Merisiel

Merisiel the Shadow 1008's page

370 posts. Alias of Merisal The Risen.


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New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Buries ghost battling ring and mask of stolen mien to avoid double advancing the blessing deck

Heads for show down consulting journal and using the power of the midnight lord

con 20: 2d12 + 3d6 + 2d4 + 1 ⇒ (7, 7) + (1, 5, 5) + (1, 2) + 1 = 29

Now for the 50 using shortbow as main and dagger as secondary revealing sages journal and recharging blessing of maat for Merisiel s power and using Tups blessing of the spellbound

combat 50: 4d12 + 2d6 + 6 + 3d4 ⇒ (3, 2, 1, 2) + (2, 1) + 6 + (3, 3, 2) = 25

Hero pointing that
combat 50: 4d12 + 2d6 + 6 + 3d4 ⇒ (10, 8, 1, 7) + (4, 1) + 6 + (1, 4, 1) = 43

Shortbow 1d12+4+1d6+2 dagger of doubling 2d4 sage 1d4 ululate 2d12 blessing 1d12 recharged card 1d6

Burying red leathers to add 8 to my failed check priceless


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

As I have curse of blindness actually discard 2 sandstorms from blessing deck There are now 4 cards left and Ulliahs top top is the top card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

The sandstorm hits

M T U: 3d6 ⇒ (6, 5, 3) = 14

Merisel sees the furies at the festering Ulunat and decides to head to the smoking den

With the help of the ancients and the heister she tries to calm the toxic geyser

acrobatics10: 3d12 + 6 + 1d4 + 1 ⇒ (8, 7, 10) + 6 + (1) + 1 = 33

Hey I found a ghost battling ring says the heister

Shame that thing aint a ghost She points at the Ulunat

She tosse the ring aside and awaits the next sandstorm in her shiny red leathers

End of turn examine finds no boons or triggers

Merisiel wrote:

Hand: Dagger of doubling, compass, Red Leathers, Seeking shortbow +2, Blessing of maat, sages journal, Blessing of the midnight lord,

Displayed: Curse of blindness,
Deck: 6 Discard: 6 Buried: 7
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use. heister also adds 1d12 vs barriers at my location
Movement: Shirt reroll used"

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

So bury embalming fluid and blessings of the vaultmaster to not advance blessings deck

Explore and encounter toxic geyser

acrobatics 19: 1d12 + 6 + 1d4 + 1 ⇒ (6) + 6 + (2) + 1 = 15

Shirt reroll

acrobatics 19: 1d12 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11

odds were not good Ulliahs blessing not going to help

8d6 ⇒ (5, 4, 4, 5, 1, 2, 6, 5) = 32

gains curse of blindness and curse of the ravenous

End of turn 1d2 ⇒ 1
Smoking den

cards: 1d4 + 1 ⇒ (2) + 1 = 3

Rolling to see which of the four cards I dont examine and thus becomes bottom card
bottom card: 1d4 ⇒ 3

examine toxic geyser ulunaut and hungry fog (no triggers)

curse of the ravenous: 1d4 ⇒ 4

goodbye ring of regenartion

end t turn draw game of afterlife recharge at start of tups to remove curse of the ravenou

Merisiel wrote:

Hand: Heister, Mask of the stolen mien, Seeking shortbow +2, Blessing of maat, Blessing of the ancients, Blessing of the midnight lord,

Displayed: Curse of blindness,
Deck: 9 Discard: 3 Buried: 7
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use. heister also adds 1d12 vs barriers at my location"

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Risking the sandstorm of advancing the blessing deck

Merisiel 1d6 ⇒ 1
Examines elder elemental no shuffle
Tup 1d6 ⇒ 2
no card
Ulliah 1d6 ⇒ 3
no card

Banish charm person gain maftet hunter

Merisiel decides to corner Elder elemental with sord and blessing of zon kuthon

combat 19: 3d12 + 5 + 2d6 + 3 ⇒ (7, 1, 10) + 5 + (3, 6) + 3 = 35

Defeated as draw not acquire will go with item

Embalming fluid

Well its a card to bury

1d2 ⇒ 1 Uluant is always temp closed

1d4 + 1 ⇒ (2) + 1 = 3

Toxic geyser
villain
thousand stings whip (Banished)

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, maftet hunter, Blessing of the vaultmaster, Mask of the forgotten pharaoh, Embalming fluid, Armour of skulls,

Displayed:
Deck: 14 Discard: 0 Buried: 4
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Ally acquired was displayed when I closed tooth and hookah

had some issues with my turn and missed off that detail. When I had to retype


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

burtying adamantine sai and shadowless sword so as not to advance blessings deck. pass good omen to Ulliah

disable 16: 1d12 + 6 + 1d4 + 1 + 1d8 ⇒ (10) + 6 + (2) + 1 + (4) = 23

Location is empty try to close

Qasin lets Dance (use acro i/o diplomacy)

acrobatices 10: 1d12 + 6 + 1d4 + 1 ⇒ (2) + 6 + (4) + 1 = 13

end of turn location: 1d5 ⇒ 5
cards1d4 + 1 ⇒ (1) + 1 = 2

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, Charm person, Blessing of the vaultmaster, Mask of the forgotten pharaoh, Blessing of Zon Kuthon, Armour of skulls,

