Merisiel

Merisiel - WilderRedbeard's page

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Merisiel's Deck Handler

This was a fun table to play at. Thanks, everyone!


Merisiel's Deck Handler

Scenario 7-99C Rewards:
Spend Hero Point on Skill Feat: Charisma +1
Tier 5.3, Tier up to 6
1 Hero Point used this scenario, 0 remaining total
Add a Weapon 6 to the acquired cards

Deck Upgrades:
Weapon 6 - Corrosive Backsword +4
Item 5: 1d1000 ⇒ 644 Wyvern Poison

7-99C Boon: 1d20 ⇒ 2


Merisiel's Deck Handler

Off turn: Banish Charm Person to draw a new Cha/Dip ally: Formian Myrmidon (Al6).
Drake BA check during Rivani's turn:
Acrobatics 5+#=11: 1d12 + 6 + 1 ⇒ (10) + 6 + 1 = 17 success

Start of turn: The hour of Calistria's Sting
Fate: The Marriage
When this is the hour: At the start of your turn, summon and encounter an ally.

Pegg and Louie:
CotCT
Ally 5
Traits:
Ghost
Undead
To Acquire:
Wisdom
Survival 13
OR Suffer The Scourge Frightened 0
When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened.
Fail check to acquire and banish.
Give Formian Myrmidon to Feiya.
Remain at Ruin

Explore:

Haughty Nobles:
Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.
Difficulty increased by 4 per barrier power. Reveal Evangelist, Feiya plays Coordinated Blast to add 1d12+6.
Charisma 6+#+4=16: 1d8 + 1 + 1d12 + 6 ⇒ (8) + 1 + (3) + 6 = 18 defeated & banished
Summon and encounter a new Item:
Silver War Paint:
CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, reduce it by 1.
* When you would discard cards as Combat damage, you may recharge them instead.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.
Auto-fail with a d4 for both skills.

End turn. Shuffle hand into deck to remove Dazed. Reset hand.

Merisiel wrote:

Hand: Shadowless Sword, Vampiric Backsword +3, Masterwork Tools, Mask of Stolen Mien, Quick-Change Mask, Scabbard of Keen Edges (acq),

Displayed:
Deck: 5 Discard: 10 Buried: 0
Current Location: Ruin
Hero Points: 0
NOTES:
Other: Dice Re-Roll Used for 7-99C?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Cockroach Coat, Blessing of Zon-Kuthon, Black Marsh Spider Venom, Emerald of Dexterity
Recharged:
Discard Pile: Blessing of Erastil, Blessing of the Vaultmaster, Magic Spyglass, Heister, Keen Rapier +3, Menacing Backsword +1, Blessing of Milani, Gambeson, Blessing of Abadar, Fortune-Teller,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Retconning last turn:
Missed the re-roll per the Kobold Sorcerer's power.
Charisma 8+#-7=7: 2d8 + 1 ⇒ (2, 1) + 1 = 4 Paizo re-roll the 2nd d8
Charisma 8+#-7=7: 2 + 1d8 + 1 ⇒ 2 + (2) + 1 = 5 failed
Merisiel is Dazed.
Can't close Caves since I failed the sorcerer check.
Hoping someone can avenge the sorcerer check?


Merisiel's Deck Handler

Off turn: Discard BoMilani for Nok-Nok's check.
Drake BA check, revealing Evangelist: Acrobatics 11: 1d12 + 4 + 1 ⇒ (11) + 4 + 1 = 16 success
Move to Caves.

Start of turn: The hour of Erastil's Eye
Fate: The Lost
When this is the hour: When you would recharge a Magic boon, discard it instead.
At Caves

Reveal Fortune-Teller and name boon to encounter:

Fury's Trident:
CotCT
Weapon 6
Traits:
Fire
Magic
Melee
Ranged
Spear
To Acquire:
Strength
Melee
Ranged
Survival 16
For your combat check, reveal to use Strength, Melee, Ranged, or Survival + 2d8; you may remove 1d8 and the Fire trait. If proficient, you may discard a card to add another 1d8.
On a local combat check, freely discard to add 1d8 and the Fire trait.
You may use this power even if you have previously revealed this card on this check.
Fail with a d6 strength and banish.

Free explore:

Kobold Sorcerer:
Core
Story Bane 1
Type: Monster
Traits:
Kobold
Sorcerer
Veteran
To Defeat:
Combat 10+##
Before acting, suffer 1 Acid damage.
If the check to defeat does not have the Attack trait, and you succeed, reroll.
After acting, suffer 1 Acid damage.
Discard Gambeson for BA Acid damage.
Discard BoAbadar to bless, reveal Evangelist. Ask Feiya to recharge Death's Touch to reduce DC by 7.
Charisma 8+#-7=7: 2d8 + 1 ⇒ (6, 1) + 1 = 8 defeated
Discard Fortune-Teller for AA Acid damage.
[b]Add the new location Thicket and shuffle the closing henchman Kobold Chieftain into it. All Proxy A cards are now the closing henchman Planar Rift.

Attempt to close Caves by summoning and defeating the danger:
Poison Dart Trap (Danger Option 3):
Story Bane
Type: Barrier
Traits: Poison Trap
To Defeat: Dexterity Acrobatics 9 OR Disable 7
If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.
Reveal Evangelist.
Disable 7: 1d12 + 6 + 1 ⇒ (8) + 6 + 1 = 15 defeated
Caves closed. Everyone moves to Thicket.

End turn & reset hand.

Merisiel wrote:

Hand: Vampiric Backsword +3, Charm Person, Masterwork Tools, Black Marsh Spider Venom, Mask of Stolen Mien, Evangelist,

Displayed:
Deck: 6 Discard: 10 Buried: 0
Current Location: Thicket
Hero Points: 0
NOTES:
Other: Dice Re-Roll Used for 7-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shadowless Sword, Blessing of Zon-Kuthon, Cockroach Coat
Recharged: Quick-Change Mask, Emerald of Dexterity, Scabbard of Keen Edges (acq),
Discard Pile: Blessing of Erastil, Blessing of the Vaultmaster, Magic Spyglass, Heister, Keen Rapier +3, Menacing Backsword +1, Blessing of Milani, Gambeson, Blessing of Abadar, Fortune-Teller,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

The hour of Torag's Power
Fate: The Wanderer
When this is the hour: When a local character fails to acquire a boon, you may bury a card to encounter it.
Move to Forest

Explore:

Aid:
Core
Spell 0
Traits:
Divine
Magic
Veteran
To Acquire:
Wisdom
Divine 6
On any check, freely banish to add 1d4+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Recharge Emerald of Dexterity.
Wisdom 6: 1d12 ⇒ 7 acquired

Discard Heister to explore. Curse of the Worm barrier encountered, evaded and placed on the bottom of the location deck per Heister's power.
Explore again:

Warsworn:
CotCT
Monster 6
Traits:
Undead
To Defeat:
Combat 26
Immune to Mental and Poison.
Before acting, each local character suffers Combat damage equal to the number of weapons and armors in their hand and displayed cards.
If undefeated, suffer the scourge Drained.
BA, suffer 3 combat damage for 3 weapons in hand. Discard Keen Rapier +3, Menacing Backsword +1 and Scabbard of Keen Edges.
Reveal Vampiric Backsword +3 and banish Aid to add 1d4+#.
Combat 26: 1d12 + 5 + 2d6 + 3 + 1d4 + 6 ⇒ (4) + 5 + (1, 3) + 3 + (2) + 6 = 24 Hero Point to re-roll (0 remaining)
Combat 26: 1d12 + 5 + 2d6 + 3 + 1d4 + 6 ⇒ (12) + 5 + (2, 3) + 3 + (3) + 6 = 34 defeated
Reload Vampiric Backsword to recharge a random discarded card: Scabbard of Keen Edges.

End turn & reset hand.

