Now for the 50 using shortbow as main and dagger as secondary revealing sages journal and recharging blessing of maat for Merisiel s power and using Tups blessing of the spellbound
Displayed:Curse of blindness,
Deck: 6 Discard: 6 Buried: 7
Hero Points: 1
"NOTES: Available Support: Blessings are available for use. heister also adds 1d12 vs barriers at my location
Movement: Shirt reroll used"
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Displayed:Curse of blindness,
Deck: 9 Discard: 3 Buried: 7
Hero Points: 1
"NOTES: Available Support: Blessings are available for use. heister also adds 1d12 vs barriers at my location"
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Displayed:Curse of blindness, Curse of the ravenoue,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
"NOTES: Available Support: Blessings are available for use.
Movement: Heister adds to local checks versus barriers"
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Favored Card: X Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
Hand: Ring of regeneration, Armour of skulls, Wyvern poison , Adamantine Sai +2, Staff of revelations, Sling staff +2,
Displayed: Curse of the mummy, Curse of poisoning
Deck: 9 Discard: 7 Buried: 7
Notes: Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Assuming Tup encounter eternal captives and lends me a card on my check which would give 2d8+1d4+5 on the charisma 8 check (with location power 2d8+1 may not be enough against undead
Hand: Ring of regeneration, Armour of skulls, Wyvern poison , Adamantine Sai +2, Staff of revelations, Sling staff +2, Scarab of khepri,
Displayed: Curse of the mummy,
Deck: 4 Discard: 11 Buried: 7
Notes: Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Merisiel gains the curse of the mummy she reveals ring of regeneration to recharge blessing of Nethys then explores finding a shocking chest
Tup let's not take chances Heister help me too
Gains sling staff, monstrous physique, ring of grasping grave and wyvern poison
Discard shy ratani to explore and meet mummified sphinx
Recharging hand then burying secret broker before fight leaves
Merisiel wrote:
Hand: Game of Afterlife, Blessing of the ancients, Blessing of the vaultmaster, Adamantine Sai +2, Blessing of Nethys, Heister,
Displayed: Curse of vulnerability,
Deck: 5 Discard: 7 Buried: 6
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Using adamantine sai and blessing of the ancients plus ulliah
Defeated bury game of afterlife to remove vulnerability
int 8 to recharge not bury:1d6 + 3 + 2d4 ⇒ (2) + 3 + (2, 4) = 11
Buried!
End of turn 1d2 ⇒ 2
Corridor dart trap evaded
Merisiel wrote:
Hand: Ring of regeneration, Armour of skulls, Blessing of the vaultmaster, Adamantine Sai +2, Blessing of Nethys, Heister, Mask of the forgotten pharaoh,
Displayed: Curse of vulnerability,
Deck: 6 Discard: 8 Buried: 7
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
So we were at
Merisiel wrote:
Hand: Mask of the forgotten pharaoh, Scarab of Mummy defense, Ring of regeneration, Vampiric backsword, Armour of skulls, Heister, Blessing of the ancients
,
, "
Displayed: Curse of Blindness, Curse of the mummy, Curse of poisoning,
Deck: 4 Discard: 7 Buried: 4
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:
Skills and Powers:
Curse of poisoning 1d7 ⇒ 7
Argh still the blessing
Bury scararab yo lose existing curses at end of Ulliahs turn
Start my own and gain curse of vulnerability
Reveal ring of regeneration recharge blessing of the vaultmaster
Explore and find blessing of Thoth
With mindscape and pharaoh mask might get it
wisdom 10:3d4 + 1 + 2 ⇒ (2, 4, 3) + 1 + 2 = 12
Acquired discarded examine next card is pillar of life
end turn as before gibraltu evade reveal ring and recharge
Merisiel wrote:
Hand: Ring of regeneration, Mask of the forgotten pharaoh, Armour of skulls, Vampiric backsword, Heister, Tablet of languages lost, Shy ratani,
Displayed: Curse of vulnerability,
Deck: 4 Discard: 7 Buried: 5
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
shirt reroll on the will of Ahriman 18:1d12 + 15 ⇒ (7) + 15 = 22
Start of my turn pass embalming fluid to tup reveal ring of regeneration to recharge game of afterlife discard blessing of zon kuthon to avoid double hit of curses gain curse of poisoning
Insanity mist
wisdom 10:3d4 + 1 ⇒ (4, 4, 3) + 1 = 12 Banished
Now for Tabes Last jest tup use your embalming fluid please
Success but passing on the loot for poison damage trade
let try to get through some more of this location discard secret broker
divine 3:2d4 + 1 ⇒ (3, 3) + 1 = 7
Will keep that to avoid the double discard
end turn 1d2 ⇒ 2
Telekinetic Enucleation
MM
Barrier 5
Traits:
Trigger
Curse
To Defeat:
Intelligence
Perception
Dexterity
Disable 16
When you examine this card, encounter it.
If undefeated, each character at your location draws the scourge Curse of Blindness from the box.