Displayed:
Deck: 13 Discard: 0 Buried: 4
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Advances the blessings deck It is the hour of Ptah

Ok dealing with the conflagration at Smoking den

recharge tablet and Disable

disable 16: 1d12 + 6 + 3 + 1d4 + 1 ⇒ (3) + 6 + 3 + (1) + 1 = 14

hero point

disable 16: 1d12 + 6 + 3 + 1d4 + 1 ⇒ (2) + 6 + 3 + (3) + 1 = 15

Heads to tooth and Hookah

Meets Sophorina Lets Dance

Uses acrobatics as per scenario power

acrobatics 12: 1d12 + 6 + 1d4 + 1 ⇒ (4) + 6 + (2) + 1 = 13

Hmm Tup like to meet my new friend or maybe Ulliah

Reveal skull armour to prevent conflagration damage

location: 1d3 ⇒ 1

cards: 1d4 + 1 ⇒ (1) + 1 = 2

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, Good Omen, Blessing of the vaultmaster, Shadowless sword, Adamantine Sai +2, Armour of skulls,

Displayed:
Deck: 16 Discard: 0 Buried: 2
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel Buries shy ratani and secret broker from discard and hand then reveals ring of regeneration to recharge red leathers

Heads to tooth and hookah and encounters Hanshepsu

1d4 ⇒ 2

combat 23: 1d12 + 5 + 3d6 + 3 ⇒ (12) + 5 + (1, 4, 3) + 3 = 28

End of turn 1d3 ⇒ 2 cards 1d4 + 1 ⇒ (4) + 1 = 5

Sandstorm number 5

Recharge elemental brass mail to reduce fire damage to conflagration and reset hand

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, Good Omen, Blessing of the vaultmaster, Shadowless sword, Tablet of languages lost, Armour of skulls,

Displayed:
Deck: 16 Discard: 0 Buried: 2
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel cautiously advances the blessings deck

Lady of graves

Take on aghash

Recharge Blessing of midnight lord reveal sages journal and vampiric backsword and recharging dagger of doubling

combat 25: 3d12 + 3d6 + 1d4 + 8 ⇒ (8, 4, 9) + (1, 6, 4) + (4) + 8 = 44

Defeated reload vampiric back sword and recharge compass

discard red leathers to poison damage

intelligence 6: 1d6 + 2 + 1d4 + 1 ⇒ (5) + 2 + (4) + 1 = 12

End of turn location1d3 ⇒ 3
cards1d4 + 1 ⇒ (2) + 1 = 3

ally holy word trap (triggered) Hanshepsu (nasty but no trigger)

No cards discarded

intelligence 13: 1d6 + 2 + 1d4 + 1 ⇒ (1) + 2 + (3) + 1 = 7

barrier shuffled into my closed location

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, Good Omen, Blessing of the vaultmaster, Secret broker, sages journal, Elemental brass mail,

Displayed:
Deck: 16 Discard: 2 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

End of turn examine 1d5 ⇒ 5 cards 1d4 + 1 ⇒ (4) + 1 = 5

Aghash so sandstorm and then royal naga hollow serpent with toxic cloud and blessing of Thoth banished

Merisiel wrote:

Hand: Blessing of the midnight lord, Vampiric backsword, Good Omen, Red Leathers, Dagger of doubling, sages journal, Armour 6??,

Displayed:
Deck: 16 Discard: 2 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Start again

Dealing with conflagration with help of sages journal

conflagration disable 16: 1d12 + 6 + 2d4 + 1 ⇒ (5) + 6 + (4, 2) + 1 = 18

Explore and find a curse

Ancients help me

disable 17: 2d12 + 6 + 1d4 + 1 ⇒ (4, 12) + 6 + (3) + 1 = 26

As hour is basic ancients recharges

Shy ratani what's ahead

dagger of doubling dex 10: 1d12 + 4 + 1d4 + 1 + 1d8 ⇒ (2) + 4 + (3) + 1 + (7) = 17

Discard compass to explore again and encounter pharaohs altar

disable 12: 1d12 + 6 + 1d4 + 1 ⇒ (4) + 6 + (1) + 1 = 12

Would like to draw an armour if level 6 items are allowed


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel head to the surgery

OOH that's a nasty monster

fire damage: 1d4 ⇒ 3

Sages journal Heister and blessing of the ancients

Vampiric backsword and blessing of zon kuthon recharged

combat 24: 3d12 + 5 + 3 + 2d6 ⇒ (10, 10, 8) + 5 + 3 + (4, 6) = 46

Reload vampiric backsword to recharge journal

discard red leathers to end of turn conflagration

ravenous: 1d4 ⇒ 4 Items Ha sages journal saved by vampiric backsword

Merisiel wrote:

Hand: Blessing of the vaultmaster, Vampiric backsword, Adamantine Sai +2, Mask of the forgotten pharaoh, Armour of skulls, Ring of regeneration, Charm person,

Displayed: Curse of blindness, Curse of the ravenoue,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use.
Movement: Heister adds to local checks versus barriers"

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel starts in the middle of a conflagration Consults the sages journal on how to put out fires

disable 16: 1d12 + 6 + 1d4 + 1d4 + 1 ⇒ (6) + 6 + (2) + (4) + 1 = 19

Conflagration defeated she explores the hill

intelligence 12: 1d6 + 2 + 1d4 + 1 ⇒ (6) + 2 + (2) + 1 = 11

Gains curse of the ravenous

Calls on shy ratani and her red leathers to talk her way out og the next bit

diplomacy 12: 2d4 + 1 + 2 + 1d8 ⇒ (4, 2) + 1 + 2 + (3) = 12

Recharges compass to join others at golden lake

Elder Ice elemental up ahead

Discards good omen to fire damage

scourge of the ravenoue 1d4 ⇒ 3
Spells and weapons godd bye good omen

Merisiel wrote:

Hand: Blessing of the vaultmaster, Vampiric backsword, Blessing of Zon Kuthon, sages journal, Red Leathers, Heister, Blessing of the ancients,

Displayed:
Deck: 15 Discard: 0 Buried: 1
Hero Points: 1
"NOTES:
Available Support: Blessings are available for use.
Movement:

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Taking none of the armours heading for Viziers hill Also packing the core version of sages journal as well as good omen

Merisiel wrote:

Hand: compass, Vampiric backsword, Shy ratani, sages journal, Red Leathers, Good Omen, Blessing of the ancients,

Displayed:
Deck: 16 Discard: 0 Buried: 0
"Hero Points: 1

"NOTES:
Available Support: Blessings are available for use."

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acorbatics Disable Stealth Dex +2
Craft intelligence +2

Favored Card: X
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light armour
POWERS:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Taking blessing 3 and heading to the armour trader


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel discards scarab before tup heals the scarab and three blessings

She gains the curse of poisoning

explores and finds a venomous crossbow

dexterity 10: 1d12 + 4 + 1d4 + 1 ⇒ (8) + 4 + (2) + 1 = 15

Banishes it to remove the end of turn effect

Recharges vampiric back sword draws heister

recharges 1d7 ⇒ 7

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Wyvern poison , Adamantine Sai +2, Staff of revelations, Sling staff +2,

Displayed: Curse of the mummy, Curse of poisoning
Deck: 9 Discard: 7 Buried: 7
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

Assuming Tup encounter eternal captives and lends me a card on my check which would give 2d8+1d4+5 on the charisma 8 check (with location power 2d8+1 may not be enough against undead

Spoiler:
charisma 8: 2d8 + 1d4 + 1 + 4 ⇒ (3, 2) + (1) + 1 + 4 = 11


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

End of last turn cards discarded from deck: 1d4 ⇒ 4

Discard blessing of the vaultmaster On ulliahs turn

Start turn gain curse of poisoning

Reveal ring of regeneration and recharge shy ratani

Scarab of khepri Reveal mask mindscape and extra d4
wisdom 10: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

Discard blessing of Nethys

Polymorph gas and blessing lets meet the gas Heister and mask mindscape to help

intelligence 14: 1d6 + 2 + 2 + 1d4 + 1 + 1d4 + 1d12 ⇒ (5) + 2 + 2 + (2) + 1 + (2) + (6) = 20

Gain staff of reveleations

Recharge mask of the forgotten pharaoh to remove curse of poisoning

Reveal ring of regenaration to recharge blessing of maat

1d2 ⇒ 2

Bone crusher

acrobatics 9: 1d12 + 6 + 1d4 + 2 ⇒ (9) + 6 + (3) + 2 = 20

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Wyvern poison , Adamantine Sai +2, Staff of revelations, Sling staff +2, Scarab of khepri,

Displayed: Curse of the mummy,
Deck: 4 Discard: 11 Buried: 7
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel gains the curse of the mummy she reveals ring of regeneration to recharge blessing of Nethys then explores finding a shocking chest
Tup let's not take chances Heister help me too

disable 12: 2d12 + 6 + 4 + 1d4 + 1 ⇒ (9, 9) + 6 + 4 + (4) + 1 = 33

Gains sling staff, monstrous physique, ring of grasping grave and wyvern poison

Discard shy ratani to explore and meet mummified sphinx

Recharging hand then burying secret broker before fight leaves

Merisiel wrote:

Hand: Game of Afterlife, Blessing of the ancients, Blessing of the vaultmaster, Adamantine Sai +2, Blessing of Nethys, Heister,

Displayed: Curse of vulnerability,
Deck: 5 Discard: 7 Buried: 6
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

Using adamantine sai and blessing of the ancients plus ulliah

acro 17: 2d12 + 8 + 1d8 + 1d4 ⇒ (12, 10) + 8 + (7) + (4) = 41

Defeated bury game of afterlife to remove vulnerability

int 8 to recharge not bury: 1d6 + 3 + 2d4 ⇒ (2) + 3 + (2, 4) = 11

Buried!