Merisiel wrote:

Hand: Vampiric Backsword +3, Gambeson, Fortune-Teller, Evangelist, Blessing of Milani, Blessing of Abadar,

Displayed:
Deck: 10 Discard: 6 Buried: 0
Current Location: Forest
Hero Points: 0
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 7-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Black Marsh Spider Venom, Blessing of Zon-Kuthon, Cockroach Coat, Mask of Stolen Mien, Shadowless Sword, Charm Person
Recharged: Quick-Change Mask, Emerald of Dexterity, Scabbard of Keen Edges (acq),
Discard Pile: Blessing of Erastil, Blessing of the Vaultmaster, Magic Spyglass, Heister, Keen Rapier +3, Menacing Backsword +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Slight retcon: Use Magic Spyglass to examine top 3 cards of Caves during Feiya's turn and heal: 1d4 - 1 ⇒ (1) - 1 = 0 cards per the hour power (welp, I tried).


Merisiel's Deck Handler

Off turn: Discard BoErastil for Nok-Nok's check.

Start of turn: The hour of Desna's Freedom
Fate: The Juggler
When this is the hour: On your check, you may discard a card to reroll a die showing 1.
Remain at Caves

Discard Magic Spyglass to examine the top 3 cards: Labyrinth (Ba1), Scabbard of Keen Edges (I5), Fury's Trident (W6)
Leave in that order.

Explore:

Labyrinth:
Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.
Automatically succeed at the Knowledge CtD per Merisiel's power, banish.Add Mark to location.

Discard BotVaultmaster to explore:

Scabbard of Keen Edges:
CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Craft 12
On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it.
Recharge Quick-Change Mask to use Stealth.
Craft (Stealth) 12: 1d12 + 6 ⇒ (11) + 6 = 17 acquired

End turn & reset hand.

Merisiel wrote:

Hand: Keen Rapier +3, Vampiric Backsword +3, Menacing Backsword +1, Emerald of Dexterity, Heister, Scabbard of Keen Edges (acq),

Displayed:
Deck: 13 Discard: 3 Buried: 0
Current Location: Caves
Hero Points: 1
NOTES:
Available Support: Please use Heister for a local barrier check.
Other: Dice Re-Roll Used for 7-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Blessing of Abadar, Masterwork Tools, Evangelist, Mask of Stolen Mien, Shadowless Sword, Fortune-Teller, Charm Person, Black Marsh Spider Venom, Cockroach Coat, Blessing of Milani, Gambeson
Recharged: Quick-Change Mask,
Discard Pile: Blessing of Erastil, Blessing of the Vaultmaster, Magic Spyglass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Keen Rapier +3 swapped in for Cornerstone Crossbow. Heister swapped in for Zealot.
Start at Caves.

Merisiel wrote:

Hand: Keen Rapier +3, Vampiric Backsword +3, Magic Spyglass, Quick-Change Mask, Blessing of Erastil, Blessing of the Vaultmaster,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Caves
Hero Points: 1
NOTES:
Available Support: Blessings available
Other: Dice Re-Roll Used for 7-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shadowless Sword, Cockroach Coat, Emerald of Dexterity, Blessing of Milani, Blessing of Zon-Kuthon, Evangelist, Mask of Stolen Mien, Fortune-Teller, Gambeson, Heister, Menacing Backsword +1, Masterwork Tools, Black Marsh Spider Venom, Blessing of Abadar, Charm Person
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

7-99B Boon roll: 1d20 ⇒ 15


Merisiel's Deck Handler

Scenario 7-99B Rewards:
Spend hero point on Power Feat: Hand Size 6. 1 hero point remaining.
My AD6 card choice can go to whoever wants an upgrade that's not currently available.
Tier 5 2xp

Deck Upgrades:
Ally 5: 1d1000 ⇒ 34 Heister
Weapon 5: 1d1000 ⇒ 908 Keen Rapier +3


Merisiel's Deck Handler

Off turn: Move to Castle when Shrine closes.

Start of turn: The hour of Cayden Cailean's Revelry[/b]
Fate: [b]The Marriage

Fate 'When this is the hour': At the start of your turn, summon and encounter an ally.

Darb Tuttle:
CotCT
Ally 6
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 15
OR Divine 13
On a local check to close or to guard, recharge to add 2d12.
Discard to explore; if you encounter a barrier or a boon, recharge instead.
Feiya recharges Cloudburst to reduce DC by 6. Discard BotVaultmaster to bless.
Charisma 15: 2d8 + 6 ⇒ (3, 3) + 6 = 12 failed, banished
Examine top card of location: Obsession of Servitude (Ba5).
Remain at Castle

Feiya reveals Scrying and namees Monster to examine both cards at Castle and puts the Villain on top.
Merisiel explores:

Azuretzi:
Story Bane
Type: Monster
Traits: Outsider Protean Veteran
To Defeat: Combat 11+## THEN Charisma Arcane Diplomacy Divine 9+#

Roll 1d4 twice, rerolling duplicates. This monster is resistant to: 1. Acid 2. Cold 3. Electricity 4. Fire
Before acting, a local character discards an ally. On the combat check to defeat, reroll 1 die that shows the highest value, then reroll 1 die that shows the lowest value. Scenario A Reward: You may discard a card to ignore either reroll effect

d4 rolls: 2d4 ⇒ (2, 1) = 3 Immune to Acid & Cold.
BA a local character discards an ally.
Feiya uses Staff of Curses to reduce DC by: 1d4 + 4 ⇒ (1) + 4 = 5
Reveal Vampiric Backsword +3, Feiya recharges Icy Prison to reduce DC by 7 and freely discards Erastil's Eye to bless
Combat 11+##-5-7=11: 2d12 + 5 + 2d6 + 3 ⇒ (3, 11) + 5 + (2, 3) + 3 = 27
Reroll the highest die (2nd d12): 1d12 ⇒ 11 then the lowest die (1st d6): 1d6 ⇒ 4. Succeeded with a 29.
Feiya takes the 2nd check, recharges Staff of Life to reduce DC by 7 and discards BotMasterofMasters to double bless.
Arcane 9+#-7=8: 3d12 + 6 ⇒ (4, 4, 11) + 6 = 25 defeated

We win!


Merisiel's Deck Handler

The hour of Calistria's Sting
Fate: The Courtesan
When this is the hour: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
Examine top card of Castle: Skeletal Minotaur. Castle shuffled
Move to Shrine

At end of move step, reveal Fortune-Teller and name boon. Examine top card of Shrine: Urgathoa's Gluttony. Free explore from Fortune-Teller:

Urgathoa's Gluttony:

Core
Blessing 2
Traits:
Deity: Urgathoa
Divine
Veteran
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
To Acquire:
Constitution
Divine
Fortitude 5+#
On any check, discard to bless.
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
Discard to explore.
Auto-fail check to acquire with d6 and banish.

SoT explore:

Gozreh's Growth:
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.
Auto-fail with d4 and banish.

Discard Fortune-Teller to explore:

Gorum's Iron:
Core
Blessing 1
Traits:
Deity: Gorum
Divine
Veteran
When this is the hour: On your non-Attack combat check, add 1.
To Acquire:
Divine
Melee
Ranged 4+#
On any check, discard to bless.
On a non-Attack combat check, recharge to bless.
Discard to explore.
Auto-fail with d4 and banish.

End turn & reset hand, discarding Venster Arabasti.

Merisiel wrote:

Hand: Vampiric Backsword +3, Shadowless Sword, Gambeson, Masterwork Tools, Blessing of the Vaultmaster,

Displayed: Cockroach Coat,
Deck: 8 Discard: 10 Buried: 1
Current Location: Shrine
Hero Points: 2
NOTES:
Available Support: Blessing available
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Zealot, Evangelist, Mask of Stolen Mien
Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani,
Discard Pile: Blackjack's Rapier (acq), Magic Spyglass, Blessing of Zon-Kuthon, Verminbane Warhammer (acq), Blessing of Erastil, Skoan-quah Boneslayer (acq), Ring of Energy Resistance (acq), Emerald of Dexterity, Fortune-Teller, Venster Arabasti (acq),
Buried Pile: Cornerstone Crossbow,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Forgot to move. Merisiel moves to Castle.
Bury Cornerstone Crossbow to guard Castle.

