Acadamae Student Korvosa

Merida Bowie's page

848 posts. Organized Play character for kaervek78.


RSS

1 to 50 of 848 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Filled in RPGChronicles.

It has been a long and, I think, fun and interesting run delving into some deep 1st edition lore. Thank you for coming along this journey with me!

Thank you for running these series - it was really interesting!
I'll be happy to sit at one of your tables anytime.
And if you want to continue running any - or all - of the Scarab Sages Faction scenarios (in order?), send me a PM!

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"Of course I'll join you, Kit! We got much to celebrate! And I'd also like to get rid of the sand - it really gets everywhere - and a swim will certainly help with that..."

Merida will also help Nightkit with Nefti and Kafar.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

No, Theron, you have it right. Amenopheus = old way, Tahonikepsu = new way

Merida looks a bit uncomfortable.
"Well, I would have never thought that there would be any question about it... ever. But it seems I'm going to vote against my faction leader. The old system nearly brought total destruction on the sages, so I think it's time to try something new."

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

When Tahonikepsu speaks in an ancient tongue, Merida asks something in the same tongue.
"你降落在 Golarion 了吗?从哪里来的?"

Draconic:
"You alighted on Golarion? From where?"

After the Diamond Sage reveals her Dragon form:

"Whoa. That explains 'alighting'..."
She blinks a few times, then shakes her head and turns to the Sapphire Sage.
"Well, Amenopheus, what do you think about their credentials now?"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Merida answers the rogue: "I don't think so, Kit. I doubt that I am old or wise enough to become a Jewelled Sage. And I'm not sure I even want to become one - even though they seem to be very strong, if the fraction of the Ruby Sage's power is any indication. So that's certainly tempting for some other... individuals - I wonder what Torch wants with the Emerald..."

The young fighter turns to the Diamond Sage.

"I think you are already well aware of the fact that the Ruby Sage's spirit shared her power among us - in exchange for finding and reclaiming the stolen jewels and finding you, the Diamond Stage. And that's what we did. Therefore, we already worked reliably with - and for - not only one, but two Jewelled Sages. However, I would like to know more about you personally, for example how you became the Diamond Sage."

Merida pauses for just a second, then continues.

"Also, you didn't answer my question if a damaged or a shattered jewel can be repaired. Is it possible?"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Well, I lied. That was definitely more than a few minutes. So much to do, so little time...*sigh*

while the Sages debate:

Merida whispers to Theron: "I hope not. But you do remember which faction I belong to, right?"
(Scarab Sages, the Destiny of Sands trilogy contributes directly to the ongoing storyline of the Scarab Sages.)

After the Diamond Sage asks the question:

"Well, as you know, we are Pathfinders. We were ordered by our superior to support Amenopheus on his quest, so that's what we did - and do. Personally, I'd like to know more about the Sage Jewels. Who created them How many are there? And can a damaged or a shattered jewel be repaired?"
The fighter pauses briefly, then gestures to Kafar and Nefti.
"Also, what did you hire these two for?"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"Ouch! That was a harsh reminder why I normally don't do melee."
Merida draws her healing stick and holds it out to Corey.
"If you would be so kind to patch me up..."

I'll assume that Corey takes care of us with our own wands.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
12 charges used

"Thank you, Corey!"

In a few minutes I'll post again for the meeting with the Diamond Sage.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Theron is right about auto stabilize, so Kit should be at -43 now.

"Kit! Nooooooooooo!!!" Merida 5-foot-steps away from the Ptah statue and turns to the other one that looks like Nethys.

Merida actually never sheathed her bow, so a full attack should be possible.

"We will destroy you for that!" Merida quickly draws and shoots two cold iron arrows at the already damaged red statue of Nethys.

+1 Longbow Point-Blank Rapid Shot Deadly Aim, IC: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 23
Magic cold iron Piercing, IC: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 + 2 ⇒ (6) + 2 + 1 + 2 + 1 + 1 + 4 + 2 = 19
+1 Longbow Point-Blank Rapid Shot Deadly Aim, IC: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 28
Magic cold iron Piercing, IC: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 + 2 ⇒ (1) + 2 + 1 + 2 + 1 + 1 + 4 + 2 = 14

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

standard action to attempt a skill check again, now using the Knowledge (Engineering) result from last round (LINK):

Merida 5-foot-steps south and checks out another statue... and then another.
"Ok. So if a lamp was here, it would shine light over there. And the color would be..."
Information for the statues #2 and #7 was provided.

