Protean Veteran To Defeat: Combat 11+## THEN Charisma Arcane Diplomacy Divine 9+# Roll 1d4 twice, rerolling duplicates. This monster is resistant to: 1. Acid 2. Cold 3. Electricity 4. Fire
BA a local character discards an ally. Feiya uses Staff of Curses to reduce DC by: 1d4 + 4 ⇒ (1) + 4 = 5 Reveal Vampiric Backsword +3, Feiya recharges Icy Prison to reduce DC by 7 and freely discards Erastil's Eye to bless Combat 11+##-5-7=11: 2d12 + 5 + 2d6 + 3 ⇒ (3, 11) + 5 + (2, 3) + 3 = 27 Reroll the highest die (2nd d12): 1d12 ⇒ 11 then the lowest die (1st d6): 1d6 ⇒ 4. Succeeded with a 29. Feiya takes the 2nd check, recharges Staff of Life to reduce DC by 7 and discards BotMasterofMasters to double bless. Arcane 9+#-7=8: 3d12 + 6 ⇒ (4, 4, 11) + 6 = 25 defeated We win!
Merisiel's Deck Handler
The hour of Calistria's Sting
At end of move step, reveal Fortune-Teller and name boon. Examine top card of Shrine: Urgathoa's Gluttony. Free explore from Fortune-Teller: Urgathoa's Gluttony: Auto-fail check to acquire with d6 and banish.
Core Blessing 2 Traits: Deity: Urgathoa Divine Veteran When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. To Acquire: Constitution Divine Fortitude 5+# On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore. SoT explore: Gozreh's Growth: Auto-fail with d4 and banish.
Core
Blessing 1 Traits: Deity: Gozreh Divine Veteran When this is the hour: On your check against an Animal or Elemental card, add 1d4. To Acquire: Wisdom Divine Survival 4+# On any check to close or to guard, recharge to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4. Discard Fortune-Teller to explore: Gorum's Iron: Auto-fail with d4 and banish.
Core
Blessing 1 Traits: Deity: Gorum Divine Veteran When this is the hour: On your non-Attack combat check, add 1. To Acquire: Divine Melee Ranged 4+# On any check, discard to bless. On a non-Attack combat check, recharge to bless. Discard to explore. End turn & reset hand, discarding Venster Arabasti.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Zealot, Evangelist, Mask of Stolen Mien Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Forgot to move. Merisiel moves to Castle.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gambeson, Masterwork Tools, Black Marsh Spider Venom, Blessing of the Vaultmaster, Evangelist, Mask of Stolen Mien, Zealot Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Correction to last turn: Discard Ring of Energy Resistance and Emerald of Dexterity for failing to acquire both armors (Desperate wildcard).
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Vaultmaster, Black Marsh Spider Venom, Zealot, Evangelist, Mask of Stolen Mien, Masterwork Tools, Gambeson Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Banish Charm Person to draw a new Diplomacy Ally from the box: Venster Arabasti (Al6). Merisiel wrote:
Merisiel's Deck Handler
The hour of Rovagug's Destruction
Explore: Bearskin Armor: Auto-fail and banish.
CotCT
Armor 4 Traits: Light Armor Magic To Acquire: Constitution Fortitude Survival 12 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 2. * When you suffer any damage, you may bury to reduce it to 0. * On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die. Discard BoErastil to explore: Moon Maiden Armor: Auto-fail and banish.
CotCT
Armor 4 Traits: Light Armor Respect To Acquire: Constitution Fortitude Survival 12 Display. While displayed: * When you suffer Cold or Combat damage, you may draw this card to reduce it by 2. * On your combat, Dexterity, or Acrobatics check, you may recharge to add your Wisdom die. If proficient, you may do this after the roll. Discard BoMilani to explore: Skoan-quah Boneslayer: Summon & defeat the Danger to acquire:CotCT
Ally 4 Traits: Human Ranger To Acquire: Charisma Diplomacy 11 OR Summon And Defeat The Danger Display. While displayed: * On all Dexterity and Survival checks, add 1d6. * At the end of the turn, recharge. Discard to examine the top card of your location, then you may explore. This exploration, on all Dexterity and Survival checks, add 3. Zombie Minions: Reveal Vampiric Backsword.