End of turn 1d2 ⇒ 2

Corridor dart trap evaded

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Blessing of the vaultmaster, Adamantine Sai +2, Blessing of Nethys, Heister, Mask of the forgotten pharaoh,

Displayed: Curse of vulnerability,
Deck: 6 Discard: 8 Buried: 7
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

So we were at

Merisiel wrote:
Hand: Mask of the forgotten pharaoh, Scarab of Mummy defense, Ring of regeneration, Vampiric backsword, Armour of skulls, Heister, Blessing of the ancients
,
, "
Displayed: Curse of Blindness, Curse of the mummy, Curse of poisoning,
Deck: 4 Discard: 7 Buried: 4
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:

Skills and Powers:

Curse of poisoning 1d7 ⇒ 7
Argh still the blessing

Bury scararab yo lose existing curses at end of Ulliahs turn

Start my own and gain curse of vulnerability

Reveal ring of regeneration recharge blessing of the vaultmaster

Explore and find blessing of Thoth
With mindscape and pharaoh mask might get it

wisdom 10: 3d4 + 1 + 2 ⇒ (2, 4, 3) + 1 + 2 = 12

Acquired discarded examine next card is pillar of life

end turn as before gibraltu evade reveal ring and recharge

Merisiel wrote:

Hand: Ring of regeneration, Mask of the forgotten pharaoh, Armour of skulls, Vampiric backsword, Heister, Tablet of languages lost, Shy ratani,

Displayed: Curse of vulnerability,
Deck: 4 Discard: 7 Buried: 5
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

On Ulliahs turn bury scarab to remove Merisiels curses

Gain curse of vulnerability

Encounter elemental arachnid

Discard all but sword

combat 17: 1d12 + 5 + 2d6 + 3 ⇒ (8) + 5 + (2, 2) + 3 = 20

combat 17: 1d12 + 5 + 2d6 + 3 ⇒ (6) + 5 + (4, 4) + 3 = 22

Reload sword to recharge shadowless sword

1d2 ⇒ 1

encounter gibraltu

stealth 7: 1d12 + 6 ⇒ (6) + 6 = 12

Nevermind Tup cant recharge a card to deal me fire damage


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

shirt reroll on the will of Ahriman 18: 1d12 + 15 ⇒ (7) + 15 = 22

Start of my turn pass embalming fluid to tup reveal ring of regeneration to recharge game of afterlife discard blessing of zon kuthon to avoid double hit of curses gain curse of poisoning

Insanity mist

wisdom 10: 3d4 + 1 ⇒ (4, 4, 3) + 1 = 12 Banished

Now for Tabes Last jest tup use your embalming fluid please

disable 15: 1d12 + 6 + 4 + 1d4 + 1 ⇒ (8) + 6 + 4 + (1) + 1 = 20

Success but passing on the loot for poison damage trade

let try to get through some more of this location discard secret broker

divine 3: 2d4 + 1 ⇒ (3, 3) + 1 = 7

Will keep that to avoid the double discard

end turn 1d2 ⇒ 2

Telekinetic Enucleation
MM
Barrier 5
Traits:
Trigger
Curse
To Defeat:
Intelligence
Perception
Dexterity
Disable 16
When you examine this card, encounter it.
If undefeated, each character at your location draws the scourge Curse of Blindness from the box.

disable 16: 1d12 + 6 + 1d4 + 1 + 1d8 ⇒ (3) + 6 + (4) + 1 + (7) = 21

Reveal ring to recharge secret broker

"

Merisiel wrote:

Hand: Mask of the forgotten pharaoh, Scarab of Mummy defense, Ring of regeneration, Vampiric backsword, Armour of skulls, Heister, Blessing of the ancients

,
,
"
Displayed: Curse of Blindness, Curse of the mummy, Curse of poisoning,
Deck: 4 Discard: 7 Buried: 4
Notes: Heister avaiable to add d12 to check vs barrier
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

Curse of poisoning 1d7 ⇒ 7

Argh still the blessing


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Correct Hand

Merisiel wrote:

Hand: Blessing of Zon Kuthon, Scarab of Mummy defense, Ring of regeneration, Vampiric backsword, Armour of skulls, Secret Broker, embalming fluid,

Displayed: Curse of Blindness, Curse of the mummy,
Deck: 4 Discard: 7 Buried: 4
Notes: Blessings available. Secret broker can be recharged to add2d12 on check to acquire
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Oops had curse of the mummy not curse of blindness