"Listen, everyone! The lamp of the statue of the ruby sage is right where it should be, so do not move it! But this lamp here should be in the hands of the statue to the left of it!"

Translation for the players: The lamp of statue #7 should stay where it is, the lamp of statue #6 should go to statue #5.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Valen wrote:

[dice=Merida, Fort save v. DC 16 Dazzling Brightness]1d20+7

If Merida expends a Mythic Surge, she cannot fail the check.

Assuming she has a Mythic Surge left and uses it...

Merida concludes...

Unfortunately, Merida doesn't have a Mythic Surge left, so failing that Fort save changes her actions. Can she keep the Knowledge roll for the next round?

"Ouch! That's way too bright!"

Temporary blinded, Merida tries to 5-foot-step* away from the enemy and defend herself.
Total defense, she is wearing a spiked gauntlet.

*only if that's possible while being blinded.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Merida is putting her Knowledge (Engineering) skill to good use - I'm happy that she can help this way! :-D
Also, Merida spills her Knowledge as soon as she learns new information. Therefore, Corey also knows (ingame!) what Merida learns.

I'm also a bit confused about how the puzzle works.
It's a pity that none of us speak Ancient Osiriani - understanding the task would be a big help...
Edit: I just saw that Alton Hilltopple does speak Ancient Osiriani - and he also posted:

Quote:
He explains what he's learned and translates for the party.

I originally missed that part. Now I went back to read the Ancient Osiriani spoiler: “As the light aligns, so too do the sages stand.”

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

5-foot step away from the enemy, using a standard action to attempt a skill check again:
Knowledge: Engineering t: 1d20 + 6 ⇒ (16) + 6 = 22 :-D

Merida steps away from the enemy and quickly checks out another statue... and then another.
Please provide information for the statues #2 and #7.

"Ok. So if a lamp was here, it would shine light over there. And the color would be..."

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Int: 1d20 + 2 ⇒ (2) + 2 = 4
Knowledge: Engineering t: 1d20 + 6 ⇒ (12) + 6 = 18 :-)

using a standard action to attempt a skill check again:
Knowledge: Engineering t: 1d20 + 6 ⇒ (17) + 6 = 23 :-D

Please identify for the three statues nearest to Merida that do not hold a lamp.

"Hey, I just realized something!"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Merida briefly looks at the paintings and nods.

"I'm quite sure it is you, sir."

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"And I'm Merida. Hello!"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Aid Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@Theron: I moved your token.

"Go ahead, I'll be right behind you guys."

Merida follows the group.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"Yeah, I also think you two could be assets to the Pathfinder Society. You used a good tactic against us to level the field as you were outnumbered, and you survived the fight against the akatas - at least until now."

Aid Diplomacy: 1d20 + 1 ⇒ (10) + 1 = 11

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Aid Sense Motive: 1d20 + 0 ⇒ (13) + 0 = 13

Merida pays close attention to the Aspis' words and any non-verbal cues.
"If Kit says there's something fishy about this document, you should believe her. She knows her marine ;-) stuff."
Her eyes narrow when she notices the other possible meaning of Kafar's words.
Huh. He said "We have not been not ripped off." But that sentence doesn’t make sense..."
"Wait. Maybe you... Did you rip off your client?"

used up all my mythic powers... :-/

Aid Intimidate: 1d20 + 4 ⇒ (11) + 4 = 15

Merida sighs.
"You're clearly hiding some important information. But I'm done playing games, so I suggest you spill the beans and tell us everything you know... or I will try to cut that infection out of you - using Kafar's sickle."
She turns to her teammates.
"I think we should search them and their stuff. Maybe they stole the jewels back after they were sold..."

Scarab Sages

1 person marked this as a favorite.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Best wishes, Ashtoret!

Sometimes, life really sucks... :-(

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"Well, Kafar, I healed you the last time with my trusty wand. But what is wrong with you now? Let me see..."

Heal: 1d20 + 0 ⇒ (8) + 0 = 8

"I have no idea what's wrong. Did you get hurt by the akatas?"

Diplomacy: 1d20 + 1 ⇒ (3) + 1 = 4

Obviously, Merida is no help...

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Valen wrote:
As Nightkit reaches for antitoxin (which is not core, I believe) the poison runs its course, leaving Theron no worse than during combat.