Story Bane
Type: Monster Traits: Undead Zombie Veteran To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. Combat 9: 1d12 + 5 + 2d6 + 3 ⇒ (11) + 5 + (3, 5) + 3 = 27 success Reveal Vampiric Backsword. Combat 11+#=17: 1d12 + 5 + 2d6 + 3 ⇒ (10) + 5 + (2, 1) + 3 = 21 defeated Reload Vampiric Backsword to recharge a random card from discards: BoMilani. Discard Skoan-quah Boneslayer to examine top card then optionally explore: Cultist (Henchman Proxy A). Choose not to explore. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Gambeson, Zealot, Mask of Stolen Mien, Cornerstone Crossbow, Charm Person, Evangelist, Blessing of the Vaultmaster, Masterwork Tools Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
The hour of Zon-Kuthon's Pain
Discard Magic Spyglass to examine the top 3 cards of Castle:
Ring of Energy Resistance: Discard BoZonKuthon to double bless.
CotCT
Item 6 Traits: Accessory Magic To Acquire: Constitution Fortitude 8 OR Intelligence Arcane 9 When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Constitution 8: 3d6 ⇒ (4, 6, 6) = 16 acquired End turn. Discard Verminbane Warhammer & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gambeson, Mask of Stolen Mien, Fortune-Teller, Cornerstone Crossbow, Black Marsh Spider Venom, Masterwork Tools, Zealot, Charm Person, Evangelist, Shadowless Sword, Blessing of the Vaultmaster Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Off turn: Should not have recharged a favored card at start of scenario so Cockroach Coat is instead displayed.
During Feiya's turn, attempt to guard Arsenal. Verminbane Warhammer: Recharge Quick-Change Mask to use Stealth, Cockroach Coat adds 1d4.
CotCT
Weapon 4 Traits: Bludgeoning Hammer Magic Melee To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers. Stealth 14: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15 acquired Arsenal guarded. Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Blessing of Erastil, Masterwork Tools, Charm Person, Evangelist, Shadowless Sword, Mask of Stolen Mien, Zealot, Gambeson, Cornerstone Crossbow, Blessing of the Vaultmaster, Black Marsh Spider Venom, Fortune-Teller Recharged: Menacing Backsword +1, Blessing of Abadar, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Recharge a card of my favored per start-of-scenario rules: Cockroach Coat.
Explore: Blackjack's Rapier: Acrobatics 13: 1d12 + 6 ⇒ (6) + 6 = 12 failed, banished
CotCT
Weapon 4 Traits: Blackjack Finesse Loot Magic Melee Piercing Swashbuckling Sword To Acquire: Strength Acrobatics Melee 13 For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6. If the scenario includes the location Base, on a local Diplomacy check, reload to add 1d4. Discard BoAbadar to explore: Kazavon's Iron Golem: Reveal Vampiric Backsword +3, recharge Menacing Backsword to add 1d6+1 (Meri's power), location power adds 1.
CotCT
Monster 5 Traits: Construct Golem Veteran To Defeat: Combat 19+# Immune to Attack, Mental, and Poison. If undefeated, each local character suffers 1d4 Poison damage. Combat 19+#=25: 1d12 + 5 + 2d6 + 3 + 1d6 + 1 + 1 ⇒ (10) + 5 + (6, 6) + 3 + (2) + 1 + 1 = 34 defeated & banished Reload Vampiric Backswoard to recharge BoAbadar. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Evangelist, Cornerstone Crossbow, Black Marsh Spider Venom, Charm Person, Shadowless Sword, Gambeson, Blessing of Erastil, Masterwork Tools, Blessing of the Vaultmaster, Emerald of Dexterity, Zealot, Fortune-Teller Recharged: Cockroach Coat, Menacing Backsword +1, Blessing of Abadar, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Vampiric Backsword +3 added to empty weapon slot.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Gambeson, Blessing of the Vaultmaster, Mask of Stolen Mien, Zealot, Black Marsh Spider Venom, Blessing of Erastil, Evangelist, Masterwork Tools, Magic Spyglass, Emerald of Dexterity, Charm Person, Cornerstone Crossbow, Fortune-Teller, Blessing of Milani, Shadowless Sword Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Scenario 7-99A Rewards:
[b]Deck Upgrades:
7-99A Boon: 1d20 ⇒ 18
Merisiel's Deck Handler
Off turn: Move to Ossuary during Feiya's turn. The hour of The Queen Mother
Explore: Soul Mistress: Reveal Shadowless Sword, recharge BoZonKuthon to double bless (with d4s), recharge Menacing Backsword +1 to add 1d6+1 per Merisiel's power..