Merisiels turn Now has curse of blindness

Explores and finds will of ahriman recharges heister and tablet pf languages lost and her red leathers on the diplomacy check Ulliah gives d8 and tup another card please

diplomacy 18: 2d4 + 1 + 2 + 3 + 1d8 + 1d12 + 4 ⇒ (3, 4) + 1 + 2 + 3 + (6) + (2) + 4 = 25

Embalming fluid Acquired hopefully added to Tups hand

End turn
1d2 ⇒ 2

Corridor Dart trap

recharge shy ratani for stealth check

stealth 18: 1d12 + 6 + 1d8 ⇒ (2) + 6 + (4) = 12

Discard maat and bury redleathers to succeed


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel previous turn end monster or barrier 1d2 ⇒ 1

Shimmering ooze evaded discard 1d4 ⇒ 2


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Akvan
None
Henchman 6
Type: Monster
Traits:
Outsider
To Defeat:
Combat 35
The Akvan is immune to the Fire and Poison traits.
Before you act, succeed at a Wisdom 9 check or the difficulty of checks to defeat is increased by 4 until the end of the encounter. After this check, a character summons and encounters the villain Sepid.
If the check to defeat has the Acid, Divine, or Electricity trait, subtract 1 from each die.
If undefeated, you are dealt 2d4 Acid damage.
If defeated and there are other cards in the siege deck, put the Akvan on the bottom of the siege deck.

So Wisdom check reveal Mask of the pharaoh

wisdom 9: 1d4 + 2 + 1d4 + 1 + 1d8 + 1d4 ⇒ (1) + 2 + (1) + 1 + (2) + (3) = 10

Ok dc 39 check Tup saves the day with mind scape dc 35 afterall Then remeber oblivion bridge power

Discard shadowless sword 1d12+5+1d8+2+1d6+6+1d8+and recharge blessing of Zon Kuthon

melee39: 3d12 + 5 + 3d8 + 8 + 1d6 ⇒ (5, 2, 5) + 5 + (2, 2, 7) + 8 + (3) = 39

Hero point as result actually 33

melee35: 3d12 + 5 + 3d8 + 8 + 1d6 ⇒ (7, 9, 11) + 5 + (8, 3, 7) + 8 + (6) = 64

Encounter then evade sepid

bury: 1d4 ⇒ 3 charm person shortbow and sages journal
dicscard: 1d4 ⇒ 3 Blessing of Nethys, compass game of afterlife

recharge some cards villain goes to bottom

Merisiel wrote:

Hand: Heister, Scarab of Mummy defense, Shy Ratani, Blessing of Maat, tablet of Languages lost, Secret Broker, Red Leathers,

Displayed: Curse of Blindness,
Deck: 7 Discard: 4 Buried: 3
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Pass remove curse to Ulliah

gain curse of the mummy and explore

Oh joy top decking the villain with the curse of the mummy

1d6 ⇒ 6

Drawing 6 cards leaves me with

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, remove curse, charm person, Blessing of Nethys, Compass, Seeking shortbow + 2, Sages Journal, Blessing of Zon Kuthon, Armour of skulls, game of afterlife, Mask of the forgotten pharaoh, Shadowless sword,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Scarab of mummy defeanse Is the item I was thinking of

shadow victim ring is going in my deck as is sages journal swapping out red carriage this time

not sure whether compass is better idea than scarab of mummy defense

Visiting Sunburst to trade remove curse in good omen out

Merisiel wrote:

Hand: Vampiric backsword, Ring of regeneration, remove curse, charm person, Blessing of Nethys, Compass, Seeking shortbow + 2,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Thinking of sunburst for a remove curse not elemental treaty

Also not fancying Merisiels chances versus the henchman


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Spoiler:
Merisiel starts with dodging fire and acid Her red leathers give her some style at this

acrobatics: 1d12 + 6 + 1d4 + 1 + 2 ⇒ (7) + 6 + (1) + 1 + 2 = 17

So discard Ulliahs Elements Reveal vampiric backsword and recharge scribe

combat 22: 2d12 + 5 + 3d6 + 4 ⇒ (2, 10) + 5 + (5, 4, 3) + 4 = 33

Remove the 10 still a win

Then bury Tups Lamashtu reveal backsword reload ring of stony for its power and adamantine sai for Merisiels power plus seeking shortbow

combat 26: 3d12 + 5 + 4d6 + 4 + 1d4 + 1 ⇒ (2, 5, 1) + 5 + (1, 3, 1, 4) + 4 + (3) + 1 = 30

remove 5 per villain power Bury red leathers to succeed buy adding 7 back on to check