Actually, Antitoxin is core - it can be found CORE Rulebook (scroll down to Goods And Services: Special Substances and Items)

However, Antiplague and Antivenom are not.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"So suddenly now you want to talk, huh? Drop your weapons and get out of this cloud - to the outside! - and then we'll talk."

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"Let's finish this!"

Fortitude, Antitoxin: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32

Merida runs into the cloud, dashes past Kit, Kafar and Nefti (provokes AoO from both enemies) and leaves the cloud again. She aims at Nefti and quickly lets another arrow fly.

+1 Longbow Point-Blank Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 ⇒ (4) + 5 + 5 + 1 + 1 + 1 + 1 - 2 = 16 :-(
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (2) + 2 + 1 + 2 + 1 + 1 + 4 = 13

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Merida draws a vial of antitoxin and drinks it. She also 5-foot-steps a bit closer to Therin.

"Working on it, Corey!"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"I said: Enough with the spellcasting!"

Merida aims at the 2 Neftis left and quickly lets another two arrows fly.

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 28 :-D
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (7) + 2 + 1 + 2 + 1 + 1 + 4 = 18

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (4) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 14 :-(
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 2 + 1 + 1 + 4 = 16

That's one hit, either on Nefti or on his last image.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@Theron: I think you didn't take the AoO on Kafar yet.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"Enough with the spellcasting, Nefti!"

Merida 5-foot-steps forward, aims at Nefti and quickly lets another two arrows fly.

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (1) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 11 :-(
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 2 + 1 + 1 + 4 = 16

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 23
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (3) + 2 + 1 + 2 + 1 + 1 + 4 = 14

That's one hit, hopefully...

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@Theron: Don't forget that you can use your mythic surge for saves, too!

Surge (Su) wrote:
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d2o roll you just made by rolling 1d6+1 twice and adding the higher roll to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

"Alton, we could use your help in here!"

Merida 5-foot-steps back, aims at Kafar and quickly lets another two arrows fly.

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (9) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 19 :-/
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (6) + 2 + 1 + 2 + 1 + 1 + 4 = 17

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 5 + 5 + 1 + 1 + 1 + 1 - 2 - 2 = 23
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 2 + 1 + 1 + 4 = 15

That's probably only one hit.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Merida Bowie wrote:

She then storms forward...

@GM Valen: Merida moves towards Kafar until she can spot Nefti - that's 3 squares, right? (see map) She will move afterwards as well, but the direction depends on what happens - if something happens...

Round 1 cont'd: I meant that Merida will continue her movement in Round 1. So if nothing happens, she moves away from Nefti. (see map)

...turns on her heel and takes a few steps away from the younger Aspis.

"Nefti stands around the left corner!"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@GM Valen: Why is Theron behind the bad guys in Initiative? He has a higher modifier...

Initiative wrote:
(...)If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.(...) (Source)

fort: 1d20 + 7 ⇒ (11) + 7 = 18

"C'mon, guys, it's not that bad."
Merida aims an arrow at Kafar and lets it fly.

+1 Longbow Point-Blank Deadly Aim: 1d20 + 5 + 5 + 1 + 1 + 1 + 1 - 2 ⇒ (9) + 5 + 5 + 1 + 1 + 1 + 1 - 2 = 21
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 1 + 4 ⇒ (6) + 2 + 1 + 2 + 1 + 1 + 4 = 17

She then storms forward...

@GM Valen: Merida moves towards Kafar until she can spot Nefti - that's 3 squares, right? (see map) She will move afterwards as well, but the direction depends on what happens - if something happens...

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"I'll help with searching, too!"

Merida follows Corey's and Kit's lead.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27 :-D

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Round 6: Standard action to try to overcome the challenge on card 6...

Climb - ACP: 1d20 + 6 - 0 ⇒ (18) + 6 - 0 = 24

Merida follows Theron with ease. And she uses her engineering knowledge (and her dagger) to improve the handholds.
"There! Now it should be a piece of cake for everyone!"

Round 6: free action to spend her last mythic power to Clear the Path on card 6, move action to move across card 7 (already cleared by Nightkit).

"Did you lose your marbles, Kit? I am glad you found them again!" ;-)

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Merida tries to squeeze through the narrow crack in the mountain pass with sheer force...

