Race |
| HP 56/56 | AC 22 | F +9 R +13 W +11 (+1 vs emotion effects) | Perc +11 | Default Exploration (???? & Trap Finding) |
Classes/Levels |
| Speed 35ft | Active Conditions: None |
Gender |
”Merisiel” | Female CN Medium Elf Rogue 5 |
About Merisiel Undead Slayer
Merisiel - Level 5
Female elf rogue 5
CN, Medium, Elf, Humanoid
Perception +11 (+12 to find traps, +13 to Seek a unseen creature that you hear within 30ft.); low-light vision
Languages Common, Elven, Gnoll
Skills Acrobatics +14, Athletics +10, Crafting +8, Deception +9, Intimidation +7, Medicine +9, Society +8, Stealth +13, Survival +9, Thievery +13, Underworld Lore +8
Str 16 (+3), Dex 19 (+4), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 10 (+0)
Other Items leather, +1 shortbow (10 arrows), +1 striking dagger, +1 striking rapier, daggers (8), backpack, bedroll, [i]bracelet of dashing[/i], caltrops, crowbar, [i]doubling rings[/i], flint and steel, grappling hook, hammer, lesser elixirs of life (2), levered crowbar, pitons (5), rations (1 week)s (3), rope (foot)s (50), sheaths (10), thieves' tools, torchs (3), waterskin, purse (12 gp; 8 sp; 2 cp)
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AC 22; Fort +9; Ref +13; Will +11; +1 vs. traps, If you succeed at a saving throw against an emotion effect, treat it as a critical success instead., +1 to saves against emotion effects., +2 vs traps or devices you failed to disarm.
HP 56 Hero Points 1
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 35 feet
Melee [1] +1 striking dagger +14 (versatile S, agile, finesse, thrown 10 ft.), Damage 2d4+4 piercing/slashing
Melee [1] +1 striking rapier +14 (disarm, deadly (1d8), finesse, magical), Damage 2d6+4 piercing
Melee [1] dagger +13 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Ranged [1] +1 shortbow +14 (deadly (1d10), magical, range increment 60 feet, reload 0), Damage 1d6 piercing
Ranged [1] +1 striking dagger +14 (versatile S, agile, finesse, thrown 10 ft.), Damage 2d4+3 piercing/slashing
Ranged [1] dagger +13 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Ageless Patience, Cat Fall, Experienced Smuggler, Fleet, Forlorn, Nimble Crawl, Quick Draw, Scout’s Warning, Streetwise, Terrain Stalker, Trap Finder, Wary Disarmament
Other Abilities criminal, rogue's racket, sneak attack, thief, weapon tricks, whisper elf
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Skills:
(List of all skills w/ proficiency)
Special Abilities:
(Any Special Abilities that need explained better. Can be Copy Pasted from the actual Pregen Sheets. I.E. Kyra’s Divine Font which are free heals but not clearly labeled out for newer players.)