Hand: Mask of the forgotten pharaoh, Scarab of Mummy defense, Ring of regeneration, Vampiric backsword, Armour of skulls, Heister, Blessing of the ancients
,
, "
Displayed: Curse of Blindness, Curse of the mummy, Curse of poisoning,
Deck: 4 Discard: 7 Buried: 4
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Correct Hand
Merisiel wrote:
Hand: Blessing of Zon Kuthon, Scarab of Mummy defense, Ring of regeneration, Vampiric backsword, Armour of skulls, Secret Broker, embalming fluid,
Displayed: Curse of Blindness, Curse of the mummy,
Deck: 4 Discard: 7 Buried: 4
Notes: Blessings available. Secret broker can be recharged to add2d12 on check to acquire
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Oops had curse of the mummy not curse of blindness
Merisiels turn Now has curse of blindness
Explores and finds will of ahriman recharges heister and tablet pf languages lost and her red leathers on the diplomacy check Ulliah gives d8 and tup another card please
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Akvan
None
Henchman 6
Type: Monster
Traits:
Outsider
To Defeat:
Combat 35
The Akvan is immune to the Fire and Poison traits.
Before you act, succeed at a Wisdom 9 check or the difficulty of checks to defeat is increased by 4 until the end of the encounter. After this check, a character summons and encounters the villain Sepid.
If the check to defeat has the Acid, Divine, or Electricity trait, subtract 1 from each die.
If undefeated, you are dealt 2d4 Acid damage.
If defeated and there are other cards in the siege deck, put the Akvan on the bottom of the siege deck.
bury:1d4 ⇒ 3 charm person shortbow and sages journal
dicscard:1d4 ⇒ 3 Blessing of Nethys, compass game of afterlife
recharge some cards villain goes to bottom
Merisiel wrote:
Hand: Heister, Scarab of Mummy defense, Shy Ratani, Blessing of Maat, tablet of Languages lost, Secret Broker, Red Leathers,
Displayed: Curse of Blindness,
Deck: 7 Discard: 4 Buried: 3
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Pass remove curse to Ulliah
gain curse of the mummy and explore
Oh joy top decking the villain with the curse of the mummy
1d6 ⇒ 6
Drawing 6 cards leaves me with
Merisiel wrote:
Hand: Vampiric backsword, Ring of regeneration, remove curse, charm person, Blessing of Nethys, Compass, Seeking shortbow + 2, Sages Journal, Blessing of Zon Kuthon, Armour of skulls, game of afterlife, Mask of the forgotten pharaoh, Shadowless sword,
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
shadow victim ring is going in my deck as is sages journal swapping out red carriage this time
not sure whether compass is better idea than scarab of mummy defense
Visiting Sunburst to trade remove curse in good omen out
Merisiel wrote:
Hand: Vampiric backsword, Ring of regeneration, remove curse, charm person, Blessing of Nethys, Compass, Seeking shortbow + 2,
Displayed: Deck: 16 Discard: 0 Buried: 0
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Psst ULLIAH over here
"You guard this spot as I try to take her down. Looks like there will be lots of dodging around to start. Oh and take my bow use it at the right time
In other words Ulliah guard this location I'll paas you my shortbow so you can discard to add to my fight checks. As I'll be on my own can recharge card to add d6s and will need two blessings to to counteract her remove the best die power. Also have red leathers to help out of it goes wrong
banishes charm person to draw Scribe (human ally from previous randoms)
Merisiel wrote:
Hand: Ring of Stony flesh, Vampiric backsword, Scribe, Adamantine Sai +2, Seeking Shortbow +2, Red Leathers, Armour of skulls,
Displayed: Elemental treaty,
Deck: 10 Discard: 6 Buried: 0
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Hand: Good Omen, Vampiric backsword, Elemental treaty, Adamantine Sai +2, Seeking Shortbow +2, Red Leathers, Armour of skulls,
Displayed: Deck: 11 Discard: 6 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Red carriage prevents 1 damage to everyone at my location
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Done End of turn damage is type:1d6 ⇒ 3damage:1d4 ⇒ 2
Merisiel wrote:
Hand: Good Omen, Vampiric backsword, Blessing of the ancients, Game of afterlife, Seeking Shortbow +2, Red Leathers, Armour of skulls,
Displayed: Deck: 12 Discard: 4 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Red carriage prevents 1 damage to everyone at my location
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
So yes Merisiel explores and finds a
Fiendish Sphinx:
MM
Barrier 4
Traits:
Trigger
Trap
Arcane
Magic
Sphinx
To Defeat:
Intelligence
Knowledge
Arcane
Wisdom 12
When you examine this card or if undefeated, recharge your hand, reset your hand, then summon and encounter the henchman Warrior Dolls.