Strength: 1d20 + 2 ⇒ (9) + 2 = 11
gonna surge this to get it...
surge1: 1d6 + 1 ⇒ (6) + 1 = 7
surge2: 1d6 + 1 ⇒ (6) + 1 = 7

She gets through it with only a few bruises!

Round 5: standard action to attempt to overcome the obstacle, immediate action to surge, move action to move across card 6

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@Alton Hilltopple: I have no idea why you are trying to climb? You are still on card 1 and have to make either a Perception or Initiative check to get to card 2...

I'll repeat what Corenthiir already posted:
Mythic chase rules are on Slide 10. Also, basically, it's a standard action to attempt one of the challenges on the card, then a move action to move through a card. If the path has been cleared on a card, you still need to spend a move action to get through that card. (Pertinent Chase Rules)

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Round 4: Standard sction to try to overcome the challenge on card 4...

Swim - ACP, DC 17: 1d20 + 6 - 0 ⇒ (20) + 6 - 0 = 26 :-D

"Thanks, Kit!" With Nightkit's help Merida gets out of the quicksand.

Round 4 cont'd: free action to spend a use of mythic power to Clear the Path, move action to move across card 5

She continues to pursue the Aspis duo.

@GM: This should help Ashtoret catch up.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Reminder: It's a free action to use one mythic power to Clear The Path. There are also other options to succeed at a check. For Details look at this Slide.

It would be really great if someone (besides Corey and Merida) would clear an obstacle or two; especially if they exceeded the DC of the skill check or Saving Throw and have not spent a lot of Mythic Powers - or any at all - so far. Thanks!

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Round 3: Moving through card 4, then trying to overcome the challenge on card 4...

Merida pursues the Aspis duo... but suddenly starts sinking on a patch of sand! "No! I'm sinking! That must be quicksand!"

Swim - ACP, DC 17: 1d20 + 6 - 0 ⇒ (6) + 6 - 0 = 12 :-(

She tries to swim across, but it takes all her effort to stay at the surface.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Still very quick on her feet, Merida starts running past the bard and attempts to get through the Narrow Pass, too!

@GM: The successful Reflex save was already rolled here.

Having spotted that the narrowest point of the pass is actual less tight in the two feet near the ground, Merida gets through the Narrow Pass by running full speed, dropping on her knees, sliding through and jump back up on her feet.

Round 2: move action to move through the card, standard action to make the Reflex check, free action to spend a use of mythic power to Clear the Path.

"Everyone, do what I just did - it's the quickest way to get through!"

@GM: I took the liberty to cross out the checks on card 3. I hope that's ok...

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Initiative: 1d20 + 12 ⇒ (4) + 12 = 16

Merida quickly gets through the high ground to the Steep Slope.

Round 1: Move action to move through card 1, standard action to make the check, swift action for Fleet Charge to move through card 2. Unfortunately, Merida cannot Clear the Path for card 1 as she did not exceed the DC of the check - and in addition, it's neither a skill check nor a saving throw...

@GM Valen: Can I keep the result of the reflex save above for the Narrow Pass?

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Thanks for the explanation, GM Valen! I completely missed the standard action part. *facepalm* Will revise actions after Corey's revision.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@GM: Merida has rolled Init 18, that does count for High Ground (the first square), right? And Corey cleared the second square, so she doesn't need to make a check to get to the Narrow Pass as well.

Very quick on her feet, Merida effortlessly follows Corenthiir down the Steep Slope, thanks to the new improvised handholds he created. She even draws her bow during the last steps down, then suddenly starts running past the bard and attempts to get through the Narrow Pass, too!
spending a use of mythic power to use Fleet Charge (swift action).

Fleet Charge:
As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding 3 to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

@GM: That result should allow me to arrive at the Quicksand Patch. Can I spend another use of mythic power to Clear the Path? If yes, the obstacles are removed from card 3 as well!

Having spotted that the narrowest point of the pass is actual less tight in the two feet near the ground, Merida gets through the Narrow Pass by running full speed and then dropping into a slide. "Do what I just did - it's the quickest way to get through!"

After she arrives at the Quicksand Patch she fires an arrow at the nearest Aspis.
According to the map, that's Nefti (which is fine by me).