Merisiel wrote:

Hand: Vampiric Backsword +3, Shadowless Sword, Venster Arabasti (acq), Fortune-Teller,

Displayed: Cockroach Coat,
Deck: 11 Discard: 8 Buried: 1
Current Location: Castle
Hero Points: 2
NOTES:
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gambeson, Masterwork Tools, Black Marsh Spider Venom, Blessing of the Vaultmaster, Evangelist, Mask of Stolen Mien, Zealot
Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani,
Discard Pile: Blackjack's Rapier (acq), Magic Spyglass, Blessing of Zon-Kuthon, Verminbane Warhammer (acq), Blessing of Erastil, Skoan-quah Boneslayer (acq), Ring of Energy Resistance (acq), Emerald of Dexterity,
Buried Pile: Cornerstone Crossbow,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Correction to last turn: Discard Ring of Energy Resistance and Emerald of Dexterity for failing to acquire both armors (Desperate wildcard).
Hand updated below.

Merisiel wrote:

Hand: Vampiric Backsword +3, Shadowless Sword, Cornerstone Crossbow, Charm Person, Fortune-Teller,

Displayed: Cockroach Coat,
Deck: 11 Discard: 8 Buried: 0
Current Location: Arsenal
Hero Points: 2
NOTES:
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Vaultmaster, Black Marsh Spider Venom, Zealot, Evangelist, Mask of Stolen Mien, Masterwork Tools, Gambeson
Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani,
Discard Pile: Blackjack's Rapier (acq), Magic Spyglass, Blessing of Zon-Kuthon, Verminbane Warhammer (acq), Blessing of Erastil, Skoan-quah Boneslayer (acq), Ring of Energy Resistance (acq), Emerald of Dexterity,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Banish Charm Person to draw a new Diplomacy Ally from the box: Venster Arabasti (Al6).
Merisiel wrote:

Hand: Vampiric Backsword +3, Shadowless Sword, Cornerstone Crossbow, Venster Arabasti (acq), Fortune-Teller,

Displayed: Cockroach Coat,
Deck: 11 Discard: 8 Buried: 0
Current Location: Arsenal
Hero Points: 2
NOTES:
Other: Dice Re-Roll Used for 7-99B?: N


Merisiel's Deck Handler

The hour of Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.
Examine top card of Castle - Villain Proxy 1 - reload into location.
Move to Arsenal

Explore:

Bearskin Armor:
CotCT
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Survival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
* On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die.
Auto-fail and banish.

Discard BoErastil to explore:

Moon Maiden Armor:
CotCT
Armor 4
Traits:
Light Armor
Respect
To Acquire:
Constitution
Fortitude
Survival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may draw this card to reduce it by 2.
* On your combat, Dexterity, or Acrobatics check, you may recharge to add your Wisdom die.
If proficient, you may do this after the roll.
Auto-fail and banish.

Discard BoMilani to explore:

Skoan-quah Boneslayer:
CotCT
Ally 4
Traits:
Human
Ranger
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat The Danger
Display. While displayed:
* On all Dexterity and Survival checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Dexterity and Survival checks, add 3.
Summon & defeat the Danger to acquire:
Zombie Minions:
Story Bane
Type: Monster
Traits: Undead Zombie Veteran
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.
Reveal Vampiric Backsword.
Combat 9: 1d12 + 5 + 2d6 + 3 ⇒ (11) + 5 + (3, 5) + 3 = 27 success
Reveal Vampiric Backsword.
Combat 11+#=17: 1d12 + 5 + 2d6 + 3 ⇒ (10) + 5 + (2, 1) + 3 = 21 defeated
Reload Vampiric Backsword to recharge a random card from discards: BoMilani.

Discard Skoan-quah Boneslayer to examine top card then optionally explore: Cultist (Henchman Proxy A). Choose not to explore.

End turn & reset hand.

Merisiel wrote:

Hand: Vampiric Backsword +3, Shadowless Sword, Emerald of Dexterity, Fortune-Teller, Ring of Energy Resistance (acq),

Displayed: Cockroach Coat,
Deck: 13 Discard: 6 Buried: 0
Current Location: Arsenal
Hero Points: 2
NOTES:
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Gambeson, Zealot, Mask of Stolen Mien, Cornerstone Crossbow, Charm Person, Evangelist, Blessing of the Vaultmaster, Masterwork Tools
Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask, Blessing of Milani,
Discard Pile: Blackjack's Rapier (acq), Magic Spyglass, Blessing of Zon-Kuthon, Verminbane Warhammer (acq), Blessing of Erastil, Skoan-quah Boneslayer (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

The hour of Zon-Kuthon's Pain
When this is the hour: After discarding any number of cards as damage, draw a card.
Examine top card of Arsenal: Bearskin Armor (Ar4) - Reload.
Move to Castle

Discard Magic Spyglass to examine the top 3 cards of Castle:
Card 1 - Obsession of Servitude (Ba5)
Card 2 - Toad Demon (M6)
Card 3 - Ring of Energy Resistance (I6)
Put Ring on top, then monster then barrier.
Free explore:

Ring of Energy Resistance:
CotCT
Item 6
Traits:
Accessory
Magic
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Discard BoZonKuthon to double bless.
Constitution 8: 3d6 ⇒ (4, 6, 6) = 16 acquired

End turn. Discard Verminbane Warhammer & reset hand.

Merisiel wrote:

Hand: Vampiric Backsword +3, Emerald of Dexterity, Blessing of Milani, Blessing of Erastil, Ring of Energy Resistance (acq),

Displayed: Cockroach Coat,
Deck: 14 Discard: 4 Buried: 0
Current Location: Castle
Hero Points: 2
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gambeson, Mask of Stolen Mien, Fortune-Teller, Cornerstone Crossbow, Black Marsh Spider Venom, Masterwork Tools, Zealot, Charm Person, Evangelist, Shadowless Sword, Blessing of the Vaultmaster
Recharged: Menacing Backsword +1, Blessing of Abadar, Quick-Change Mask,
Discard Pile: Blackjack's Rapier (acq), Magic Spyglass, Blessing of Zon-Kuthon, Verminbane Warhammer (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Off turn: Should not have recharged a favored card at start of scenario so Cockroach Coat is instead displayed.
That means it would have added a d4 to the CtA Blackjack's Rapier and I would have succeeded at acquiring it.
Discard Blackjack's Rapier at end of turn.

During Feiya's turn, attempt to guard Arsenal.

Verminbane Warhammer:
CotCT
Weapon 4
Traits:
Bludgeoning
Hammer
Magic
Melee
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.
Recharge Quick-Change Mask to use Stealth, Cockroach Coat adds 1d4.
Stealth 14: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15 acquired
Arsenal guarded.

Merisiel wrote:

Hand: Vampiric Backsword +3, Magic Spyglass, Quick-Change Mask, Blessing of Zon-Kuthon, Blessing of Milani, Verminbane Warhammer (acq),

Displayed: Cockroach Coat,
Deck: 15 Discard: 1 Buried: 0
Current Location: Arsenal
Hero Points: 2
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Blessing of Erastil, Masterwork Tools, Charm Person, Evangelist, Shadowless Sword, Mask of Stolen Mien, Zealot, Gambeson, Cornerstone Crossbow, Blessing of the Vaultmaster, Black Marsh Spider Venom, Fortune-Teller
Recharged: Menacing Backsword +1, Blessing of Abadar,
Discard Pile: Blackjack's Rapier (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Recharge a card of my favored per start-of-scenario rules: Cockroach Coat.
The hour of Zon Kuthon's Pain
When this is the hour: After discarding any number of cards as damage, draw a card.
Per scenario rules, examine top card of Castle: Toad Demon (M6) - not a boon or a story bane so it stays on top.
Move to Arsenal

Explore:

Blackjack's Rapier:
CotCT
Weapon 4
Traits:
Blackjack
Finesse
Loot
Magic
Melee
Piercing
Swashbuckling
Sword
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6.
If the scenario includes the location Base, on a local Diplomacy check, reload to add 1d4.
Acrobatics 13: 1d12 + 6 ⇒ (6) + 6 = 12 failed, banished

Discard BoAbadar to explore:

Kazavon's Iron Golem:
CotCT
Monster 5
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 19+#
Immune to Attack, Mental, and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
Reveal Vampiric Backsword +3, recharge Menacing Backsword to add 1d6+1 (Meri's power), location power adds 1.
Combat 19+#=25: 1d12 + 5 + 2d6 + 3 + 1d6 + 1 + 1 ⇒ (10) + 5 + (6, 6) + 3 + (2) + 1 + 1 = 34 defeated & banished
Reload Vampiric Backswoard to recharge BoAbadar.