Ok going with no help on the bya acro check

acro 13: 1d12 + 6 + 1d4 + 1 ⇒ (10) + 6 + (1) + 1 = 18

So discard Ulliahs Elements Reveal vampiric backsword and recharge scribe

combat 22: 2d12 + 5 + 3d6 + 4 ⇒ (12, 8) + 5 + (5, 6, 4) + 4 = 44

-12=32

Then bury Tups Lamashtu reveal backsword reload ring of stony for its power and adamantine sai for Merisiels power plus seeking shortbow

combat 26: 3d12 + 5 + 4d6 + 4 + 1d4 + 1 ⇒ (6, 7, 4) + 5 + (2, 1, 1, 5) + 4 + (1) + 1 = 37

-7=30

Or if you prefer the turn as was the last check is the hero pointed version


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel hands her bow to Ulliah and heads to the hall of winged chaos

and meets the villain

Close checks please


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Psst ULLIAH over here

"You guard this spot as I try to take her down. Looks like there will be lots of dodging around to start. Oh and take my bow use it at the right time

In other words Ulliah guard this location I'll paas you my shortbow so you can discard to add to my fight checks. As I'll be on my own can recharge card to add d6s and will need two blessings to to counteract her remove the best die power. Also have red leathers to help out of it goes wrong


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel displays Elemental treaty and explores and finds a ring

Oooh shiny

constitution 8: 1d6 + 1d4 + 1 + 7 ⇒ (5) + (4) + 1 + 7 = 17 banishing good omen

Sorry keeping for me

EOT damage type 1d6 ⇒ 5 amount 1d4 ⇒ 2

Armour of skulls

Ends turn draws some cards including charm person

banishes charm person to draw Scribe (human ally from previous randoms)

Merisiel wrote:

Hand: Ring of Stony flesh, Vampiric backsword, Scribe, Adamantine Sai +2, Seeking Shortbow +2, Red Leathers, Armour of skulls,

Displayed: Elemental treaty,
Deck: 10 Discard: 6 Buried: 0
Notes: Blessings available. charm person and Good Omen will be core on next drawing.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel heads to the Hall of crocodile Kings

She encounters black kiss

craft 10: 1d6 + 4 + 1d4 + 1 ⇒ (6) + 4 + (3) + 1 = 14

She and the alchemists get on really well "Sorry guys I'm keeping this one" she whispers to Tup and Ulliah

"What else is in these halls" she asks her friend

Sightless starvation

Using blessing of the ancients on the first check

charisma 12: 2d8 + 1d4 + 1 ⇒ (5, 4) + (2) + 1 = 12
wisdom 12: 2d4 + 1 ⇒ (3, 4) + 1 = 8

Gain curse of blindness

Bury Game of afterlife to remove curse

intelligence 8: 1d6 + 2 + 1d4 + 1 ⇒ (4) + 2 + (3) + 1 = 10

Yeah Lets recharge it instead

Ends turn gets 1d4 ⇒ 2 damage type irrelevant

reduced by armour of skulls

Merisiel wrote:

Hand: Good Omen, Vampiric backsword, Elemental treaty, Adamantine Sai +2, Seeking Shortbow +2, Red Leathers, Armour of skulls,

Displayed:
Deck: 11 Discard: 6 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Red carriage prevents 1 damage to everyone at my location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel Starts her turn by discarding the carriage and drawing a card

Armour of Skulls sweet

Move to the crypt and tries to grab the armour there

craft 11: 1d6 + 4 + 1d4 + 1 ⇒ (6) + 4 + (4) + 1 = 15

Acquired and sent to Tup

Shy ratani what else is here

A mace

strength 11: 1d6 + 1d4 + 1 + 1d8 ⇒ (4) + (4) + 1 + (8) = 17

More Ulliah weapon here

Done End of turn damage is type: 1d6 ⇒ 3 damage: 1d4 ⇒ 2

Merisiel wrote:

Hand: Good Omen, Vampiric backsword, Blessing of the ancients, Game of afterlife, Seeking Shortbow +2, Red Leathers, Armour of skulls,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Red carriage prevents 1 damage to everyone at my location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Fire damage 1d4 ⇒ 1

No damage on Tups turn due to carriage bubble


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

So yes Merisiel explores and finds a

Fiendish Sphinx:

MM
Barrier 4
Traits:
Trigger
Trap
Arcane
Magic
Sphinx
To Defeat:
Intelligence
Knowledge
Arcane
Wisdom 12
When you examine this card or if undefeated, recharge your hand, reset your hand, then summon and encounter the henchman Warrior Dolls.