CotCT
Monster 5 Traits: Hag Outsider To Defeat: Combat 21 Immune to Cold and Fire. Resistant to Attack. When you discard cards as damage, you must first choose items. If undefeated, suffer the scourge Plagued. Combat 21: 1d12 + 5 + 1d8 + 2 + 2d4 + 1d6 + 1 ⇒ (5) + 5 + (6) + 2 + (3, 4) + (6) + 1 = 32 defeated Discard BoErastil to explore: Aid: Auto-fail and banish.
Core
Spell 0 Traits: Divine Magic Veteran To Acquire: Wisdom Divine 6 On any check, freely banish to add 1d4+#. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead. Attempt to close empty location by summoning & encountering: Ancient Skeleton: Reveal Shadowless Sword.
Story Bane Monster 1
Traits:
Check to Defeat:
Powers:
Combat 11+#=17: 1d12 + 5 + 1d8 + 2 + 1d8 ⇒ (12) + 5 + (8) + 2 + (5) = 32 defeated Ossuary closed. Move to Academy. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cockroach Coat, Evangelist, Masterwork Tools, Quick-Change Mask Recharged: Blessing of Zon-Kuthon, Menacing Backsword +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Off turn: Discard BotVaultmaster for Feiya's check. The hour of The Survivor
Merisiel wrote:
Remain at Alley Explore: Headband of Mental Superiority: Auto-fail and banish.
CotCT
Item 5 Traits: Accessory Magic To Acquire: Intelligence Wisdom Charisma 13 On your Intelligence, Wisdom, or Charisma check, freely reveal to add 1d4. Discard Magic Spyglass to examine the top 3 cards of Alley: Boneshatter (Spell 6), Roc (Monster 4) & Evidence (Henchman Proxy A2 - TRIGGER). Encounter Evidence: Evidence: Recharge Emerald of Dexterity to use d12, discard BoAbadar to bless.
Story Bane
Type: Barrier Traits: Task Trigger Veteran To Defeat: Intelligence Wisdom Knowledge Perception 10+# When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario. Intelligence 10+#=16: 3d12 + 1d8 ⇒ (3, 11, 10) + (5) = 29 defeated Evidence displayed at Alley. Choose not to attempt the location close. Place Roc on top then Boneshatter. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Evangelist, Cockroach Coat, Gambeson, Quick-Change Mask Recharged: Mask of Stolen Mien, Emerald of Dexterity, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Forgot Confusing last turn: 1d5 ⇒ 3 Mask of Stolen Mien shuffled into deck. The hour of Curiosity gets the better of Merisiel and she follows the zombie in pursuit of the Shoanti ranger. The two head into a darkened building and so does Merisiel. As her eyes adjust she is horrified by the scene before her. Explore: Verminbane Warhammer: Auto-fail & banish.
CotCT
Weapon 4 Traits: Bludgeoning Hammer Magic Melee To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers. Discard BoMilani to explore: Wight: Discard Black Marsh Spider Venom for BA Cold damage.