End turn & reset hand.

Merisiel wrote:

Hand: Vampiric Backsword +3, Magic Spyglass, Quick-Change Mask, Blessing of Zon-Kuthon, Blessing of Milani,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Arsenal
Hero Points: 2
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Evangelist, Cornerstone Crossbow, Black Marsh Spider Venom, Charm Person, Shadowless Sword, Gambeson, Blessing of Erastil, Masterwork Tools, Blessing of the Vaultmaster, Emerald of Dexterity, Zealot, Fortune-Teller
Recharged: Cockroach Coat, Menacing Backsword +1, Blessing of Abadar,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Vampiric Backsword +3 added to empty weapon slot.
Fortune-Teller added in place of banished Black Arrow Ranger.
Start at Castle.

Merisiel wrote:

Hand: Vampiric Backsword +3, Menacing Backsword +1, Cockroach Coat, Quick-Change Mask, Blessing of Abadar,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Castle
Hero Points: 2
NOTES:
Other: Dice Re-Roll Used for 7-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Gambeson, Blessing of the Vaultmaster, Mask of Stolen Mien, Zealot, Black Marsh Spider Venom, Blessing of Erastil, Evangelist, Masterwork Tools, Magic Spyglass, Emerald of Dexterity, Charm Person, Cornerstone Crossbow, Fortune-Teller, Blessing of Milani, Shadowless Sword
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Scenario 7-99A Rewards:
Choose Weapon for card type.
Spend hero point on Card Feat: Weapon [X] 4

[b]Deck Upgrades:
Weapon 5 (from selected card) - Vampiric Backsword +3
Ally 5: 1d1000 ⇒ 262 Fortune-Teller
Weapon 5: 1d1000 ⇒ 793 Keen Rapier +3

7-99A Boon: 1d20 ⇒ 18


Merisiel's Deck Handler

Off turn: Move to Ossuary during Feiya's turn.

The hour of The Queen Mother
When this is the hour: Your Knowledge check is blessed.
Remain at Ossuary

Explore:

Soul Mistress:
CotCT
Monster 5
Traits:
Hag
Outsider
To Defeat:
Combat 21
Immune to Cold and Fire. Resistant to Attack.
When you discard cards as damage, you must first choose items.
If undefeated, suffer the scourge Plagued.
Reveal Shadowless Sword, recharge BoZonKuthon to double bless (with d4s), recharge Menacing Backsword +1 to add 1d6+1 per Merisiel's power..
Combat 21: 1d12 + 5 + 1d8 + 2 + 2d4 + 1d6 + 1 ⇒ (5) + 5 + (6) + 2 + (3, 4) + (6) + 1 = 32 defeated

Discard BoErastil to explore:

Aid:
Core
Spell 0
Traits:
Divine
Magic
Veteran
To Acquire:
Wisdom
Divine 6
On any check, freely banish to add 1d4+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Auto-fail and banish.
Attempt to close empty location by summoning & encountering:
Ancient Skeleton:
Story Bane Monster 1

Traits:
Undead
Skeleton
Veteran

Check to Defeat:
Combat 11+#

Powers:
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

Reveal Shadowless Sword.
Combat 11+#=17: 1d12 + 5 + 1d8 + 2 + 1d8 ⇒ (12) + 5 + (8) + 2 + (5) = 32 defeated
Ossuary closed. Move to Academy.

End turn & reset hand.

Merisiel wrote:

Hand: Shadowless Sword, Gambeson, Mask of Stolen Mien, Emerald of Dexterity, Zealot,

Displayed:
Deck: 6 Discard: 7 Buried: 0
Current Location: Academy
Hero Points: 2
NOTES:
Other: Dice Re-Roll Used for 1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cockroach Coat, Evangelist, Masterwork Tools, Quick-Change Mask
Recharged: Blessing of Zon-Kuthon, Menacing Backsword +1,
Discard Pile: Cornerstone Crossbow, Black Marsh Spider Venom, Blessing of Milani, Blessing of the Vaultmaster, Magic Spyglass, Blessing of Abadar, Blessing of Erastil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Off turn: Discard BotVaultmaster for Feiya's check.

The hour of The Survivor
When this is the hour: At the start of your turn, you may recharge any number of cards then reset.
Recharge Mask of Stolen Mien and reset hand per hour power.

Merisiel wrote:

Hand: Menacing Backsword +1, Emerald of Dexterity, Magic Spyglass, Zealot, Blessing of Abadar,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Current Location: Alley
Hero Points: 2
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 1A?: N

Remain at Alley

Explore:

Headband of Mental Superiority:
CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Wisdom
Charisma 13
On your Intelligence, Wisdom, or Charisma check, freely reveal to add 1d4.
Auto-fail and banish.

Discard Magic Spyglass to examine the top 3 cards of Alley: Boneshatter (Spell 6), Roc (Monster 4) & Evidence (Henchman Proxy A2 - TRIGGER). Encounter Evidence:

Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
Recharge Emerald of Dexterity to use d12, discard BoAbadar to bless.
Intelligence 10+#=16: 3d12 + 1d8 ⇒ (3, 11, 10) + (5) = 29 defeated
Evidence displayed at Alley.
Choose not to attempt the location close.
Place Roc on top then Boneshatter.

End turn & reset hand.
Confusing: 1d5 ⇒ 3 Zealot shuffled into deck.

Merisiel wrote:

Hand: Menacing Backsword +1, Shadowless Sword, Blessing of Zon-Kuthon, Blessing of Erastil,

Displayed:
Deck: 7 Discard: 6 Buried: 0
Current Location: Alley
Hero Points: 2
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Evangelist, Cockroach Coat, Gambeson, Quick-Change Mask
Recharged: Mask of Stolen Mien, Emerald of Dexterity,
Discard Pile: Cornerstone Crossbow, Black Marsh Spider Venom, Blessing of Milani, Blessing of the Vaultmaster, Magic Spyglass, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Forgot Confusing last turn: 1d5 ⇒ 3 Mask of Stolen Mien shuffled into deck.

The hour of Rovagug's Destruction[/c]The Uprising
When this is the hour: [s]On your check, you may banish a random blessing from your discards to bless.
Your non-combat check against a bane is blessed.
Move to Slaughterhouse

Curiosity gets the better of Merisiel and she follows the zombie in pursuit of the Shoanti ranger. The two head into a darkened building and so does Merisiel. As her eyes adjust she is horrified by the scene before her.

Explore:

Verminbane Warhammer:
CotCT
Weapon 4
Traits:
Bludgeoning
Hammer
Magic
Melee
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.
Auto-fail & banish.

Discard BoMilani to explore:

Wight:
Proxy B - Closing Henchman
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Discard Black Marsh Spider Venom for BA Cold damage.
Merisiel auto-succeeds at the Knowledge check per her power.
Discard Cornerstone Crossbow for location power.
Banish Black Arrow Ranger to close location. Slaughterhouse closed.
Examine top card of each location, ignoring Triggers and banishing allies:
Cliff: Wraith
Tenement: Fireball Beads (Item 4)
Alley: Darb Tuttle (Ally 6) - BANISHED
Ossuary: Aid (Spell 0)
Move to Alley when Slaughterhouse closes.

A wight with a warhammer stands before her, covered in the spray of two fresh victims. Implements of torture are strewn about. Merisiel barely has time to take it all in before the business end of the hammer arcs toward her. She nimbly dodges and fires a few magic-enhanced bolts from her crossbow. The wight shrieks and it seems to destabalize space-time. Several realities flash before Merisiel's eyes and she feels a sense of reeling before landing upright back in the alley.

End turn & reset hand.
Confusing: 1d5 ⇒ 2 Quick-Change Mask shuffled into deck.

Merisiel wrote:

Hand: Menacing Backsword +1, Emerald of Dexterity, Mask of Stolen Mien, Blessing of the Vaultmaster,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Alley
Hero Points: 2
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Blessing of Abadar, Quick-Change Mask, Blessing of Erastil, Evangelist, Gambeson, Cockroach Coat, Blessing of Zon-Kuthon, Shadowless Sword, Zealot, Magic Spyglass
Recharged:
Discard Pile: Cornerstone Crossbow, Black Marsh Spider Venom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

The hour of Gorum's Iron
When this is the hour: On your non-Attack combat check, add 1.
Move to Alley

The witch called Feiya is a chatty sort and, after they're interrupted by the likes of a Outsider, she proves she's deadly with a staff. Merisiel avoids any collateral damage and ducks into an alley out of harms way.

