F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Out of Turn Updates: Ezren used BotG3
Grazzle discards Flame Staff from top of deck
Exploration: Farm Card 3 - Encounter: Check to Defeat Ghost: DIVINE: CHARISMA + 3: 11: 3d8 + 3 + 2d4 ⇒ (2, 2, 1) + 3 + (1, 1) = 10 Failure Suffer 1 mental damage that can't be reduced. EOT: End Turn, Recovery, and Reset hand
Recovery Attempts: Grazzle resets he/her hand.
Grazzle attempts to recover all cards in he/her Recovery pile.
Cure: Divine 8: 1d8 + 3 ⇒ (6) + 3 = 9 -> Cure recharged.
EOT: End Turn, Recovery, and Reset hand
Grazzle wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1 Constitution: d8 ☐ +1 ☐ +2 ☐ +3 Intelligence: d4 ☐ +1 ☐ +2 Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 Craft: Wisdom + 1 Survival: Wisdom + 2 Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Charisma + 3 Favored Card: Spell Hand Size: 6 ☐ 7 Proficiencies: Light Armors Powers: You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead). At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded. ☐ Add 2 to your check that invokes the Attack trait.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Merisiel BM-1D: Unfinished Business
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Out of Turn Updates: Meri heals Thieves' Tools, Burglar, and Dagger from Zelhara's turn
Traits
Check
Powers
Merisiel discards acq Magistrate to explore again. Exploration: Dungeons Card 2 - Encounter: Traits
Check
Powers
Merisiel discards Blessing of the Gods 1 to add die to DEXTERITY check.
EOT: End Turn, Recovery, and Reset hand. Examine top card: Dungeons Card 3 - Traits
Check
Powers
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☑ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Norgorber’s Shadow
Traits
Check
Powers
Merisiel Recharge Emerald of Dexterity to roll Dexterity for non-combat check.
Check to Acquire Magistrate: DEXTERITY: 9: 1d12 + 1 + 1d6 - 2 ⇒ (8) + 1 + (3) - 2 = 10 Success EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers:
SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☑ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die. EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☑ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Out of Turn Updates:Recharge Masterwork Tools for confused. Blessing of Erastil should have been buried last turn de to unhallowed.
Traits
Check
Powers
Merisiel evades the encounter.
Exploration: Cell Card 2 - Encounter: Traits
Check
Powers
Merisiel Recharges Emerald of Dexterity to roll Dexterity for non-combat check. Merisiel discards hw The Winged Serpent to add die to DEXTERITY check. Heal random card (Masterwork Tools) Check to Defeat Haunt: DEXTERITY: 14: 2d12 + 1 ⇒ (3, 1) + 1 = 5 Failure Meri is frightened. EOT: End Turn, Recovery, and Reset hand. Recharge Potion of Energy Resistance for confused
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☑ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Torag’s Power
Traits
Check
Powers
Merisiel discards Blessing of Milani to explore again. Exploration: Cell Card 2 - Encounter: Traits
Check
Powers
Meri auto fails Perception or Fort 7 check combat damage: 1d4 - 1 ⇒ (3) - 1 = 2 Merisiel Reveals Dagger to roll Dexterity or Ranged skill + 1d4.
EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☑ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Start at Cell Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☑ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Merisiel BM-1C: Society of the Veil
Loot rolls
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Orison
Traits
Check
Powers
Merisiel will evade and discard Troubadour to explore again. Random card: 1d7 ⇒ 3 Exploration: Ossuary Card 3 - Encounter: Traits
Check
Powers
Check to Acquire Keen Starknife: RANGED: DEXTERITY + 2: 12: 1d12 + 1 + 2 ⇒ (5) + 1 + 2 = 8 Failure EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Out of Turn Updates: Encounter Barghest and Azer from Mr. Balazar's turn Will use power to evade both encounters.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Asmodeus’s Tyranny
Traits
Check
Have no way to continue exploring so will call it a turn. EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: The Crows
Traits
Check
Powers
Exploration: Reading Room Card 1 - Encounter: Traits
Check
Powers
DURING RECOVERY
Merisiel discards hw the Carnival (harrow, so heal) to add die to WISDOM check.
EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Start at Reading Room Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Merisiel BM-1A: A Ghostly Welcome
Loot rolls
Deck Upgrades
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Benefaction
Traits
Check
Powers
On another character’s check, freely discard to reroll a die.