Proxy B - Closing Henchman
Story Bane Type: Monster Traits: Undead Wight Veteran To Defeat: Knowledge 6+# OR Combat 10+## Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained. Merisiel auto-succeeds at the Knowledge check per her power. Discard Cornerstone Crossbow for location power. Banish Black Arrow Ranger to close location. Slaughterhouse closed. Examine top card of each location, ignoring Triggers and banishing allies: Cliff: Wraith Tenement: Fireball Beads (Item 4) Alley: Darb Tuttle (Ally 6) - BANISHED Ossuary: Aid (Spell 0) Move to Alley when Slaughterhouse closes. A wight with a warhammer stands before her, covered in the spray of two fresh victims. Implements of torture are strewn about. Merisiel barely has time to take it all in before the business end of the hammer arcs toward her. She nimbly dodges and fires a few magic-enhanced bolts from her crossbow. The wight shrieks and it seems to destabalize space-time. Several realities flash before Merisiel's eyes and she feels a sense of reeling before landing upright back in the alley. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Blessing of Abadar, Quick-Change Mask, Blessing of Erastil, Evangelist, Gambeson, Cockroach Coat, Blessing of Zon-Kuthon, Shadowless Sword, Zealot, Magic Spyglass Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
The hour of Gorum's Iron
The witch called Feiya is a chatty sort and, after they're interrupted by the likes of a Outsider, she proves she's deadly with a staff. Merisiel avoids any collateral damage and ducks into an alley out of harms way. Explore: Labyrinth: Auto-succeed at Knowledge check per Merisiel's power.
Core
Barrier 1 Traits: Obstacle Veteran To Defeat: Intelligence Knowledge 6+# OR Perception Survival 8+# Cannot be evaded. If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed. The alley begins to warp and change with the dimensional shifting. Merisiel keeps her wits about her and avoids getting lost. Display Toff Ornelos next to the location to explore: Skoan-quah Boneslayer: Recharge Quick-Change Mask to use Stealth.
CotCT
Ally 4 Traits: Human Ranger To Acquire: Charisma Diplomacy 11 OR Summon And Defeat The Danger Display. While displayed: * On all Dexterity and Survival checks, add 1d6. * At the end of the turn, recharge. Discard to examine the top card of your location, then you may explore. This exploration, on all Dexterity and Survival checks, add 3. Charisma (Stealth) 11: 1d12 + 6 ⇒ (2) + 6 = 8 failed A Shoanti ranger drops from a rift with a zombie in pursuit. Merisiel waves the ranger over to a place of cover but is ignored. She decides to stay put and not pick fights where she's not needed. End turn & reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Vaultmaster, Blessing of Erastil, Zealot, Emerald of Dexterity, Evangelist, Masterwork Tools, Menacing Backsword +1, Blessing of Abadar, Blessing of Zon-Kuthon, Shadowless Sword, Magic Spyglass, Gambeson Recharged: Cockroach Coat, Quick-Change Mask, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
At the start of the first turn banish Charm Person to draw a new Ally that lists Diplomacy: Toff Ornelos (Ally 6).
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Evangelist, Black Arrow Ranger, Shadowless Sword, Menacing Backsword +1, Blessing of Zon-Kuthon, Blessing of Abadar, Mask of Stolen Mien, Magic Spyglass, Blessing of Erastil, Masterwork Tools, Blessing of the Vaultmaster, Zealot, Gambeson, Emerald of Dexterity, Black Marsh Spider Venom Recharged: Cockroach Coat, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Start at Cliff.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, Mask of Stolen Mien, Black Arrow Ranger, Gambeson, Blessing of Zon-Kuthon, Black Marsh Spider Venom, Evangelist, Zealot, Blessing of the Vaultmaster, Emerald of Dexterity, Shadowless Sword, Masterwork Tools, Blessing of Abadar, Menacing Backsword +1, Blessing of Erastil Recharged: Cockroach Coat, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Merisiel checking in.