Explore:

Labyrinth:
Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.
Auto-succeed at Knowledge check per Merisiel's power.

The alley begins to warp and change with the dimensional shifting. Merisiel keeps her wits about her and avoids getting lost.

Display Toff Ornelos next to the location to explore:

Skoan-quah Boneslayer:
CotCT
Ally 4
Traits:
Human
Ranger
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat The Danger
Display. While displayed:
* On all Dexterity and Survival checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Dexterity and Survival checks, add 3.
Recharge Quick-Change Mask to use Stealth.
Charisma (Stealth) 11: 1d12 + 6 ⇒ (2) + 6 = 8 failed

A Shoanti ranger drops from a rift with a zombie in pursuit. Merisiel waves the ranger over to a place of cover but is ignored. She decides to stay put and not pick fights where she's not needed.

End turn & reset hand.

Merisiel wrote:

Hand: Cornerstone Crossbow, Black Marsh Spider Venom, Mask of Stolen Mien, Black Arrow Ranger, Blessing of Milani,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Alley
Hero Points: 1
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Vaultmaster, Blessing of Erastil, Zealot, Emerald of Dexterity, Evangelist, Masterwork Tools, Menacing Backsword +1, Blessing of Abadar, Blessing of Zon-Kuthon, Shadowless Sword, Magic Spyglass, Gambeson
Recharged: Cockroach Coat, Quick-Change Mask,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

At the start of the first turn banish Charm Person to draw a new Ally that lists Diplomacy: Toff Ornelos (Ally 6).

Merisiel wrote:

Hand: Cornerstone Crossbow, Quick-Change Mask, Blessing of Milani, Toff Ornelos (acq),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Cliff
Hero Points: 1
NOTES:
Available Support: Blessing available. Toff recharges to add 1d8 to a local Magic check.
Other: Dice Re-Roll Used for 1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Black Arrow Ranger, Shadowless Sword, Menacing Backsword +1, Blessing of Zon-Kuthon, Blessing of Abadar, Mask of Stolen Mien, Magic Spyglass, Blessing of Erastil, Masterwork Tools, Blessing of the Vaultmaster, Zealot, Gambeson, Emerald of Dexterity, Black Marsh Spider Venom
Recharged: Cockroach Coat,
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Start at Cliff.
Draw starting hand and then recharge Cockroach Coat.

Merisiel wrote:

Hand: Cornerstone Crossbow, Charm Person, Quick-Change Mask, Blessing of Milani,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Cliff
Hero Points: 1
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, Mask of Stolen Mien, Black Arrow Ranger, Gambeson, Blessing of Zon-Kuthon, Black Marsh Spider Venom, Evangelist, Zealot, Blessing of the Vaultmaster, Emerald of Dexterity, Shadowless Sword, Masterwork Tools, Blessing of Abadar, Menacing Backsword +1, Blessing of Erastil
Recharged: Cockroach Coat,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Merisiel checking in.
Tier 5.0
2 Hero Points remaining
Playing for tier advancement


Merisiel's Deck Handler

Scenario 6-99C Reward:
Choose Weapon for the level 4 boon.
Adventure Card Society characters may choose a bonus deck upgrade.
Spend Hero Point on Skill Feat: Dexterity [X] +4
Tier up to Tier 5.

Adventure 6-99 Reward:
Each player may choose one of their Adventure Card Society characters. At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.
Each player may choose one of their Adventure Card Society characters and add the promo card The Real Rabbit Prince to that character's deck box.

Deck Upgrades:
Weapon 4: Sawtooth Sabre +2
Blessing 4: Blessing of the Midnight Lord (Blessing 3)

6-99C boon: 1d20 ⇒ 3


Merisiel's Deck Handler

Continuing turn:
Merisiel will be using Balazar's The Rabbit Prince and Oloch's BoTsukiyo for checks to defeat the villain.

Villain Encounter:
BA Acrobatics 5+#=9: 1d12 + 5 ⇒ (9) + 5 = 14 success
Reveal Cornerstone Crossbow, recharge Masterwork Tools to add 1d6+1, Balazar recharges The Rabbit Prince to freely bless.
Combat 11+##=19: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 ⇒ (2, 1) + 3 + (5) + 1 + (2) + 1 = 15 Use Hero Point to re-roll
Combat 11+##=19: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 ⇒ (1, 11) + 3 + (5) + 1 + (4) + 1 = 26 success
Reveal Cornerstone Crossbow, recharge Mask of Stolen Mien to add 1d6+1, Oloch recharges BoTsukiyo to bless (hour lists Charisma).
Combat 13+##=21: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 ⇒ (6, 4) + 3 + (3) + 1 + (2) + 1 = 20 Paizo re-roll the 2nd d12
Combat 13+##=21: 6 + 1d12 + 3 + 3 + 1 + 2 + 1 ⇒ 6 + (7) + 3 + 3 + 1 + 2 + 1 = 23 Villain defeated!

EDIT: The Rabbit Prince forces a re-roll of one die. Re-roll the 2nd d12.
Combat 19: 2 + 1d12 + 3 + 5 + 1 + 2 + 1 ⇒ 2 + (1) + 3 + 5 + 1 + 2 + 1 = 15 Rest of turn remains the same and the Hero Point was still used.


Merisiel's Deck Handler

The hour of The Unicorn
When this is the hour: Your check to acquire is blessed.
Remain at Waxworks 5

Merisiel takes aim with her crossbow...

Explore:

Zassrion the Tyrant:
TotH
Story Bane 1
Type: Monster
Traits:
Dragon
Storykin
Veteran
To Defeat:
Combat 11+##
THEN Combat 13+##
Immune to Electricity.
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer # Electricity damage and the scourges Dazed and Exhausted. Then each local character recharges a random Harrow blessing.
Looking for a guard check from Oloch. Merisiel has The Juggler available to re-roll a die if needed. Please feel free to use it since it will be recharged during the encounter anyways.


Merisiel's Deck Handler

The hour of The Eclipse
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
Remain at Waxworks 5

Discard Magic Spyglass to examine top 3 cards: Phantasmal Apparition (Barrier 1 - TRIGGER), The Juggler (Blessing 1), Zassrion the Tyrant (Villain)
Encounter Phantasmal Apparition per trigger power.

Phantasmal Apparition:
CotCT
Barrier 1
Traits:
Curse
Task
Trigger
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception 4+#
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened.
If undefeated, suffer the scourge Exhausted.
If defeated, you may examine the top 2 cards of your location.
Merisiel automatically succeeds at Knowledge checks. Barrier defeated. Examine top 2 cards of location: The Juggler (Blessing 1), Zassrion the Tyrant (Villain).

With the thundering hammer of Oloch smashing constructs and the Balazar's whirling Eidelon distracting the patchwork dragon, Merisiel finds herself in the shadows behind the creature, crossbow at the ready.

Free explore:

The Juggler:
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: On your check, you may discard a card to reroll a die showing 1.
To Acquire:
Dexterity
Acrobatics 4+#
On another character's check, freely discard to reroll a die.
Discard to explore.
Scenario power adds 1d8.
Acrobatics 4+#=8: 1d12 + 5 + 1d8 ⇒ (6) + 5 + (3) = 14 acquired

Since we can't guard all locations, I will end my turn here and reset my hand, discarding Emerald of Dexterity.