She consults her tablets and answers the fiendish riddle
For a moment she fears another attack of the dolls but a muttered prayer to Maat is enough
mechanics:
Recharge tablet of languages lost before check discard blessing of maat afterwards
End turn display red carriage and move to Tups location
Damage:1d4 ⇒ 1 Type not that important
Yay no damage no curse of the mummy
Merisiel wrote:
Hand: Good Omen, Vampiric backsword, Shy Ratani, Blessing of the ancients, Game of afterlife, Seeking Shortbow +2, Red Leathers,
Displayed: Red Carriage,
Deck: 13 Discard: 2 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Red carriage prevents 1 damage to everyone at my location
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
So villain top card of the hall of winged chaos
Red carriage preventing 1 damage to everyone at the sky pharaoh throne
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Starting at the hall of winged chaos
Finds a blessing of Nethys
divine 5:2d4 + 1 ⇒ (1, 4) + 1 = 6
Discards said blessing to examine the top two cards of the deck
Villain and nasty trigger barrier
Hand for facing the warrior dolls
Merisiel wrote:
Hand: Tablet of Languages lost, Vampiric backsword, Shy Ratani, Compass, Red Carriage, Seeking Shortbow +2, Blessing of Maat,
Displayed: Deck: 15 Discard: 1 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Dealing with the warrior dolls with seeking shortbow and a recharged compass
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Merisiel wrote:
Hand: Mask of the forgotten Pharaoh, Shadowless Sword, Blessing of the vaultmaster, Ring of regeneration, Heister, Secret Broker, Blessing of Zon Kuthon,
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
That’s a dex check succeeded by 5 so damage:1d4 ⇒ 2
Reveal armour of skulls
Discards compass to explore and find frost sling
Chooses not to acquire
End turn discard tablet of languages lost
Reveal ring of regeneration to recharge compass
Merisiel wrote:
Hand: Ring of regeneration, Armour of skulls, Seeking shortbow +2, Scarab buckler, Vampiric backsword, Blessing of the vaultmaster, Mask of the forgotten Pharaoh,
Displayed: Deck: 11 Discard: 1 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Location closed no cards in discard to recharge with ring
Merisiel wrote:
Hand: Ring of regeneration, Armour of skulls, Tablet of languages lost, Scarab buckler, Vampiric backsword, Compass, Mask of the forgotten Pharaoh,
Displayed: Deck: 12 Discard: 0 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
It is the hour of Osiris
She recharges a card at the start of her turn due to ring (blessing of Zon Kuthon) and has nothing in hand that would trigger
Merisiel autos the acrobatics check and moves to the sculptors lair confident Ulliah knows what he is doing with the naga
She finds a shield cloak int 8:1d6 + 2 + 1d4 + 1 + 2 ⇒ (3) + 2 + (4) + 1 + 2 = 12
Given this place she keeps it
Recharges charm person with ring of regeneration
Discards adamantine Sai
Merisiel wrote:
Hand: Ring of regeneration, Armour of skulls, Game of afterlife, Good omen, Vampiric backsword, Shield Cloak, Mask of the forgotten Pharaoh,
Displayed: Elemental treaty,
Deck: 12 Discard: 1 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
On Tups turn displays elemental treaty
shocking chest damage:1d4 ⇒ 1
Damage negated
Start of merisiel turn 1d6 ⇒ 3
No cold cards in hand ring recharges blessing of Maat
Red carriage discarded
Explores the trenches and finds a spell
Reveals mask
wisdom 6:2d4 + 3 ⇒ (2, 4) + 3 = 9
Ulliah you take this find traps
Now what does zon kuthon hold in store for us
Hand of guilty man again revealing mask
wisdom 7:2d4 + 3 ⇒ (2, 3) + 3 = 8
No ulliah that ones for Tup
Ends turn and recharges red carriage
Merisiel wrote:
Hand: Ring of regeneration, Armour of skulls, Game of afterlife, Good omen, Vampiric backsword, Adamantine sai +2, Mask of the forgotten Pharaoh,
Displayed: Elemental treaty,
Deck: 10 Discard: 2 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
So Ulliah gets find traps
Tup hand of the guilty man
Display red carriage move to elemental trenches succeeding on the acro check
End turn reset hand Start of Tups turn display elemental treaty
Merisiel wrote:
Hand: Ring of regeneration, Armour of skulls, Game of afterlife, Blessing of Zon Kuthon, Vampiric backsword, Mask of the forgotten Pharaoh,
Displayed: Red carriage, Elemental treaty,
Deck: 10 Discard: 2 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Compass recharged by vampiric sword
End of turn hand
Merisiel wrote:
Hand: Red leathers, Shy Ratani, Blessing of Maat, Seeking shortbow +2, Vampiric backsword, Blessing of the vaultmaster, Red carriage,
Displayed: Deck: 10 Discard: 4 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Good men adds 7 to check to close or acquire. Can bury game of afterlife to remove curse
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card
Hand: Red leathers, Secret broker, Heister, Seeking shortbow +2, Vampiric backsword, Blessing of the vaultmaster, Red carriage,
Displayed: Deck: 11 Discard: 3 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Good men adds 7 to check to close or acquire. Can bury game of afterlife to remove curse
Sideboard cards:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card