Merisiel's Deck Handler
Scenario 6-99C Reward:
Adventure 6-99 Reward:
Deck Upgrades:
6-99C boon: 1d20 ⇒ 3
Merisiel's Deck Handler
Continuing turn:
Villain Encounter: BA Acrobatics 5+#=9: 1d12 + 5 ⇒ (9) + 5 = 14 success
Reveal Cornerstone Crossbow, recharge Masterwork Tools to add 1d6+1, Balazar recharges The Rabbit Prince to freely bless. Combat 11+##=19: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 ⇒ (2, 1) + 3 + (5) + 1 + (2) + 1 = 15 Use Hero Point to re-roll Combat 11+##=19: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 ⇒ (1, 11) + 3 + (5) + 1 + (4) + 1 = 26 success Reveal Cornerstone Crossbow, recharge Mask of Stolen Mien to add 1d6+1, Oloch recharges BoTsukiyo to bless (hour lists Charisma). Combat 13+##=21: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 ⇒ (6, 4) + 3 + (3) + 1 + (2) + 1 = 20 Paizo re-roll the 2nd d12 Combat 13+##=21: 6 + 1d12 + 3 + 3 + 1 + 2 + 1 ⇒ 6 + (7) + 3 + 3 + 1 + 2 + 1 = 23 Villain defeated! EDIT: The Rabbit Prince forces a re-roll of one die. Re-roll the 2nd d12. Combat 19: 2 + 1d12 + 3 + 5 + 1 + 2 + 1 ⇒ 2 + (1) + 3 + 5 + 1 + 2 + 1 = 15 Rest of turn remains the same and the Hero Point was still used.
Merisiel's Deck Handler
The hour of The Unicorn
Merisiel takes aim with her crossbow... Explore: Zassrion the Tyrant: Looking for a guard check from Oloch. Merisiel has The Juggler available to re-roll a die if needed. Please feel free to use it since it will be recharged during the encounter anyways. TotH
Story Bane 1 Type: Monster Traits: Dragon Storykin Veteran To Defeat: Combat 11+## THEN Combat 13+## Immune to Electricity. Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer # Electricity damage and the scourges Dazed and Exhausted. Then each local character recharges a random Harrow blessing.
Merisiel's Deck Handler
The hour of The Eclipse
Discard Magic Spyglass to examine top 3 cards: Phantasmal Apparition (Barrier 1 - TRIGGER), The Juggler (Blessing 1), Zassrion the Tyrant (Villain)
Phantasmal Apparition: Merisiel automatically succeeds at Knowledge checks. Barrier defeated. Examine top 2 cards of location: The Juggler (Blessing 1), Zassrion the Tyrant (Villain).
CotCT
Barrier 1 Traits: Curse Task Trigger Veteran To Defeat: Intelligence Knowledge 6+# OR Perception 4+# When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened. If undefeated, suffer the scourge Exhausted. If defeated, you may examine the top 2 cards of your location. With the thundering hammer of Oloch smashing constructs and the Balazar's whirling Eidelon distracting the patchwork dragon, Merisiel finds herself in the shadows behind the creature, crossbow at the ready. Free explore: The Juggler: Scenario power adds 1d8.
CotCT
Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: On your check, you may discard a card to reroll a die showing 1. To Acquire: Dexterity Acrobatics 4+# On another character's check, freely discard to reroll a die. Discard to explore. Acrobatics 4+#=8: 1d12 + 5 + 1d8 ⇒ (6) + 5 + (3) = 14 acquired Since we can't guard all locations, I will end my turn here and reset my hand, discarding Emerald of Dexterity.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Menacing Backsword +1, Black Marsh Spider Venom, Gambeson, Zealot, Cockroach Coat, Charm Person, Blessing of Abadar, Blessing of Erastil, Evangelist, Blessing of the Vaultmaster, Shadowless Sword Recharged: The Tangled Briar (Loot), Skoan-quah Boneslayer (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Merisiel forgot the Wax Construct after-acting power last turn. Discard Tayce Soldado. Updated hand as follows:
Merisiel wrote:
Merisiel's Deck Handler
Flaming Mace added to hand. The hour of The Foreign Trader
Explore: Skoan-quah Boneslayer: Summon and defeat the Danger to acquire.CotCT
Ally 4 Traits: Human Ranger To Acquire: Charisma Diplomacy 11 OR Summon And Defeat The Danger Display. While displayed: * On all Dexterity and Survival checks, add 1d6. * At the end of the turn, recharge. Discard to examine the top card of your location, then you may explore. This exploration, on all Dexterity and Survival checks, add 3. Wax Construct: Reveal Masterwork Tools for 2 dice.
TotH Story Bane 1
Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR CraftDisable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Disable 6+#=10: 3d12 + 5 ⇒ (7, 2, 12) + 5 = 26 defeated & ally acquired Display Skoan-quah. Bury BoMilani to explore: Poison Blast: Auto-fail check to acquire and banish.