Merisiel wrote:

Hand: Cornerstone Crossbow, Masterwork Tools, Mask of Stolen Mien, Quick-Change Mask, The Juggler (acq),

Displayed: Magic Mithral Chain Mail (acq),
Deck: 13 Discard: 5 Buried: 2
Current Location: Waxworks 5
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Laboratory if my location closes.
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Menacing Backsword +1, Black Marsh Spider Venom, Gambeson, Zealot, Cockroach Coat, Charm Person, Blessing of Abadar, Blessing of Erastil, Evangelist, Blessing of the Vaultmaster, Shadowless Sword
Recharged: The Tangled Briar (Loot), Skoan-quah Boneslayer (acq),
Discard Pile: Flaming Mace (acq), Black Arrow Ranger, Tayce Soldado (acq), Magic Spyglass, Emerald of Dexterity,
Buried Pile: Blessing of Milani, Blessing of Zon-Kuthon,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Merisiel forgot the Wax Construct after-acting power last turn. Discard Tayce Soldado. Updated hand as follows:

Merisiel wrote:

Hand: Cornerstone Crossbow, Masterwork Tools, Mask of Stolen Mien, Magic Spyglass, Emerald of Dexterity,

Displayed: Magic Mithral Chain Mail (acq), Skoan-quah Boneslayer (acq),
Deck: 13 Discard: 3 Buried: 2
Current Location: Waxworks 5
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Laboratory if my location closes.
Other: Dice Re-Roll Used for 6-99C?: N


Merisiel's Deck Handler

Flaming Mace added to hand.

The hour of The Foreign Trader
When this is the hour: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
Remain at Waxworks 5

Explore:

Skoan-quah Boneslayer:
CotCT
Ally 4
Traits:
Human
Ranger
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat The Danger
Display. While displayed:
* On all Dexterity and Survival checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Dexterity and Survival checks, add 3.
Summon and defeat the Danger to acquire.
Wax Construct:
TotH Story Bane 1
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 11+## OR CraftDisable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.
Reveal Masterwork Tools for 2 dice.
Disable 6+#=10: 3d12 + 5 ⇒ (7, 2, 12) + 5 = 26 defeated & ally acquired

Display Skoan-quah. Bury BoMilani to explore:

Poison Blast:
CotCT
Spell 3
Traits:
Arcane
Attack
Magic
Poison
To Acquire:
Intelligence
Arcane 12
For your combat check, banish to use Arcane + 2d12.
On a local combat check, banish to add 2d8 and the Attack, Magic, and Poison traits.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 14 check to recharge it instead.
Auto-fail check to acquire and banish.

Discard Black Arrow Ranger to explore:

Tayce Soldado:
CotCT
Ally 2
Traits:
Hireling
Human
To Acquire:
Charisma
Diplomacy 9
OR Bury A Healing Card 0
If you are at an Urban location, on a local non-combat check, recharge to add 1d6.
Discard to explore. This exploration, if you are at an Urban location, on your non-combat checks, add 1d6.
Bury BoZon-Kuthon to bless. Request a displayed Weapon/Blessing from Oloch for +2.
Charisma 9: 2d8 + 2 ⇒ (5, 7) + 2 = 14 acquired

End turn.
EoT Fire damage: 1d4 - 2 ⇒ (3) - 2 = 1
Discard Flaming Mace & reset hand.

Merisiel wrote:

Hand: Cornerstone Crossbow, Masterwork Tools, Mask of Stolen Mien, Magic Spyglass, Tayce Soldado (acq),

Displayed: Magic Mithral Chain Mail (acq), Skoan-quah Boneslayer (acq),
Deck: 14 Discard: 2 Buried: 2
Current Location: Waxworks 5
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Laboratory if my location closes.
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Zealot, Blessing of the Vaultmaster, Shadowless Sword, Menacing Backsword +1, Evangelist, Charm Person, Blessing of Abadar, Cockroach Coat, Blessing of Erastil, Black Marsh Spider Venom, Emerald of Dexterity, Quick-Change Mask, Gambeson
Recharged: The Tangled Briar (Loot),
Discard Pile: Flaming Mace (acq), Black Arrow Ranger,
Buried Pile: Blessing of Milani, Blessing of Zon-Kuthon,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Off turn actions:
During Balazar's turn, attempt the BA check with Paladin adding Balazar's Charisma
Acrobatics 5+#=9: 1d12 + 5 + 1d12 + 3 ⇒ (7) + 5 + (10) + 3 = 25 success
Discard The Tangled Briar to remove a scourge from Quinn.
No Harrow blessings to recharge.
Move to Waxworks 5 when Ruin closes.
Display Magic Mithral Chain Mail.

Merisiel wrote:

Hand: Masterwork Tools, Black Arrow Ranger, Blessing of Milani, Blessing of Zon-Kuthon,

Displayed: Magic Mithral Chain Mail (acq),
Deck: 16 Discard: 1 Buried: 0
Current Location: Waxworks 5
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Laboratory if my location closes.
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Cockroach Coat, Blessing of the Vaultmaster, Blessing of Abadar, Gambeson, Mask of Stolen Mien, Menacing Backsword +1, Shadowless Sword, Charm Person, Magic Spyglass, Evangelist, Black Marsh Spider Venom, Emerald of Dexterity, Quick-Change Mask, Zealot, Cornerstone Crossbow
Recharged:
Discard Pile: The Tangled Briar (Loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Blessing of the Vaultmaster and Shadowless Sword swapped in for BoBastet and Captains' Cutlass.
The Tangled Briar loot blessing added in place of Blessing of Erastil.
Merisiel will start at Ruin with everyone else.

Merisiel wrote:

Hand: Masterwork Tools, Black Arrow Ranger, Blessing of Milani, Blessing of Zon-Kuthon, The Tangled Briar (Loot),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Laboratory if my location closes.
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Gambeson, Cornerstone Crossbow, Magic Spyglass, Cockroach Coat, Menacing Backsword +1, Blessing of Erastil, Charm Person, Zealot, Emerald of Dexterity, Quick-Change Mask, Shadowless Sword, Blessing of the Vaultmaster, Mask of Stolen Mien, Blessing of Abadar, Black Marsh Spider Venom
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Scenario 6-99B Rewards:
Spend Hero Point on Card Feat: Spell [X] 1
Interested in either loot blessing.

Deck Upgrades:
Blessing 4: 1d1000 ⇒ 463 Blessing of the Vaultmaster
Weapon 3: 1d1000 ⇒ 251 Shadowless Sword
Item 4: 1d1000 ⇒ 253Shadow Victim Ring

Add Charm Person (Spell 1 - Core version) to fill empty Spell slot.


Merisiel's Deck Handler

Continuing turn.
Per Hangouts discussion, Oloch buries a random card to guard Ravine.
Balazar displays Mist Horn at Thicket.
BA Combat damage: 1d4 - 1 ⇒ (4) - 1 = 3 Mist Horn reduces by 2. Discard Zealot & Blue War Paint.
Reveal Cornerstone Crossbow, recharge Black Arrow Ranger, Oloch displays two weapons/blessing for +4, Quinn blesses with The Carnival
Combat 10+##=18: 2d12 + 3 + 1d8 + 1 + 1d6 + 1 + 4 ⇒ (5, 7) + 3 + (7) + 1 + (4) + 1 + 4 = 32 success
Reroll highest die: 1d12 ⇒ 7 still 32 and still succeeded
For second check, Quinn reveals Fate-Reader Lenses to add 1d10, Balazar discards The Paladin to bless and add 1d12+3
Perception 4+#=8: 1d4 + 1d10 + 1d12 + 3 ⇒ (2) + (4) + (10) + 3 = 19 defeated
AA Combat damage: 1d4 - 1 ⇒ (4) - 1 = 3 Mist Horn reduces by 2. Discard Cornerstone Crossbow.

Merisiel grabs the King of the Briar Patch by the neck and gets a healthy scratch from its back paws while doing so. She hangs on for as long as she is able to and even manages to call the rest of the group over. The rabbit escapes but each of them have a bearing on where its headed.

We win!


Merisiel's Deck Handler

The hour of The Real Rabbit Prince
When this is the hour: At the start of your turn, draw this card.
Top of hourglass is now The Teamster
When this is the hour: After your first exploration of your turn, you may discard a card to explore.
SoT Dexterity 4+#=8: 1d12 + 5 ⇒ (3) + 5 = 8
Remain at Thicket

Display Cockroach Coat
Explore:

Blue War Paint:
CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 4
Display. While displayed:
* When you defeat a monster, after the encounter, you may discard a card to move.
* When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead.
Recharge Emerald of Dexterity to use Dex die.
Melee 4: 1d12 ⇒ 4 acquired

The brambles have closed in and severely hamper Merisiel's movements. The rabbit is nowhere in sight and she has no idea where the rest of the group has gone.