She consults her tablets and answers the fiendish riddle

intelligence 12: 1d6 + 2 + 1d4 + 1 + 3 ⇒ (4) + 2 + (1) + 1 + 3 = 11

For a moment she fears another attack of the dolls but a muttered prayer to Maat is enough

mechanics:
Recharge tablet of languages lost before check discard blessing of maat afterwards

End turn display red carriage and move to Tups location

Damage: 1d4 ⇒ 1 Type not that important

Yay no damage no curse of the mummy

Merisiel wrote:

Hand: Good Omen, Vampiric backsword, Shy Ratani, Blessing of the ancients, Game of afterlife, Seeking Shortbow +2, Red Leathers,

Displayed: Red Carriage,
Deck: 13 Discard: 2 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Red carriage prevents 1 damage to everyone at my location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

So villain top card of the hall of winged chaos

Red carriage preventing 1 damage to everyone at the sky pharaoh throne


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Starting at the hall of winged chaos

Finds a blessing of Nethys

divine 5: 2d4 + 1 ⇒ (1, 4) + 1 = 6

Discards said blessing to examine the top two cards of the deck

Villain and nasty trigger barrier

Hand for facing the warrior dolls

Merisiel wrote:

Hand: Tablet of Languages lost, Vampiric backsword, Shy Ratani, Compass, Red Carriage, Seeking Shortbow +2, Blessing of Maat,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

Dealing with the warrior dolls with seeking shortbow and a recharged compass

combat 10: 1d12 + 4 + 2d6 + 3 ⇒ (12) + 4 + (5, 6) + 3 = 30

Pausing to work out if I encounter the villain or the barrier on my explore


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler
Merisiel wrote:

Hand: Mask of the forgotten Pharaoh, Shadowless Sword, Blessing of the vaultmaster, Ring of regeneration, Heister, Secret Broker, Blessing of Zon Kuthon,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Hall of winged chaos Sunburst for another elemental treaty


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

I won’t go total rogue and grab the spell 6 for a one off use
Will however grab card feat weapon and reclaim a shadowless sword


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

charisma 8: 1d8 + 1d4 + 1 + 4 ⇒ (7) + (4) + 1 + 4 = 16 recharging a card from tup


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel joins her friends at the sculptors lair

It is the hour of Bastet

Merisiel encounters a dark stalker

Vampiric backsword

combat 18: 1d12 + 5 + 2d6 + 3 ⇒ (9) + 5 + (2, 4) + 3 = 23

That’s a dex check succeeded by 5 so damage: 1d4 ⇒ 2

Reveal armour of skulls

Discards compass to explore and find frost sling

Chooses not to acquire

End turn discard tablet of languages lost

Reveal ring of regeneration to recharge compass

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Seeking shortbow +2, Scarab buckler, Vampiric backsword, Blessing of the vaultmaster, Mask of the forgotten Pharaoh,

Displayed:
Deck: 11 Discard: 1 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel uses her ring to recharge a card adamantine sai then heads to the altar of riddles once again auto succeeding on the acro check

acrobatics 16: 1d12 + 6 + 1d4 + 1 ⇒ (4) + 6 + (4) + 1 = 15

Bury game of afterlife to reroll the d12

acro 16: 1d12 + 11 ⇒ (12) + 11 = 23

intelligence 8 to recharge not bury: 1d6 + 2 + 2 + 1d4 + 1 ⇒ (4) + 2 + 2 + (2) + 1 = 11

Revealing mask to add 2 to check

Free explore

Dexterity 10: 1d12 + 4 + 1d4 + 1 ⇒ (2) + 4 + (1) + 1 = 8

She finds a knife but it gives her a shock so she drops it into the pit

Less than 4 cards left she closes the location banishing good omen to do so

Hello. Sepid

acrobatics 12: 1d12 + 6 + 1d4 + 1 ⇒ (11) + 6 + (4) + 1 = 22

combat 25: 1d12 + 5 + 3d6 + 4 ⇒ (1) + 5 + (4, 6, 5) + 4 = 25recharging shield cloak

Location closed no cards in discard to recharge with ring

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Tablet of languages lost, Scarab buckler, Vampiric backsword, Compass, Mask of the forgotten Pharaoh,

Displayed:
Deck: 12 Discard: 0 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

It is the hour of Osiris

She recharges a card at the start of her turn due to ring (blessing of Zon Kuthon) and has nothing in hand that would trigger

Merisiel autos the acrobatics check and moves to the sculptors lair confident Ulliah knows what he is doing with the naga

She finds a shield cloak int 8: 1d6 + 2 + 1d4 + 1 + 2 ⇒ (3) + 2 + (4) + 1 + 2 = 12

Given this place she keeps it

Recharges charm person with ring of regeneration

Discards adamantine Sai

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Game of afterlife, Good omen, Vampiric backsword, Shield Cloak, Mask of the forgotten Pharaoh,

Displayed: Elemental treaty,
Deck: 12 Discard: 1 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

On Tups turn displays elemental treaty

shocking chest damage: 1d4 ⇒ 1

Damage negated

Start of merisiel turn 1d6 ⇒ 3

No cold cards in hand ring recharges blessing of Maat

Red carriage discarded

Explores the trenches and finds a spell

Reveals mask

wisdom 6: 2d4 + 3 ⇒ (2, 4) + 3 = 9

Ulliah you take this find traps

Now what does zon kuthon hold in store for us

Hand of guilty man again revealing mask

wisdom 7: 2d4 + 3 ⇒ (2, 3) + 3 = 8

No ulliah that ones for Tup

Ends turn and recharges red carriage

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Game of afterlife, Good omen, Vampiric backsword, Adamantine sai +2, Mask of the forgotten Pharaoh,