CotCT
Spell 3 Traits: Arcane Attack Magic Poison To Acquire: Intelligence Arcane 12 For your combat check, banish to use Arcane + 2d12. On a local combat check, banish to add 2d8 and the Attack, Magic, and Poison traits. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 14 check to recharge it instead. Discard Black Arrow Ranger to explore: Tayce Soldado: Bury BoZon-Kuthon to bless. Request a displayed Weapon/Blessing from Oloch for +2.
CotCT
Ally 2 Traits: Hireling Human To Acquire: Charisma Diplomacy 9 OR Bury A Healing Card 0 If you are at an Urban location, on a local non-combat check, recharge to add 1d6. Discard to explore. This exploration, if you are at an Urban location, on your non-combat checks, add 1d6. Charisma 9: 2d8 + 2 ⇒ (5, 7) + 2 = 14 acquired End turn.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Zealot, Blessing of the Vaultmaster, Shadowless Sword, Menacing Backsword +1, Evangelist, Charm Person, Blessing of Abadar, Cockroach Coat, Blessing of Erastil, Black Marsh Spider Venom, Emerald of Dexterity, Quick-Change Mask, Gambeson Recharged: The Tangled Briar (Loot), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Off turn actions:
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Cockroach Coat, Blessing of the Vaultmaster, Blessing of Abadar, Gambeson, Mask of Stolen Mien, Menacing Backsword +1, Shadowless Sword, Charm Person, Magic Spyglass, Evangelist, Black Marsh Spider Venom, Emerald of Dexterity, Quick-Change Mask, Zealot, Cornerstone Crossbow Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Blessing of the Vaultmaster and Shadowless Sword swapped in for BoBastet and Captains' Cutlass.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Evangelist, Gambeson, Cornerstone Crossbow, Magic Spyglass, Cockroach Coat, Menacing Backsword +1, Blessing of Erastil, Charm Person, Zealot, Emerald of Dexterity, Quick-Change Mask, Shadowless Sword, Blessing of the Vaultmaster, Mask of Stolen Mien, Blessing of Abadar, Black Marsh Spider Venom Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Scenario 6-99B Rewards:
Deck Upgrades:
Add Charm Person (Spell 1 - Core version) to fill empty Spell slot.
Merisiel's Deck Handler
Continuing turn.
Merisiel grabs the King of the Briar Patch by the neck and gets a healthy scratch from its back paws while doing so. She hangs on for as long as she is able to and even manages to call the rest of the group over. The rabbit escapes but each of them have a bearing on where its headed. We win!
Merisiel's Deck Handler
The hour of The Real Rabbit Prince
Display Cockroach Coat
Blue War Paint: Recharge Emerald of Dexterity to use Dex die.
CotCT
Item 4 Traits: Liquid Paint To Acquire: Melee Fortitude 4 Display. While displayed: * When you defeat a monster, after the encounter, you may discard a card to move. * When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead. Melee 4: 1d12 ⇒ 4 acquired The brambles have closed in and severely hamper Merisiel's movements. The rabbit is nowhere in sight and she has no idea where the rest of the group has gone. Discard The Real Rabbit Prince into M, Q, O, B: 1d4 ⇒ 1 Merisiel's discards to explore: The Brass Dwarf: TRRP blesses the check. Balazar sends Bound Lantern Archon to recovery to add a d4.
CotCT
Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead. To Acquire: Constitution Fortitude 4+# On any Constitution check, discard to bless twice. Discard to explore. Constitution 4+#=8: 2d6 + 1d4 ⇒ (3, 6) + (1) = 10 acquired The Brass Dwarf (Suit: Shields) blessing acquired. She hears a shout and a return call. Seems the others are not far off. Hopefully they've spotted that infernal creature. Discard The Brass Dwarf to explore: Villain Proxy V2 King of the Briar Patch: Pausing turn to discuss strategy in Hangouts.
Monster Story Bane 1
Traits: Storykin Veteran To Defeat:
Before acting, suffer 1d4-1 Combat damage.