Discard The Real Rabbit Prince into M, Q, O, B: 1d4 ⇒ 1 Merisiel's discards to explore:

The Brass Dwarf:
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead.
To Acquire:
Constitution
Fortitude 4+#
On any Constitution check, discard to bless twice.
Discard to explore.
TRRP blesses the check. Balazar sends Bound Lantern Archon to recovery to add a d4.
Constitution 4+#=8: 2d6 + 1d4 ⇒ (3, 6) + (1) = 10 acquired
The Brass Dwarf (Suit: Shields) blessing acquired.

She hears a shout and a return call. Seems the others are not far off. Hopefully they've spotted that infernal creature.

Discard The Brass Dwarf to explore: Villain Proxy V2

King of the Briar Patch:
Monster Story Bane 1
Traits:
Storykin
Veteran

To Defeat:
Combat 10+##
THEN
Combat 12+##
OR
Perception/Survival 4+#

Before acting, suffer 1d4-1 Combat damage.
If the check to defeat is blessed, reroll 1 die that has the highest value.
After acting, suffer 1d4-1 Combat damage.

Pausing turn to discuss strategy in Hangouts.

Merisiel looks up and suddenly the rabbit is directly in front of her. She could just reach out and grabbit...


Merisiel's Deck Handler

Continuing turn:
Search Glade for Glimpse of the Rabbit Coordinator post:
King of the Briar Patch (Villain Proxy V2)
Pit Gladiator (Ally 2)
King of the Briar Patch (Henchman Proxy A4)
The Tangled Briar (Blessing 1)
Roc (Monster 4)
King of the Briar Patch (Henchman Proxy A3)
Haughty Nobles (Barrier 1)
The Eclipse (Blessing 1)
Ghoul (Monster 1)
Divine Blaze (Spell 4)
Choose to banish Ghoul (Monster 1)
Location shuffled

End turn and reset hand.

Merisiel wrote:

Hand: Cornerstone Crossbow, Cockroach Coat, Emerald of Dexterity, Zealot, Black Arrow Ranger,

Displayed:
Deck: 10 Discard: 8 Buried: 1
Current Location: Thicket
Hero Points: 3
NOTES:
Movement: Move me to Ravine if my location closes.
Other: Dice Re-Roll Used for 6-99A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Blessing of Milani, Menacing Backsword +1, Black Marsh Spider Venom, Blessing of Bastet
Recharged: Blackjack's Gear (acquired), Quick-Change Mask, Full Pouch (acquired), Evangelist, Gambeson,
Discard Pile: Magic Spyglass, Wolverine (acquired), Blessing of Abadar, Blessing of Zon-Kuthon, The Cyclone (acquired), The Mountain Man (acquired), Captain's Cutlass, Mask of Stolen Mien,
Buried Pile: Blessing of Erastil,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

The hour of The Survivor
When this is the hour: At the start of your turn, you may recharge any number of cards then reset.
Recharge Full Pouch and reset, drawing Mask of Stolen Mein.
Thicket SoT (Evangelist adds 1): Dexterity 4+#=8: 1d12 + 4 ⇒ (7) + 4 = 11 success
Remain at Thicket

Explore:

Fangs of Diomazul:
CotCT
Barrier 3
Traits:
Construct
Trap
To Defeat:
Dexterity
Acrobatics
Disable
Stealth 11
If undefeated, display this barrier at your location. While displayed, at this location:
* When you explore, suffer 1d4 Combat damage.
* For your first exploration of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
Evangelist adds 1. Bury BoErastil to bless.
Acrobatics 11: 2d12 + 6 ⇒ (1, 4) + 6 = 11 defeated

Merisiel had been keeping up with the rabbit despite the ever-encroaching thorns of the thicket. However, the brambles persist until they choke out any extra breathing room. A few deft maneuvers and one hand spring later, Merisiel finds herself in a bit of a clearing. The rabbit is nowhere in sight.

Discard The Mountain Man to explore: Henchman Proxy A

King of the Briar Patch:
Monster Story Bane 1
Traits:
Storykin
Veteran

To Defeat:
Combat 10+##
THEN
Combat 12+##
OR
Perception/Survival 4+#

Before acting, suffer 1d4-1 Combat damage.
If the check to defeat is blessed, reroll 1 die that has the highest value.
After acting, suffer 1d4-1 Combat damage.

Each character must succeed at an Acrobatics, Fortitude, Perception or Survival 8 check or discard the top card of their deck.
Evangelist adds 1. Acrobatics 8: 1d12 + 6 ⇒ (5) + 6 = 11 success
BA Combat damage: 1d4 - 1 ⇒ (1) - 1 = 0
Reveal Captain's Cutlass. Evangelist adds 1. Oloch displays 2 weapons/blessings for +4.
Combat 10+##=18: 1d12 + 4 + 1d6 + 1 + 4 ⇒ (12) + 4 + (1) + 1 + 4 = 22 success
Reveal and discard Captain's Cutlass. Evangelist recharges to add 1d4.
Combat 12+##=20: 1d12 + 4 + 1d6 + 1 + 1d8 + 1d4 ⇒ (11) + 4 + (5) + 1 + (2) + (1) = 24 defeated
AA Combat damage: 1d4 - 1 ⇒ (3) - 1 = 2 Recharge Gambeson to reduce by 1 and discard Mask of Stolen Mein.
Choose not to close location. Shuffle Proxy A and 2 new Blessings into the locations.

Merisiel find herself face-to-face with rabbit. She lunges but, after a brief struggle, the rabbit disappears into the thicket again.

Pausing turn for location shuffles before Glimpse of the Rabbit location search.


Merisiel's Deck Handler

Off-turn actions: Add Spell to hand (Full Pouch).
Gambeson displayed per notes.
During Quinn's Proxy A encounter, attempt the BA check. Evangelist adds 1.
Acrobatics 8: 1d12 + 6 ⇒ (8) + 6 = 14 success

Merisiel wrote:

Hand: Captain's Cutlass, Evangelist, Blessing of Erastil, The Mountain Man (acquired), Full Pouch (acquired),

Displayed: Gambeson,
Deck: 13 Discard: 5 Buried: 0
Current Location: Forest
Hero Points: 3
NOTES:
Available Support: Blessings available. Evangelist can be recharged to add 1d4 to any local check. Captain's Cutlass recharges to reduce local Combat damage by 2 (ask before using).
Movement: Move me to Thicket if my location closes.
Other: Dice Re-Roll Used for 6-99A?: N


Merisiel's Deck Handler

The hour of The Owl
When this is the hour: Your Survival check is blessed.
Remain at Forest

In this zany dream world, while strolling through the forest, Merisiel and Oloch are approached by a Wolverine and a Cougar who seem to be communicating to them the safest way through the woods. Merisiel, wary of foul play, takes her spyglass out of her pack.

Display Blackjack's Gear. Discard Magic Spyglass to examine top 3 cards and re-order: The Mountain Man (Harrow Blessing 1), Wall of Lightning (Barrier 3), Dragonbane Greatsword (Weapon 3).
Place Wall of Lightning on top, then Blessing, then Weapon.
Explore:

Wall of Lightning:
Core
Barrier 3
Traits:
Construct
Electricity
Elemental
Obstacle
To Defeat:
Dexterity
Constitution
Acrobatics
Fortitude 10
After acting, suffer 1d4+1 Electricity damage.
If undefeated, reload this barrier into its location.
Recharge Blackjack's Gear to add 1d8.
Acrobatics 10: 1d12 + 5 + 1d8 ⇒ (8) + 5 + (3) = 16 defeated
AA Electricity damage: 1d4 + 1 ⇒ (2) + 1 = 3 Discard Wolverine, Blessing of Abadar & Blessing of Zon-Kuthon.

The wolverine leads Merisiel directly through a lightning trap that fries her pretty badly. She wants to blame the creature but, to be fair, it appeared just as surprised as she was and took off in terror at the crackling.

Discard The Cyclone to explore:

The Mountain Man:
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: On your Strength or Constitution check, you may recharge a card to reroll.
To Acquire:
Constitution
Fortitude 4+#
On a Strength or Constitution check, after the roll, discard to add 3.
Discard to explore.
Recharge Quick-Change Mask to use Stealth. Balazar buries Bound Lantern Archon to add 1d4.
Constitution (Stealth) 4+#=8: 1d12 + 5 + 1d4 ⇒ (8) + 5 + (1) = 14 The Mountain Man (Suit: Shields) acquired.