Displayed: Elemental treaty,
Deck: 10 Discard: 2 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

So Ulliah gets find traps
Tup hand of the guilty man


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel explores and finds a curse she tries to disable it

disable17: 1d12 + 6 + 1d4 + 1 ⇒ (9) + 6 + (1) + 1 = 17

Nice no need to use mat or red leathers

Discard shy ratani to explore again

Meet a Kalanka reveal vampiric backsword recharge shortbow

combat 22: 1d12 + 5 + 3d6 + 4 ⇒ (10) + 5 + (2, 6, 3) + 4 = 30

To close fight an earth ossumental

acrobatics 13: 1d12 + 6 + 1d4 + 1 ⇒ (2) + 6 + (3) + 1 = 12

Discard maat to succeed

Fight with sword

combat 19: 1d12 + 5 + 2d6 + 3 ⇒ (11) + 5 + (1, 4) + 3 = 24

wait until sepid defeated:

cards recharged from closing location: 1d4 - 1 ⇒ (4) - 1 = 3

Blessing of the ancients
Shy Ratani
Heister
Secret broker
recharged

Sepid Acro check 13: 1d12 + 6 + 1d4 + 1 ⇒ (12) + 6 + (2) + 1 = 21

With sword and recharged blessing

sepid fight combat 25: 1d12 + 5 + 3d6 + 4 ⇒ (3) + 5 + (3, 5, 3) + 4 = 23

Back to spoiler

Display red carriage move to elemental trenches succeeding on the acro check

End turn reset hand Start of Tups turn display elemental treaty

Merisiel wrote:

Hand: Ring of regeneration, Armour of skulls, Game of afterlife, Blessing of Zon Kuthon, Vampiric backsword, Mask of the forgotten Pharaoh,

Displayed: Red carriage, Elemental treaty,
Deck: 10 Discard: 2 Buried: 1
Notes: Blessings available. All cards in deck are pre core. Can bury game of afterlife to remove curse Elemental treaty displayed at elemental trenches
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Compass recharged by vampiric sword

End of turn hand

Merisiel wrote:

Hand: Red leathers, Shy Ratani, Blessing of Maat, Seeking shortbow +2, Vampiric backsword, Blessing of the vaultmaster, Red carriage,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Good men adds 7 to check to close or acquire. Can bury game of afterlife to remove curse
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Merisiel keeps exploring the arena in the hour of the elements

She finds a divine spell but ignores it

Discard secret broker to explore

Acquire scarab buckler

Discard heister to explore and find monster

combat 20: 1d12 + 5 + 3d6 + 3 ⇒ (7) + 5 + (6, 4, 2) + 3 = 27


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

It is the hour of Horus

Merisiel finds black kiss stuck in the eternal arena

craft 10: 1d6 + 4 + 1d4 + 1 ⇒ (5) + 4 + (4) + 1 = 14

The Aspis is reconsidering her life choices and is loooking to escape the pyramid

She leads Merisiel to a Sigil

int 7: 1d6 + 2 + 1d4 + 1 ⇒ (1) + 2 + (3) + 1 = 7

Discard blessing of ancients and examine and encounter crocodile mummy

Reveal backsword and recharge sai

combat 21: 1d12 + 5 + 3d6 + 3 ⇒ (5) + 5 + (5, 4, 2) + 3 = 24

Reloads backsword torecharge tablet and ends turn

Merisiel wrote:

Hand: Red leathers, Secret broker, Heister, Seeking shortbow +2, Vampiric backsword, Blessing of the vaultmaster, Red carriage,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: Blessings available. All cards in deck are pre core. Good men adds 7 to check to close or acquire. Can bury game of afterlife to remove curse
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d12 [X1 ] +1 [X2 ] +2 [X3 ]+3 [ X4]+4
Acrobatics Dexterity +2
Disable dexterity +2
Stealth Dexterity +2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d6 [X5 ] +1 [X6] +2
Craft Intelligence +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d8 [ ] +1 [ ] +2
Die Bumps 0 1 used
Hand Size 5 [X2]6 [ X5 ]7
Proficient with: Light Armors, [X1] Weapons
Powers:
You may evade your encounter (□ If the encountered card has the Pirate or Swashbuckling trait, you may immediately explore again.)
If you are the only character at your location, you may recharge a card to add 1d6 ([X3]+1) (□+2) (□+3) to your combat check.
For your check that has or is against a card that has the finesse trait, you gain the skill melee dexterity +1
[R4] Add 1d4 ([X ]+1) to your non-combat check.
X4 When you acquire a card, you may give it to another character
□ When a character gives you a card on his turn, he may give you any number of cards.
□ When one or more plunder cards are stashed on your turn, you may stash an additional plunder card

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