Merisiel looks up and suddenly the rabbit is directly in front of her. She could just reach out and grabbit...
Merisiel's Deck Handler
Continuing turn:
End turn and reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Blessing of Milani, Menacing Backsword +1, Black Marsh Spider Venom, Blessing of Bastet Recharged: Blackjack's Gear (acquired), Quick-Change Mask, Full Pouch (acquired), Evangelist, Gambeson, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
The hour of The Survivor
Explore: Fangs of Diomazul: Evangelist adds 1. Bury BoErastil to bless.
CotCT
Barrier 3 Traits: Construct Trap To Defeat: Dexterity Acrobatics Disable Stealth 11 If undefeated, display this barrier at your location. While displayed, at this location: * When you explore, suffer 1d4 Combat damage. * For your first exploration of your turn, you may encounter this barrier. * When this location is closed, banish this barrier. Acrobatics 11: 2d12 + 6 ⇒ (1, 4) + 6 = 11 defeated Merisiel had been keeping up with the rabbit despite the ever-encroaching thorns of the thicket. However, the brambles persist until they choke out any extra breathing room. A few deft maneuvers and one hand spring later, Merisiel finds herself in a bit of a clearing. The rabbit is nowhere in sight. Discard The Mountain Man to explore: Henchman Proxy A King of the Briar Patch: Each character must succeed at an Acrobatics, Fortitude, Perception or Survival 8 check or discard the top card of their deck.
Monster Story Bane 1
Traits: Storykin Veteran To Defeat:
Before acting, suffer 1d4-1 Combat damage.
Evangelist adds 1. Acrobatics 8: 1d12 + 6 ⇒ (5) + 6 = 11 success BA Combat damage: 1d4 - 1 ⇒ (1) - 1 = 0 Reveal Captain's Cutlass. Evangelist adds 1. Oloch displays 2 weapons/blessings for +4. Combat 10+##=18: 1d12 + 4 + 1d6 + 1 + 4 ⇒ (12) + 4 + (1) + 1 + 4 = 22 success Reveal and discard Captain's Cutlass. Evangelist recharges to add 1d4. Combat 12+##=20: 1d12 + 4 + 1d6 + 1 + 1d8 + 1d4 ⇒ (11) + 4 + (5) + 1 + (2) + (1) = 24 defeated AA Combat damage: 1d4 - 1 ⇒ (3) - 1 = 2 Recharge Gambeson to reduce by 1 and discard Mask of Stolen Mein. Choose not to close location. Shuffle Proxy A and 2 new Blessings into the locations. Merisiel find herself face-to-face with rabbit. She lunges but, after a brief struggle, the rabbit disappears into the thicket again. Pausing turn for location shuffles before Glimpse of the Rabbit location search.
Merisiel's Deck Handler
Off-turn actions: Add Spell to hand (Full Pouch).
Merisiel wrote:
Merisiel's Deck Handler
The hour of The Owl
In this zany dream world, while strolling through the forest, Merisiel and Oloch are approached by a Wolverine and a Cougar who seem to be communicating to them the safest way through the woods. Merisiel, wary of foul play, takes her spyglass out of her pack. Display Blackjack's Gear. Discard Magic Spyglass to examine top 3 cards and re-order: The Mountain Man (Harrow Blessing 1), Wall of Lightning (Barrier 3), Dragonbane Greatsword (Weapon 3).
Wall of Lightning: Recharge Blackjack's Gear to add 1d8.
Core
Barrier 3 Traits: Construct Electricity Elemental Obstacle To Defeat: Dexterity Constitution Acrobatics Fortitude 10 After acting, suffer 1d4+1 Electricity damage. If undefeated, reload this barrier into its location. Acrobatics 10: 1d12 + 5 + 1d8 ⇒ (8) + 5 + (3) = 16 defeated AA Electricity damage: 1d4 + 1 ⇒ (2) + 1 = 3 Discard Wolverine, Blessing of Abadar & Blessing of Zon-Kuthon. The wolverine leads Merisiel directly through a lightning trap that fries her pretty badly. She wants to blame the creature but, to be fair, it appeared just as surprised as she was and took off in terror at the crackling. Discard The Cyclone to explore: The Mountain Man: Recharge Quick-Change Mask to use Stealth. Balazar buries Bound Lantern Archon to add 1d4.