End turn and reset hand.

Merisiel wrote:

Hand: Captain's Cutlass, Gambeson, Evangelist, Blessing of Erastil, The Mountain Man (acquired),

Displayed:
Deck: 13 Discard: 5 Buried: 0
Current Location: Forest
Hero Points: 3
NOTES:
Available Support: Blessings available. Evangelist can be recharged to add 1d4 to any local check. Captain's Cutlass recharges to reduce local Combat damage by 2 (ask before using).
Movement: Move me to Thicket if my location closes.
Other: Dice Re-Roll Used for 6-99A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Menacing Backsword +1, Masterwork Tools, Black Arrow Ranger, Mask of Stolen Mien, Blessing of Bastet, Black Marsh Spider Venom, Cockroach Coat, Emerald of Dexterity, Zealot, Blessing of Milani, Cornerstone Crossbow
Recharged: Blackjack's Gear (acquired), Quick-Change Mask,
Discard Pile: Magic Spyglass, Wolverine (acquired), Blessing of Abadar, Blessing of Zon-Kuthon, The Cyclone (acquired),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.

Gambeson will be displayed at the start of the next turn.


Merisiel's Deck Handler

Start at Forest then will likely move to Thicket.

Merisiel wrote:

Hand: Captain's Cutlass, Quick-Change Mask, Magic Spyglass, Blessing of Abadar, Blessing of Zon-Kuthon, Blackjack's Gear (acquired), The Cyclone (acquired),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Forest
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Thicket if my location closes.
Other: Dice Re-Roll Used for 6-99A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Zealot, Gambeson, Black Marsh Spider Venom, Masterwork Tools, Blessing of Bastet, Blessing of Milani, Cornerstone Crossbow, Mask of Stolen Mien, Black Arrow Ranger, Menacing Backsword +1, Cockroach Coat, Blessing of Erastil, Emerald of Dexterity, Evangelist
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

Swap in Magic Spyglass for Spyglass and Zealot for Dreamstalker.
Blackjack's Gear added to starting hand.
Start at Quinn's location.

Merisiel awakens from a strange dream to find herself at centre stage... again? Or for the first time?

Merisiel wrote:

Hand: Captain's Cutlass, Menacing Backsword +1, Gambeson, Magic Spyglass, Black Marsh Spider Venom, Blackjack's Gear (acquired),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: The Theater
Hero Points: 3
NOTES:
Other: Dice Re-Roll Used for 6-99A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Bastet, Blessing of Zon-Kuthon, Zealot, Quick-Change Mask, Emerald of Dexterity, Evangelist, Cornerstone Crossbow, Black Arrow Ranger, Blessing of Abadar, Blessing of Milani, Mask of Stolen Mien, Blessing of Erastil, Cockroach Coat, Masterwork Tools
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter (□ and if it is a boon, you may put it on top of the location deck).
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) (□+2) (□+3) (□+4) to your combat check (□ and discard it to add an additional 1d6).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before (□ or after) you act, reduce that damage to 0.
[X] You automatically succeed at your Knowledge check.


Merisiel's Deck Handler

I'm happy to play A again.

Forgot my boon roll:
6-99A Boon: 1d20 ⇒ 2


Merisiel's Deck Handler

Scenario 6-99A Rewards:
Spend Hero Point on Power Feat: "[X] You automatically succeed at your Knowledge check."
Pass on the Loot Blessing.
Bonus Deck Upgrade.

Deck Upgrades:
Item 4: 1d1000 ⇒ 759 Magic Spyglass
Ally 4: 1d1000 ⇒ 196 Zealot
Weapon 4: 1d1000 ⇒ 627 Invigorating Kukri +1
Item 3: 1d1000 ⇒ 79 Bloodroot Poison
Blessing 4: 1d1000 ⇒ 339 Blessing of the Vaultmaster


Merisiel's Deck Handler

The hour of The Keep
When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.
Remain at The Theater

Explore:

Twisted Space:
Core
Spell 2
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 8
When a character encounters a monster, banish to let them evade it; a local character may encounter it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 10 check to recharge it instead.
Fail check and banish.

Discard Bury BoMilani to explore: Henchman Proxy A

Wax Construct:
Monster Story Bane 1
Traits:
Construct
Veteran

To Defeat:
Combat 11+##
OR
Craft/Disable 6+#

Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing.
After acting, either discard a card or bury a card from your discards.
If undefeated, suffer the scourge Dazed.

Choose to not summon another copy. Reveal Masterwork Tools for 2 dice, Evangelist adds 1.
Disable 6+##=14: 3d12 + 5 + 1 ⇒ (5, 5, 6) + 5 + 1 = 22 defeated
Choose not to close the location.

Merisiel, eager to slake her annoyance with the wax audience, pirouettes to backflip over the nearest figure. As she is about to drive a dagger into the back of its head, she realizes the figures are powered by a simple mechanism on the back of their necks. She reaches out and disables the wax construct with a swift motion.

Discard Bury BoZonKuthon to explore:

Grounded Studded Leather:
CotCT
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 11
Display. While displayed:
* When you discard cards as Combat damage, you may reload 1 or 2 of those cards.
* When you suffer Cold, Combat, or Electricity damage, you may recharge to reduce it by 2.
Fail check and banish.

Once they stop moving, the wax construct seems to slough off a leather-like sheet. Merisiel backs away, slightly nauseated.

End turn and reset hand.

Merisiel wrote:

Hand: Masterwork Tools, Black Marsh Spider Venom, Spyglass, Evangelist, Blackjack's Daggers (acq),

Displayed: Cockroach Coat,
Deck: 9 Discard: 4 Buried: 3
Current Location: The Theater
Hero Points: 3
NOTES:
Available Support: Blessing available. Evangelist can be recharged to add 1d4 to any local check.
Other: Dice Re-Roll Used for 6-99A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Menacing Backsword +1, Mask of Stolen Mien, Captain's Cutlass, Cornerstone Crossbow
Recharged: Quick-Change Mask, Emerald of Dexterity, Gambeson, Black Arrow Ranger,
Discard Pile: The Empty Throne (acq), Dreamstalker, Landshark Whelp (acq), Blessing of Abadar,
Buried Pile: Blessing of Bastet, Blessing of Milani, Blessing of Zon-Kuthon,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft: Intelligence +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
[ X ] Weapons
POWERS: SHADOW Role Card
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 ([X] +1) ([ ] +2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] When a monster deals damage to you before ( [ ] or after) you act, reduce that damage to 0.

Forgot AA power from henchman: Bury Landshark Whelp from discards.


Merisiel's Deck Handler

Off turn actions:
Summon & encounter Emporer Scorpion during Balazar's turn.
Reveal Blackjack's Daggers, reveal Black Marsh Spider Venom, Balazar's Charm Monster reduces combat by 6, Banner adds 1.
Combat 20-6=14: 1d12 + 5 + 1d4 + 2 + 3 + 1 ⇒ (6) + 5 + (3) + 2 + 3 + 1 = 20 defeated
Reveal Masterwork Tools for BMSV check.
Disable 8: 3d12 + 5 ⇒ (4, 6, 7) + 5 = 22 success

Relishing the opportunity to test out her newfound daggers, Merisiel leaps at an attacking scorpion and buries one through its carapace.


Merisiel's Deck Handler

Off turn actions:
Forgot BA Fire damage from Burning Tar. Discard Blessing of Abadar for damage.
Receive Blackjack's Daggers from Oloch (Thanks, Gimry!).

Oloch is not the only one grinning. The weight of blades in her hands feels comfortable, even if they are unfamiliar.
"Time to carve my own wax figurines."

Merisiel wrote:

Hand: Masterwork Tools, Black Marsh Spider Venom, Evangelist, Blessing of Milani, Blessing of Zon-Kuthon, Blackjack's Daggers (acq),

Displayed: Cockroach Coat,
Deck: 10 Discard: 4 Buried: 1
Current Location: Pits
Hero Points: 3
NOTES:
Available Support: Blessings available.
Movement: Move me to Theater if my location closes.
Other: Dice Re-Roll Used for 6-99A?: N

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