Exploration: Library Card 2 - Encounter: Traits
Check
Powers
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location. Merisiel Recharge Emerald of Dexterity to roll Dexterity for non-combat check.
Merisiel Reveals Dagger to roll Ranged + 1d4 for combat check.
EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Calistria’s Sting
Traits
Check
Powers
Merisiel discards Dart to reroll.
16-14 = 2 damage. Lose both of my cards (Shortbow and Potion of Energy Resistance) EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: The Tangled Briar
Traits
Check
Powers
Exploration: Library Card 2 - Encounter: Traits
Check
Powers
Merisiel Displays Enhance to add 1+# = 3 to Constitution checks. Check to Acquire Horn Of Blasting: CONSTITUTION: 7: 1d6 + 3 ⇒ (3) + 3 = 6 Failure
draw next card: 1d8 ⇒ 5 Exploration: Library Card 5 - Encounter: Traits
Check
Powers
Merisiel Recharge Burglar to add 1d10 to Stealth check. Check to Acquire Shrieky Plant: STEALTH: DEXTERITY + 2: 6: 1d12 + 2 + 1d10 ⇒ (11) + 2 + (2) = 15 Success EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Orison
Traits
Check
Powers
Merisiel discards Exploration: Library Card 2 - Encounter: Traits
Check
Powers
Merisiel will evade the encounter due to lack of weapons. EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Will start at the Library again Starting hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Con Boon: 1d20 ⇒ 5
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Upgrade: Blessing 1. Erastil in for BotG. Use hero point to add a weapon slot and fill with Shortbow. Now at Tier 1 with 1XP and 0 Hero Points.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Hour: Orison
Traits
Check
Powers
Merisiel discards Standard Bearer to explore again. Exploration: Library Card 2 - Encounter: Traits
Check
Powers
DURING RECOVERY
Will Display Enhance on my Intelligence checks Check to Acquire Wand Of Force Missile: INTELLIGENCE: 6: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6 Success Enhance is banished, Wand of Force Missile Acquired EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Retcon: I forgot that I acquired Boots Of Friendly Terrain last turn, so they replace the Potion of Energy Resistance (last drawn) from my previous turn Hour: The Liar
Traits
Check
Powers
And I can't do anything else. Will end turn. Discarding Masterwork Tools and Dart to hopefully get more explore again options. EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Out of Turn Updates: Thank you Mr. Balazor - Heal Merisiel a card, and remove her scourge
Traits
Check
Merisiel evades the encounter. Merisiel discards Blessing of the Gods 1 to explore again.
Exploration: Reading Room Card 3 - Encounter: Traits
Check
Powers
best I could do is recharge dagger to give me 50/50. Will evade Merisiel discards The Lost to explore again. random card from re-shuffled deck: 1d3 ⇒ 2 Exploration: Reading Room Card 2 - Encounter: Traits
Check
Powers
Check to Acquire Boots Of Friendly Terrain :
EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Henchman Proxy B - Ghost : [/ooc]
Monster 1
Traits
Check
Powers
Merisiel reveal Dagger to add 1d4 to RAN check. Merisiel recharge Sage's Journal and dart to add 1d4 and Magic to RAN check. Check to Defeat Henchman Proxy B - Ghost : RANGED: DEXTERITY + 2: 11+##=15: 1d12 + 2 + 2d4 + 1d4 ⇒ (7) + 2 + (1, 3) + (3) = 16 Success Merisiel discards Troubadour to explore again. Check to Acquire Fox : WISDOM: 5: 1d4 ⇒ 2 Auto Failure EOT: End Turn, Recovery, and Reset hand
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Item Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die.
F Elf Rogue - STR d6 | DEX d12 (ACR +2, STE +2, RAN +2) | CON d6 | INT d6 | WIS d4 | CHA d8 Deck Handler
Ever curious to learn more, Merisiel wanders into the Reading Room
Merisiel wrote:
Skills and Powers: SKILLS
Strength: d6 ☐ +1 ☐ +2
Dexterity: d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Acrobatics: Dexterity + 2 Stealth: Dexterity + 2 Ranged: Dexterity + 2 Constitution: d6 ☐ +1 ☐ +2 ☐ +3 Intelligence: d6 ☐ +1 ☐ +2 Wisdom: d4 ☐ +1 ☐ +2 Charisma: d8 ☐ +1 ☐ +2 Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors Powers: You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check. For your combat check that has the Ranged trait, you may use a d10 for your Strength die. |