CotCT
Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: On your Strength or Constitution check, you may recharge a card to reroll. To Acquire: Constitution Fortitude 4+# On a Strength or Constitution check, after the roll, discard to add 3. Discard to explore. Constitution (Stealth) 4+#=8: 1d12 + 5 + 1d4 ⇒ (8) + 5 + (1) = 14 The Mountain Man (Suit: Shields) acquired. End turn and reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Menacing Backsword +1, Masterwork Tools, Black Arrow Ranger, Mask of Stolen Mien, Blessing of Bastet, Black Marsh Spider Venom, Cockroach Coat, Emerald of Dexterity, Zealot, Blessing of Milani, Cornerstone Crossbow Recharged: Blackjack's Gear (acquired), Quick-Change Mask, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Gambeson will be displayed at the start of the next turn.
Merisiel's Deck Handler
Start at Forest then will likely move to Thicket.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Zealot, Gambeson, Black Marsh Spider Venom, Masterwork Tools, Blessing of Bastet, Blessing of Milani, Cornerstone Crossbow, Mask of Stolen Mien, Black Arrow Ranger, Menacing Backsword +1, Cockroach Coat, Blessing of Erastil, Emerald of Dexterity, Evangelist Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Swap in Magic Spyglass for Spyglass and Zealot for Dreamstalker.
Merisiel awakens from a strange dream to find herself at centre stage... again? Or for the first time? Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Bastet, Blessing of Zon-Kuthon, Zealot, Quick-Change Mask, Emerald of Dexterity, Evangelist, Cornerstone Crossbow, Black Arrow Ranger, Blessing of Abadar, Blessing of Milani, Mask of Stolen Mien, Blessing of Erastil, Cockroach Coat, Masterwork Tools Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Merisiel's Deck Handler
Scenario 6-99A Rewards:
Deck Upgrades:
Merisiel's Deck Handler
The hour of The Keep
Explore: Twisted Space: Fail check and banish.
Core
Spell 2 Traits: Arcane Magic To Acquire: Intelligence Arcane 8 When a character encounters a monster, banish to let them evade it; a local character may encounter it. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 10 check to recharge it instead.
Wax Construct: Choose to not summon another copy. Reveal Masterwork Tools for 2 dice, Evangelist adds 1.
Monster Story Bane 1
Traits: Construct Veteran To Defeat:
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing.
Disable 6+##=14: 3d12 + 5 + 1 ⇒ (5, 5, 6) + 5 + 1 = 22 defeated Choose not to close the location. Merisiel, eager to slake her annoyance with the wax audience, pirouettes to backflip over the nearest figure. As she is about to drive a dagger into the back of its head, she realizes the figures are powered by a simple mechanism on the back of their necks. She reaches out and disables the wax construct with a swift motion.
Grounded Studded Leather: Fail check and banish.
CotCT
Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 11 Display. While displayed: * When you discard cards as Combat damage, you may reload 1 or 2 of those cards. * When you suffer Cold, Combat, or Electricity damage, you may recharge to reduce it by 2. Once they stop moving, the wax construct seems to slough off a leather-like sheet. Merisiel backs away, slightly nauseated. End turn and reset hand.
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Menacing Backsword +1, Mask of Stolen Mien, Captain's Cutlass, Cornerstone Crossbow Recharged: Quick-Change Mask, Emerald of Dexterity, Gambeson, Black Arrow Ranger, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dexterity +2 Disable: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d6 ☐ +1 ☐ +2 Craft: Intelligence +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 Favored Card: Item
Forgot AA power from henchman: Bury Landshark Whelp from discards.
Merisiel's Deck Handler
Off turn actions:
Relishing the opportunity to test out her newfound daggers, Merisiel leaps at an attacking scorpion and buries one through its carapace.
Merisiel's Deck Handler
Off turn actions:
Oloch is not the only one grinning. The weight of blades in her hands feels comfortable, even if they are unfamiliar.
Merisiel wrote:
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