To hit: BAB, Dex, Magic, Weapon Focus, Weapon Training 1, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, Weapon Training 1, PBS, Deadly Aim

+1 Longbow Deadly Aim, Fleet Charge: 1d20 + 5 + 5 + 1 + 1 + 1 - 2 + 3 ⇒ (3) + 5 + 5 + 1 + 1 + 1 - 2 + 3 = 17 (vs. flat-footed?)
Add +1 if PBS applies. I did not include any penalty (e.g. wind).
Magic Piercing, cold iron: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (7) + 2 + 1 + 2 + 1 + 4 = 17
Add +1 if PBS applies. This attack bypasses all DR.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Earlier:

"What did you say, Corey? This is a crown of swords? Awesome! How does it work?"

Congrats, Corenthiir! You identified the "ring": a Crown of Swords! As one needs to be "struck in combat" I think we should give it to our frontliner Theron. Does everyone agree?

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Valen wrote:
Mystic surge may be used after the result is revealed. Therefore, I will inform you that so far, only Corey has succeeded on the Stealth check.

So, it's clear that Merida will not be able to succeed even with rolling a 6 on the D6. However, Kit and Theron can still try a mystic surge.

Shall we bot Alton Hilltopple and Ashtoret to move on?

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Stealth - ACP: 1d20 + 6 - 0 ⇒ (5) + 6 - 0 = 11 :-(

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Earlier:

"Corey, Ash, Alton: wanna check out the items we found on/in the behir? They might be magical... or cursed."
(Link to the loot post)

Now:

Corenthiir wrote:
"Ugh. This heat is intolerable. After this, I'm getting a wand of endure elements."

"You mean a wand..." Merida draws a wand. "...like this one? Take it and put it to good use, please. There are enough charges for all of us!"

This negates the need to make the first two Fort saves, right?

Corenthiir wrote:
"The air sure is thin up here."

"I agree, breathing is harder than usual..."

Unfortunately, Endure Elements doesn’t help with oxygen, so:
Fortitude: 1d20 + 7 ⇒ (18) + 7 = 25

"...but I'm okay."

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

"I think we're almost there. Save your spells, Mr. Hilltopple."

Nightkit and Merida dealt 10 damage. Just give us 1-2 rounds, then it should be done.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Merida follows Corey's example.

Longsword 2handed: 1d20 + 7 ⇒ (18) + 7 = 25
Slashing: 1d8 + 3 ⇒ (4) + 3 = 7

"Ugh. You're right, Corey - this will take some time!"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Theron got bleed damage...

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Valen wrote:

I don't mind being questioned, math is not my strong suit, and I do make mistakes. Also, the adventure doesn't provide full stats for this creature but only references the Bestiary and tells me to apply two templates and mythic. In short, there are potentially a number of steps in which I could have made errors.

To that end, I don't mind laying my cards out on the table. The advanced savage behir's AC is 27 (21 base stat, +4 to AC for advanced template, and +2 natural armor for savage template). The savage template also grants the creature DR 5/epic.

With that knowledge, feel free to point out mistakes that need correcting (including any below).

Okay, thanks. I just don't want Theron to die because of calculation mistakes. So, here we go.

Before Merida hit with her crit, the Behir was at -47 HP (start of round 4) which is correct in my book. Then the following happened:
- Merida hit twice for 12 and 36 (crit) piercing damage, DR 5/epic reduces that by 5 each, so it's 7 and 31 damage.
- Nightkit cast MM for 9 force damage (no DR and no energy resistance apply).
The Behir should now be at -47-7-31-9 = -94 HP.
- Theron attacks:

swallowed fighter wrote:

attack: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9 reduced to 4 by DR

attack2: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
attack2 reroll: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9 reduced to 4 by DR

I think that both attacks hit, but if the result of the reroll is still too low (because of the AC [maybe only natural armor?] increase), he could use the Surge ability (see below) to increase his result and hopefully change the outcome of the roll. Please indicate if that's the case, @GM Valen, so Theron can roll to make it a hit (before he got unconscious).

- Alton uses his wand of MM for 3 force damage.
Start of round 5: The Behir should now be at -94-4-4-3 = -105 HP.
- Ashtoret uses her wand of MM for 5 force damage.
- Nightkit cast MM for 9 force damage
- Merida's last arrow hits for 17 damage that bypass DR (Fleet Charge)
Round 5 continued: The Behir should now be at -105-5-9-17 = -136 HP.

I hope my calculations are correct - please check.

Mythic abilities wrote:
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d2o roll you just made by rolling 1d6+1 twice and adding the higher roll to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.